Sea Devils is a two player game that simulates the Confederacy's attempts to destroy the U.S. merchant marine during the American Civil War. The Confederacy hoped to force the Federal government to weaken the blockade of the southern states by diverting U.S. Navy ships to pursue the commerce raiders. In Sea Devils, the Confederate player controls the Confederate commerce raiders. The Federal player controls the Federal warships that attempted to catch and sink the Confederate commerce raiders. The Confederate player's objective is to disrupt U.S. commerce by forcing the U.S. merchant marine from the seas. The Federal player's objective is to prevent this by sinking the Confederate commerce raiders.
Published in Strategy & Tactics magazine #194 (November/December 1998) by Decision Games.
Game Turn: 3 Months
Units: Individual ships
One 22 x 34" full color map
One dual-side printed countersheet (140 1/2" counters)
One 10-page rulebook
Solitaire Playability: High
Complexity Level: Medium
Players: 2 or more
Playing Time: 4-15 hours
Players will need to provide One 6-sided die