We are Berserker Labs, a game design company. We love card games, paper and pencil RPGs, board games, miniature games, and every possible hybrid. The design team consists of [rpgdesignerid=39613] and [rpgdesignerid=39615], is physically based in Lead, SD, and has been intermittently active since 2009. We released Judas Crossing in 2010, temporarily pursued other interests, and are now dedicating our full time to RPG and board game design.
Playability - In our minds, every game must make sense to play. no matter how complex we make it (and we do love complexity), the moving parts should always move comfortably for those experiencing the game.
Replayability - Every game we make we intend for you to play until it falls to pieces. This means something a little different for different types of games, but our general goal is for the 100th play to be just as enjoyable as the 1st.
Beauty - Anything worth doing is worth doing well and we apply this to every element of our game design. Our art, our narrative, our mechanics, and our materials will always be of a quality that we're proud to have our name on.
Narrative - We got into this business because we love storytelling and we love interactive stories most of all. We couldn't keep narrative out of our games even if we wanted to, so we've just embraced it.
Fun - What's the point of making games if you aren't having fun? If we're doing things right, the fun we have creating will become the fun you have playing. At the end of the day, we believe that makes for good game design.
Intermittent madness - None of us are ashamed to admit that we're a bit mad. We'll never create a game that doesn't fit the rest of our values, but we may stretch things a bit. Don't be surprised if a game here and there comes across as a little bonkers.