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Board Game: Spellfire
Board Game
Name
Spellfire
Version Nickname
English third edition
Alternate Names
Version Publisher
TSR
Year Published
1995
Product Code
 
Dimensions
2-deck card box (e.g. Coloretto)
Weight
 
Languages
English
Release Date
Okt 1995
Release Comment
 
Release Status
Released
Pre-order Type
 
Pre-order URL
 
Pre-order Start Date
 
Pre-order End Date
 
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ObjectID: 350521
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Description Edit | History

3rd Edition - October 1995 - This is where they really started correcting the mistakes of their forefathers. This set, like 2nd edition, took out 20 of the rares (notable losses this time included Disintegrate [#393] and Discovery of Spellfire [#401]). However, it also included the editing of 150 cards from previous sets with powers that didn't work, had no powers at all, or needed to be corrected to reflect correct casting times. The rules also changed, limiting one of any event in a deck. It also indirectly caused 4th edition rules to come out early, because there was a combo that allowed a player to take an infinite amount of turnes in a row. That's the real reason 4th ed rules say a limit of one of any card. Landmark Cards: Ruins of Zhentil Keep (#3); Cormyr (#5); Evermeet (#29); War Party (#54); Karlott the Shaman (#63); Joliet the Rash (#78); The Horned Society (#117); Arch-Druid (#189); Kevin's Blade of Doom (#206); Sadira (#260); Dispel Magic (#346 & 358); Gatekeeper (#422); Weasel Attack (#428); Estate Transference (#437); and Starving Artist (#439).