Board Game
Galaxy Defenders
Version Nickname
English first edition
Alternate Names
Version Publisher
Version Artist
Year Published
Product Code
16.00 x 11.00 x 3.50 inches
6.56 pounds
Release Date
Feb 2014
Release Comment
Release Status
Pre-order Type
Pre-order URL
Pre-order Start Date
Apr 16, 2013
Pre-order End Date
May 21, 2013
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ObjectID: 199900
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Galaxy Defenders is a cooperative tactical board game in which up to 5 players fight together against an incoming alien menace.

In Galaxy Defenders, each player takes control of one agent with unique powers trying to defend the planet from an alien invasion. The battle for Earth against the aliens will develop in a series of missions organized in a story-driven campaign. Missions are based on modular maps designed by "0OneGame" and are played over a variable number of rounds, each mission may have multiple endings and the outcome of any mission will change the flow of the Story.

The Battle will be carried on round after round; each player will play in sequence his Agent turn and then, one Aliens turn. After that, the game will pass to the Event phase that will bring the players to the next round.

The Agents will gain experience during the missions. This experience can be used to transform a good soldier into a perfect Galaxy Defenders Agent with multiple skills, basic and improved tactics and the ability to use new devices, advanced human weapons and Alien technology.

In Galaxy Defenders the Aliens are controlled by the game itself through an artificial intelligence system based on 2 objects:
Alien Card: represent the A.I. of the alien, with his movements, skills, life points and weapons. Each alien figure on the map will be bonded to a specific card to keep track of his powers and life points.
Close-Encounter Card: Is a card that will be drawn by the active player at the beginning of each aliens turn to determine which aliens must be activated.

This system will grant a different A.I. for each alien species, and will also simulate the chaos of battle because the agents will not know in advance which alien will be activated during the next aliens turn.

In order to save our planet from the incoming aliens, the players may choose up to 5 agents:

Marine: Coming from U.S. Special Forces, the Marine is an excellent soldier who can manage different combat situations, especially against multiple enemies; he has an average movement ability and firepower.
Hulk: The Hulk was a successful mercenary and now is one of the best GD agents; although slow on the battlefield, he enjoys an extraordinary resistance to damage and has a high firepower.
Infiltrator: A deadly woman who can perform stealth actions; a lethal weapon who hides in the shadows… she has fast movement and good short-range combat ability.
Sniper: A silent sharpshooter, expert in camouflage and ranged combat; the sniper has excellent long-range firepower.
Biotech: The Biotech is the most technologically adept agent in service. He can use Nano-Technology to heal wounds or to control war drones. He also likes old-fashioned style… in fact he has always his faithful shotgun for close encounters!
The level of difficulty will scale dynamically based on the number of operative players in game. This system grants the right level of difficulty with any number of players. In this way, a player who wants to play alone is not forced to use more than one agent at the same time due to the lack of difficult balance. Even in case of death of some players, the game will set the difficult to a reasonable and enjoyable level.


• 5 Agent High-Detailed Miniatures (40mm scale)
• 18 Alien High-Detailed Miniatures (40mm scale)
• 4 Map tiles
• 5 Custom D10 Strike/Defence Blue Dice
• 5 Custom D10 Strike Green Dice
• 5 Character Profile Sheets
• 22 Event Cards
• 30 Close-Encounter Cards
• 18 Alien Cards
• 10 Improved Weapons
• 10 Alien Weapons
• 20 Tactics
• 20 Devices
• 15 Skills
• Several Tokens and Markers

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