During several centuries, four medieval kingdoms disputed the conquest of the Sagario castle fighting in successive medieval battles. The cycle began every time a kingdom beat the other remaining three in a battle. This winner kingdom adjudged a short stay in the castle until the neighboring kingdoms retook the attack. This endless cycle repeated itself consecutively.
Once, a monk known in the four kingdoms by his wisdom and pursuit of peace, while observing this absurd dynamic of endless battles, decided to end them by creating a board game with the following decree: “The kingdom that manages to capture all the knights of the neighboring kingdoms will be the owner of the Sagario”.
Sagario is played in a cross form board made up of 212 boxes. The Sagario castle is placed in the center of the board game, and is surrounded by four (4) towers, which are the landmarks that delimit the territories of the four kingdoms named: Sazio, Galia, Risko, and Orbis. Each of these kingdoms has an army of five (5) soldiers and four (4) knights; as well as four (4) assault towers to siege the castle. The objective of the game is that one of the kingdoms captures all the knights of the bordering kingdoms, and owns the castle. A useful advice for the players is to roll the dice.