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WPL-01 Worker Placement
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Players select actions, in turn order, by placing a worker from their supply on an action space (commonly "building") associated with a specific action and then execute that action immediately. The round ends when all workers have been placed, at which point they return to their owners’ pools and a new round begins.

Keydom, which was published in 1998, is widely recognized as the first of the worker placement genre of games. Early design experiments with the mechanism include Way Out West (2000) and Bus (1999). Well known examples of worker placement include Agricola (2007), Caylus (2005) and Stone Age (2008).

(*)The use of the word "usually" in this context is a somewhat controversial point of discussion. There are many who feel that 'action blocking' is a defining element of worker placement. In that case, there must always be a limit on the number of times a single action may be drafted each round.

Currently, the oldest dated and tagged game is Silverton (1991), although the included tag is controversial since the mechanisms do not meet many of the accepted criteria noted above.

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