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Name
Chit-Pull System
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ObjectID: 2057
Description Edit | History

Used in war games to address the problem of simulating simultaneous action on the battlefield and issues of command and control. In such a system the current player randomly draws a chit or counter identifying a group of units which may now be moved. Schemes include moving any units commanded by a particular leader, moving units of a particular quality or activating units not for movement but for fighting. This mechanism is often associated with designer Joseph Miranda who has used it in many of his games.

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Year Published 2017
Rank 2550
Num Ratings 252
Average Rating 7.40
Average Weight 3.69
Num Owned 898
Prev. Owned 117
For Trade 43
Want in Trade 30
Wishlist 147
Comments 162
Year Published 2009
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Comments 1
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Num Ratings 4
Average Rating 6.50
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Comments 5
Year Published 2007
Rank 3468
Num Ratings 262
Average Rating 6.73
Average Weight 2.38
Num Owned 349
Prev. Owned 63
For Trade 13
Want in Trade 41
Wishlist 144
Comments 72
Year Published 2013
Rank 6322
Num Ratings 34
Average Rating 8.50
Average Weight 3.71
Num Owned 137
Prev. Owned 0
For Trade 2
Want in Trade 30
Wishlist 84
Comments 13
Year Published 2017
Rank 2323
Num Ratings 405
Average Rating 7.00
Average Weight 2.36
Num Owned 804
Prev. Owned 134
For Trade 30
Want in Trade 38
Wishlist 85
Comments 221
Year Published 1992
Rank N/A
Num Ratings 1
Average Rating 7.00
Average Weight 0.00
Num Owned 1
Prev. Owned 0
For Trade 0
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Wishlist 4
Comments 1
Year Published 2015
Rank N/A
Num Ratings 10
Average Rating 8.60
Average Weight 0.00
Num Owned 22
Prev. Owned 0
For Trade 0
Want in Trade 6
Wishlist 26
Comments 5
Year Published 2013
Rank N/A
Num Ratings 6
Average Rating 8.17
Average Weight 0.00
Num Owned 12
Prev. Owned 0
For Trade 0
Want in Trade 3
Wishlist 8
Comments 2
Year Published 2014
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