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Corps Command Series
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ObjectID: 4254
Description Edit | History
Corps Command games are designed to be played - they are light on rules and require merely a couple hours to finish. The emphasis here is on lean, mean and simple.
The heart of the game system is the initiative mechanic. The players' initiative rolls determine not only who acts first, but also which units move and how far they go. A player will often be forced to decide between getting there fast and arriving with the biggest force.

Combat hurts and then it kills. As units accumulate hits, their combat effectiveness gradually declines until they finally shatter and fall apart completely. Players will want to pull their forces back before they reach such a level of misery and degradation, but will the initiative system give them the chance to do so?

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Linked Items Relationship: Board Games
Sort: Category: Mechanic:
Pg. 1
Rank 3639
Num Ratings 129
Average Rating 7.37
Average Weight 2.17
Num Owned 306
Prev. Owned 54
For Trade 13
Want in Trade 23
Wishlist 59
Comments 63
Year Published 2010
Rank N/A
Num Ratings 25
Average Rating 7.52
Average Weight 3.00
Num Owned 90
Prev. Owned 2
For Trade 2
Want in Trade 13
Wishlist 40
Comments 16
Year Published 2015
Rank 3175
Num Ratings 292
Average Rating 6.77
Average Weight 1.98
Num Owned 595
Prev. Owned 109
For Trade 47
Want in Trade 27
Wishlist 123
Comments 156
Year Published 2007
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