The Torn World is a fantasy setting spanning miniatures, board games, and roleplaying supplements. The team launched their first product in April of 2011, shifting focus to the boardgame world as a channel to introduce their Torn World lore, history, people, creatures, and culture.
The team currently consists of:
NATALYA ALYSSA FADEN
Alyssa Faden had the good fortune to be born in England and therefore did all of the usual geeky things - live roleplay, Dungeons & Dragons, drawing fantasy places - while in the middle of real-world castles and ancient barrow mounds. Not many are honored to have grown up in a city established by the Romans, with intact Roman walls and a Colosseum, but Alyssa was and she fully embraced it in every respect. Is it any wonder that she was the first to be playing Dungeons & Dragons in her school? With a lust for the unknown and the magical country of "America," she emigrated in 1998 and has been spreading 'home country historical goodness' via the mediums of cartography and table-top games ever-since. Alyssa has recently worked for Paizo, Gygax Magazine, Kobold Quarterly, Silver Gryphon Games, R.Scott Taylor, and Jon Brazer Enterprises.
Jack has been involved in the publishing world for over a decade. Having been a tabletop roleplayer his entire life, he decided to combine his experience in writing with his love gaming, and helped form Torn World RPG with Alyssa Faden back in 2010. Today, he spends his time as art director, editor, and heads character development for the company.
ROSS A. ISAACS
Ross A. Isaacs began his career in 1995, freelancing for Chaosium, Inc. Soon after, he was producing material for AEG, Holistic Game Design, and White Wolf. In 1997, he joined the staff of Last Unicorn Games, as Line Developer for their Star Trek: The Next Generation Roleplaying Game. He received the Origins Award for Best RPG for this title in 1998. Soon after, he worked briefly for Wizards of the Coast, before moving on to Decipher. There, he held the title of Line Developer for yet a second Star Trek RPG. He currently lives in Brooklyn, NYC.
jim pinto is a 15-year veteran of the gaming industry, with numerous credits in about a dozen categories, including writing, design, development, art, and editing. He’s written everything from gaming adventures to board games to comics to screenplays to hot tub catalog copy. jim pinto is a multicultural savant. He knows ‘hello’ in twenty languages, as well as most of the world’s capitals. His first book in the gaming industry was about Japanese culture, favorite novel is French, favorite movie is Chinese, favorite country is Romania, favorite food is Indian, and favorite wife is Korean.
He might have also won a few ENnies, an Origins Award, a Player’s Choice Award from Inquest magazine, and $50 from a college fiction contest. He’s not sure.
He has no children, pets, or lice. jim pinto is allergic to capital letters.
Jeff Laubenstein is an illustrator, art director, graphic designer, and concept artist. Beginning his career at the FASA Corporation in the mid 1980′s he cut his teeth creating images, graphic design, and layouts for Battletech, Mechwarrior, Star Wars, and the Doctor Who role playing game systems. He worked on and illustrated the game worlds of Shadowrun, Renegade Legion, and Earthdawn where he helped develop the look of the iconic creatures, characters, and settings for the games.
As a freelancer Jeff worked on the collectable card games: Magic the Gathering, Battletech, and Harry Potter, as well as creating extensive interior illustrations for the industry benchmark gaming magazines Dungeon and Dragon. His clients have included, Wizards of the Coast, White Wolf, CCP Games, Redbrick, Paizo, Catalyst Games, Hidden City, Moon Design, Black Gate, and Castle Nystul. Jeff is currently the Chief Creative Officer for the FASA Corporation.
(Source: Natalya Alyssa Faden, Owner)