Information
Name
Action / Movement Programming
Alternate Names
 Clone
 Customize View
xml RSS Feed 
Facebook Twitter Delicious Google
ObjectID: 2689
Description Edit | History

In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions. Once all of the actions are locked in, then an execution phase occurs where all of the previously locked in actions are executed. This mechanism relies heavily on a player planning several moves ahead and anticipating what other players, or the game will do that may affect the actions chosen. Often this results in things going spectacularly or amusingly wrong, because the status of the game changed in ways one did not anticipate, or hoped would not happen, before the action is executed. Conversely when a complex series of pre-programmed actions works exactly as anticipated the player's feeling of accomplishment is quite high which makes this both a very frustrating, and very gratifying mechanic.

Examples of games with a programming mechanic are RoboRally and Dungeon Lords.

Microbadge

mb Programmed movement games fan

Updating...
Thumbs Up
{{data.config.moduletitle}} Relationship:
[] [Forums »] [Post »] [Search »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No threads found
{{thread.numrecommend}} {{thread.subject}}
Last Post {{thread.lastpostdate|truncate:"10"}} Posted {{thread.postdate|truncate:"10"}}
{{thread.user.username|truncate:"10"}} {{thread.numposts-1}}
Linked Items Relationship: Board Games
Sort: Category: Mechanic:
Pg. 1 of 178 » 178
Rank N/A
Num Ratings 5
Average Rating 9.00
Average Weight 0.00
Num Owned 1
Prev. Owned 1
For Trade 0
Want in Trade 0
Wishlist 12
Comments 2
Year Published 2017
Rank 2853
Num Ratings 998
Average Rating 6.35
Average Weight 1.67
Num Owned 1623
Prev. Owned 192
For Trade 52
Want in Trade 21
Wishlist 174
Comments 229
Year Published 2015
Rank N/A
Num Ratings 56
Average Rating 6.85
Average Weight 1.67
Num Owned 288
Prev. Owned 47
For Trade 10
Want in Trade 5
Wishlist 24
Comments 15
Year Published 2015
Rank 12005
Num Ratings 44
Average Rating 6.34
Average Weight 2.00
Num Owned 96
Prev. Owned 13
For Trade 11
Want in Trade 3
Wishlist 27
Comments 10
Year Published 2016
Rank N/A
Num Ratings 0
Average Rating 0.00
Average Weight 0.00
Num Owned 0
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 0
Year Published 2017
Rank N/A
Num Ratings 19
Average Rating 6.64
Average Weight 3.00
Num Owned 250
Prev. Owned 10
For Trade 8
Want in Trade 3
Wishlist 20
Comments 12
Year Published 2015
Rank N/A
Num Ratings 8
Average Rating 7.39
Average Weight 1.67
Num Owned 17
Prev. Owned 2
For Trade 0
Want in Trade 3
Wishlist 6
Comments 7
Year Published 2014
Rank N/A
Num Ratings 3
Average Rating 6.33
Average Weight 2.00
Num Owned 3
Prev. Owned 0
For Trade 0
Want in Trade 0
Wishlist 1
Comments 0
Year Published 2016
Rank 11490
Num Ratings 104
Average Rating 5.95
Average Weight 2.33
Num Owned 245
Prev. Owned 44
For Trade 20
Want in Trade 16
Wishlist 106
Comments 55
Year Published 2013
Rank N/A
Num Ratings 5
Average Rating 6.40
Average Weight 1.67
Num Owned 4
Prev. Owned 1
For Trade 0
Want in Trade 1
Wishlist 5
Comments 4
Year Published 2014
Updating...
Thumbs Up
GeekLists
[Browse »] [Summary »]
1 « Pg. {{module.params.pageid}} » {{data.config.endpage}}
No lists found
{{list.numpositive}} {{list.title}} {{list.username|truncate:"10"}} {{list.numitems}}
{{list.lastreplydate|truncate:"10"}} {{list.postdate|truncate:"10"}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.