Crystal Clans is an expandable card game in which two factions (Clans) battle it out for dominance on the battlefield.
Each clan can use his cards in multiple ways and the player organizes his units into squads (up to 3 cards on a single space). The game does not use dice and combat is deterministic by simply using the printed attack/defense values on units, drawing a combat card and using any applied special effects. The first clan to claim four crystals wins the game.
Crystal Clans features an array of brand new game mechanics designed by Andrea Mezzotero, including:
- Actions taken with a back-and-forth initiative system. The more you do on your turn, the more you opponent gets to do on hers.
- Stack your units together into squads, carefully choosing their order and moving the squad together.
- Each card in your deck can be used either as a unit on the battlefield or as a battle card, adding surprise to each encounter.
- Earn the power of magic crystals that pave the path to victory with their magical powers that have their own impact on the battle.
-- description partially using text from the publisher's website