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Solway Games was established in 2009 to create Will Sargent's first puzzling adventure, Isla Tetra - a desert island survival game that employs a unique shape-building system to create a variety of useful inventory items in the hope of escape. The same chunky 3D shapes are used for 'building' movement and fishing actions, while also improving health stats - essential for overcoming the myriad dangerous encounters while exploring Tetra's enigmatic landscape.
Based in the UK near Maryport, Cumbria, on the edge of the beautiful Lake District, Solway Games plans to publish games with huge thematic appeal, melded with easy-to-understand goals and moreish gameplay, but with enough depth to be considered by the experienced gamer.
Championing Plain English and easy to understand game examples throughout rulebooks and documentation, Solway's mission is to bring the family together, and bridge the gap between gateway and heavier strategy games.