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Primary Name
Corps Command Series
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ObjectID: 4254
Description Edit | History
Corps Command games are designed to be played - they are light on rules and require merely a couple hours to finish. The emphasis here is on lean, mean and simple.
The heart of the game system is the initiative mechanic. The players' initiative rolls determine not only who acts first, but also which units move and how far they go. A player will often be forced to decide between getting there fast and arriving with the biggest force.

Combat hurts and then it kills. As units accumulate hits, their combat effectiveness gradually declines until they finally shatter and fall apart completely. Players will want to pull their forces back before they reach such a level of misery and degradation, but will the initiative system give them the chance to do so?

More Information Edit | History
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Linked Items Relationship: Board Games
Sort: Category: Mechanic:
Pg. 1
Rank 3913
Num Ratings 131
Average Rating 7.37
Average Weight 2.17
Num Owned 319
Prev. Owned 56
For Trade 18
Want in Trade 22
Wishlist 68
Comments 66
Year Published 2010
Rank N/A
Num Ratings 26
Average Rating 7.56
Average Weight 3.00
Num Owned 100
Prev. Owned 4
For Trade 2
Want in Trade 12
Wishlist 46
Comments 16
Year Published 2015
Rank 3382
Num Ratings 301
Average Rating 6.77
Average Weight 1.98
Num Owned 621
Prev. Owned 111
For Trade 52
Want in Trade 29
Wishlist 132
Comments 159
Year Published 2007
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