Changes compared to the First Edition:
- “Clan Power” cards. Each deck comes with 1 Clan Power card for each Clan, totaling 4 Clan Power cards per deck. Each Clan Power is unique, adding new strategic elements and depth. To compensate for adding the new Clan Power cards, 1 Naginata and 1 Yumi (the two most powerful weapons) have been removed. The deck now totals 54 cards.
- Color coded backs have been added for easy sorting with their corresponding Clans.
- Barrages and Walls now have point values. 1 barrage (Attack Power of 2) can take either the Farm or Village, but 2 barrages (total Attack Power of 4) are needed to take a Fortress or Palace. Walls now have a Defense Power of 2. Walls also have the ability to scout territories. For example, 1 Barrage can be played on a palace, if your opponent doesn’t have a wall, they must still reveal the Territory, but it cannot be captured. Even though the Barrage now has an Attack Power, it still may NOT be used with a soldier.
- The cards have a coating that doesn’t allow for the cards to stick together that plagued the first round of cards resulting in torn edges and frustrated players.
- The color consistency of both the cards and the box art have been addressed.
- Iconography added to the cards to further help explain the context that each card may be used in. At the top right of the Abilities box is either a sword, shield, flag or a combination of sword and shield.
- Flag : ability may be used after capturing a territory.
- Sword : ability may be used when attacking.
- Shield : ability may be used when defending.
- Sword & Shield : ability may be used when attacking & defending.
- The rules have been updated to reflect the new game play changes
- Second Edition Issues:
- The color mode of the cards was accidentally changed from CMYK to RGB prior to printing. This resulted in the cards having a pinkish hue.
- Minor typo on the Samurai card misspelling “Weapons” as “Weaspons”.