The Race for the Galaxy family includes three released games (Race for the Galaxy, Roll for the Galaxy, and Jump Drive) as well as their expansions. It also includes an upcoming game: New Frontiers.
In all three games, players race to build galactic civilizations, represented by a tableau of cards or tiles, and to provide goods for their populace, earning VP chips. Race and Jump Drive are card based; Roll is dice based. Jump Drive is an introductory game.
In Race for the Galaxy and Roll for the Galaxy, the game end is triggered either by one player building a tableau of size 12 or more or by all players collectively depleting the initial pool of VP chips (adding more if needed). Player then total their VP chips, tableau VPs, and any bonus VPs to determine the winner.
In each round, players secretly and simultaneously choose a phase to occur, either by selecting one of seven different action cards or by placing a die on a phase strip behind a screen. When all players have done so, phase selections are revealed. Only the selected phases occur, but all players perform the phases chosen (if possible).
Jump Drive works similarly, except that the game ends once any player has 50+ VPs and the phases are implicit with each player simply placing their intended cards simultaneously (or placing an Explore chit instead).