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Board Game: Chainsaw Warrior
Board Game
Name
Chainsaw Warrior
Version Nickname
English edition
Alternate Nickname
Version Publisher
Version Artist
Year Released
1987
Product Code
00225
Dimensions
11.50 x 8.50 x 2.00 inches
Weight
1.61 pounds
Languages
English
Release Date
 
Release Comment
 
Release Status
 
Pre-order Type
 
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ObjectID: 28658
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Description Edit | History

60 minutes to save New York.

Solo board game.

Catalogue description:
Chainsaw Warrior is a radical new departure for Games Workshop - a solo boardgame. The past few years have seen a tremendous growth in the solo gaming side of the hobby with the advent - and runaway success - of the Fighting Fantasy gamebooks by GW founders Steve Jackson and Ian Livingstone. Now we are taking the concept a stage further, and applying it to our justifiably famous range of SF and Fantasy boardgames. The appeal of solo games lies, quite obviously, in the fact that only one player is needed, and that they can therefore be played just about anywhere at just
about any time!
But is a solo game as exciting as competing with your family or friends? Well, one game of Chainsaw Warrior will tell you that being alone against a very clever and tactical enemy is a nerve-wracking but thoroughly entertaining experience. It is the year 2032, and strange creatures from another dimension are threatening New York with destruction. You are called out of retirement, equipped with a deadly array of futuristic weapons, and sent into their stronghold, an abandoned building in the heart of the doomed city. Unfortunately, you only have 60 minutes to beat them.
The tortuous interior of the building is laid out on a playing board using full-colour cards, to give a very different game each and every time you play. These hide traps, snares, and a wide array of dangerous opponents. There are also cards for weapons, devices and all the other frighteningly powerful gear you carry with you on your mission. The clear and easy-to-learn rules feature a comic strip introduction drawn by 2000AD artist Brett Ewins to set the scene. Such concise rules, though, hide a nerve- wracking game that is fiendishly difficult to win - no matter how many times it is played.