Over the last few years, it seems that there has been a rise in games with violent themes - whether borne of intellectual properties or not. This month we take an overall look at violent and non-violent games and their themes, the difference between them and the impact of their art and gameplay for the experience. We also discuss that what’s violent to one person might not be to another. This is a big topic, so we skimmed through a number of topics rather than doing a deep dive. We start back with homework, talk about our little critters and share what’s making us happy, as always.