PK Torretto (Inventor/Founder/CEO)
“No, it’s NOT a video game. It’s a card-d-d game. It’s people… in front of people.”
Graduated Summa Cum Laude from UCLA in Mathematics under the Operations Research Plan with a Specialization in Computing under the Honors Collegium Program.
P.O.W.E.R.® debuted at the GAMA Tradeshow in March 2012, distributed by Alliance, and will be at Origins Game Fair in Ohio, Booth #335.
He “invented” P.O.W.E.R.® whilst on an I-5 drive from SF to LA in January 2009. He has said that ever since, “the logic of the game has fell into place, and then took on a life of its own.” So many games have fantasy themes of swords and spells and creatures… what about military games?
He knew some friends would play regardless of the theme, but some simply would not. However, if he gave an IAF deck to a certain friend and a Blitzkrieg Tank deck to another… he knew they would play. So? For 6 months he searched and researched war games and found several in many formats of play… yet they all were nostalgic themes of Vietnam or World War II or colonial, etc. Why are all the modern warfare games only on video games? It was when he thought that an Infantry card should “move” slower than, say, a tank or helicopter… that a CARD GAME with movement and range entered the equation and P.O.W.E.R.® was born.
With future expansions, one can see P.O.W.E.R.® introducing these historical time periods, even futuristic and fantasy themes, perhaps even to be played against each other! Though having explained all this, his mantra all along during development was “Tenet #1″… that each card must have intrinsic value, so that just holding it and not even playing the game, we need to say… this is a cool card.