A board game with a nicely realized island group, which offers protection for four pirate bands and wild natives. Components: 300 plastic markers, 150 tokens, 8 ships made of metal with 2 masts, 55 cards, 3 six-sided special dice, 1 rules booklet.
The board shows an island group composed of five smaller island groups separated by ocean. There is a large island group in the middle and four smaller ones in the corners. The four smaller island groups are the homelands of the four nations in editions 1 and 2 and the pirate bases in edition 3. Nations / pirates set out to explore and conquer the big island group in the middle (or each others' homelands).
Every round, each pirate group has 10 action points. With these you can accomplish various actions: move, load ships, explore unknown areas, attack your opponents, etc. Most important action is probably exploration, in which you roll two special dice which determine how many native and how many gold there is in a neighboring unexplored land. You'll have to fight the native to conquer that land and get the gold. The gold itself you use to muster new armies / pirates. Conquest ultimately decides the winner.
In the 3rd edition, you can use special cards to optimize your course or counter the actions of opponents. Thus you have a large freedom of movement, unfortunately your opponents do also.
Printed in Germany for sale in English speaking markets.