This is by far the largest main category of card Games. Each player has a hand of cards and a move consists of playing out one or more cards to the table to achieve some effect. The play ends when some or all of the players have run out of cards to play.
Subdivisions of that family are:
Trick Taking Games
A trick consists of each player in turn playing one card face up to the table. There are Plain Trick Games in which only the tricks themselves are important, and Point Trick Games in which the value of tricks is affected by which cards they contain. Inflation games are similar to trick-taking games, but players may acquire extra cards during the game, making the hand sizes unequal.
At your turn you must either beat the card played by the previous player or pick it up (possibly with other cards) and add it to your hand. The aim is generally to get rid of all your cards.
In these games if you cannot or do not wish to beat the previous play you simply pass.
The cards are played in a pile and their values added, the aim usually being to achieve or avoid particular totals.
There is a pool of face-up cards on the table which can be captured by playing a matching card from your hand.
At your turn you must play a card which matches the previous play or fits into a layout according to some rule. Most often the aim is to get rid of all your cards in this way. This category includes the stops group, the eights group and the layout group.
Players store their cards in a pile face down and turn up the top card to play it. In certain circumstances the played cards are captured by one player, and added to their store of cards.