Really great game. Very possibly my favorite 2 player game... And certainly my favorite QUICK 2 player game. The fact that you can set up and play both sides of a scenario in the time many games take for one game is a great bonus.
Lots of luck but you still feel like you are in control and you can make a difference.
A really great 3 player game... i cant think of any reason why i would ever play with any other number tho (if not least as i have far more games that i would want to play with 4 or 5).
The differing victory targets are what make this so interesting - so far it has been pretty even and in each game everyone has thought something like 'there is no way X can win this' only for them to suddenly come from nowhere to claim their target.
The only thing i don't like is the placement of the emperor. If he comes out early the rebels will be big favorites and if he comes out near the end it might well be all over before he is seen giving the rebellion no chance to win... a little odd.
4*** 5***** 6**** 7*** --- Odd ball game that i enjoyed...
The replayability is fine with the expansions as long as you play with different people. with the same group it can become a little strange in that the clues can be re-used or based on previous games, this is kind of interesting though maybe not what the game should be!
Great game though, and one that can be played with all kinds of people.
Interesting idea and some nice concepts but a lot will depend on the scenario/encounter card designs keeping things fresh.
The more i play it to more i am getting into it... Slowly upping it's score!
[wins-losses][2 player, solo] Completed by...
Shadows of Mirkwood: Passage Through Mirkwood(1) [2-2, 5-3] sd, co, ml Journey Down the Anduin(4) [1-2, 1-5] sd, ml Escape from Dol Guldur(7) [1-1, -] sd The Hunt for Gollum(4) [1-3, 1-1] sd, ml Conflict At The Carrock(7) [1-2, -] sd A Journey to Rhosgobel(6) [-, 1-3] ml *The Hills of Emyn Muil(4) [1-1, -] sd
Khazad-dûm: Into the Pit(5) [-, 1-0] ml The Seventh Level(3) [-, 1-0] ml Flight from Moria(7) [-, 1-1] ml
Heirs of Númenor: Peril in Pelargir(5) [-, 0-1] Into Ithilien(4) [-, -] The Siege of Cair Andros(7) [-, -]
The Hobbit: We Must Away, Ere Break of Day(6-7) [1-1, 1-4] sd, ml Over the Misty Mountains Grim(6-7) [1-1, 1-0] sd, ml Dungeons Deep and Caverns Dim(6-7) [1-1, 0-9] sd Flies and Spiders(?) [-, 1-2] ml The Lonely Mountain(?) [-, 1-0] ml The Battle of Five Armies(?) [-, 1-1] ml
Others: The Old Forest(5) [-, 1-0] ml The Lost Road(3) [-, 1-0] ml Forgotten Ruins(5) [-, 1-2] ml The Elven Assembly(5) [-, 1-1] ml Ungoliant's Lair(6) [-, -] Branching Paths(7?) [-, 1-0] ml
However it is clearly lacking in interaction & theme. It does manage to make some of that back by being so quick and 'smart'. I don't know if it will ever be a game i love but it's nice to have and fills its spot very nicely.
USA 4-5 USSR ----------- USA*  20pts USA*  war games USSR*  europe USA*  submission USSR  20pts USSR  Defcom (5yr plan -> duck & cover) USA* [Final Scoring] USSR  20pts USSR*  20pts ----------- Really great game. Lots of tension and a great link to history.
Hard to play with new players though as experience holds a huge advantage. -----------
[Allies - Axis] [me - them (allies, axis)] s10 [0-1] [0-0, 1-0] s12 [1-0] [0-0, 0-0] s14 [1-0] [0-0, 0-0] s16 [1-0] [0-0, 0-0] ------------------------ maybe not the simple pleasures of the first box but certainly a lot more in here...
i would still rate this highly but i would recommend people start with #1 and see how they feel.
played a good few 4 player games and enjoy it as a quick game but i'm not sure much control anyone has... one bad bid from one person can hand the game to someone else & thats it really... still fun enough though.
2 *** 3 **** 4 ***** 5 **** ------------------------------------ really enjoyable game - love the simple mechanics & theme. One of the best games i own and it does seem to get better the more people there are.
and without doubt one of the best games i've seen for dragging in [and hooking] new players.
- Also my wifes favorite game [hence all the 2 player games of this i have had]
Very good clever game, i'm surprised it doesn't get rated higher on here... The 2 player game was pretty poor though.
Lots of interaction (i really can't understand how anyone could think otherwise), somewhat unforgiving (whicg is good - right?) & some nice, neat mechanics (especially like: money being the victory points, mini auction/worker placement for resources, lab upgrades)
z-h: --------------- all hallows eve [1-2] burn 'em out: [2-2] burn it to the ground [1-0] defend the manor. [2-0] die! zombies... [1-1] escape in the truck [1-2] Hunker Down [1-0] Hunt for Survivors [1-0] plague carriers [1-1] revenge of the dead [2-0] run for it! [1-0] save the townsfolk. [1-1] Search For The Truth [0-1] stock up! [4-0] we've gotta go back [1-1] zombie apocalypse [1-1] zombie pillage [0-1] --------------- This took a few plays to get into. It is definitely about 'the players', if people arn't into it things can be painful. However, if you have the right mind set this is actually very enjoyable.
So far though I have only really found it works with 2 or 3 players. With a large group it REALLY drags.
2***** 3***** 4**** ------------------ A game I am not 100% sure about but I think it is very good. The expansions change things a lot and seem to add a fair amount of 'depth' to this fun little package...
It still seems very random though and at time I do wonder how mjuch influence I am actually having over the result.
Interesting game with a good few options. not always obvious.
I really have to leave logic at the door with this one...
what do the cards represent? what do the points represent? why does the income boost go down for the 'best' buildings? why do railways / canals give you no income? why can't i build that BLOODY PORT when i have the money, resources and a link [becouse i need a feckin' 'port' card... ffs!]
- despite all that it is a decent game, lots of choices, lots of options, lots of interaction & tension... i just have to remeber the theme is just that. a THEME.
Fairly simple but with plenty to think about and lots of interaction.
- The main issue i have so far is that it is a pretty long game and not a lot actually happens... after all, you only get 6 turns each. - This seems better with 5 players as there is simply 'more going on' per turn
1v1: High Elves v Dark Elves [1-1] High Elves v Orcs [0-1] Empire v Dark Elves [0-1] Dwarfs v Orcs [0-1] - Multi [tot][m]: Chaos [0-2] Dark Elves [0-2] Dwarfs [1-0] [1-0] Empire [1-0] [1-0] Orcs [0-2] --- Nice game...
Can feel pretty epic and tends to ebb & flow nicely. Takes about as long as a best of 3 MTG session.
enjoyable, fun game that should, hopefully, get a good few outings.
word of warning - It can outstay its welcome if you are not careful and i've so far had 1 game that got to that point... People seem to say 'the more the merrier' but if i play with more than 4 i'll try and stick to a 2 flag, single board race to keep the play time managable.
Good game. falls to the old problem of everyone simply stopping each other from winning until, finally, one person sneaks through. As such the ending feels a little 'flat', rather than feeling like you have won everyone else just feels like they have failed to stop you.... but still fun and QUICK.
--------------- Certainly an interesting game. Just played a couple of 3 player games and have enjoyed them (despite getting destroyed both times!), however I have a few concerns (too many cards/units that everyone really needs to know, not much in the way of manoeuvring, the order stack 'mini game' doesn't really interest me, etc...)
Played a 5 player game (with expansion) and that was a pretty decent experience. Dragged on a bit (but we did play slowly) but still... I am looking forward to playing it again and getting a better feel for the action.
Had some very interesting points but being on the wrong end of a couple of actions can completly knock you out of the game. If that happens at the start of a 3 hour game through no fault of you own it's pretty poor.
The game is good but i don't know how 'fun' it is.
1x4 --- Slightly odd game, the 'flicking' part was pretty fun but the empire building seemed a little too simple.
Only played once. Spent the first half of the game expanding, researching & doing all the things i should have been doing and it was 'okay'. Then in the second half i just decided to go all out war and it was pretty fun... It also seems like a winning stratergy as you can gather LOTS of point by simply attacking everything and everyone.
Seems like a fair bit going on to keep this interesting.
The drafting is a major deal but that causes as problem if you play seriously as you have to check all the cards on the table to make solid decisions - causing the game to be very slow. Maybe better to treat it lighter and just 'play'.
i'll admit i don't really know Warhammer so it all felt a little dull. If i knew who everyone was it may have been more interesting - as it was there was a lot of 'Oh, i need to get 16 in red to be able to get a +2 yellow bonus' - i feel we missed out on the role playing element a little!
The game itself felt alright but i can't imagine pushing to play it again.
2 player ** 3 player *** 4 player **** 6 player *** ---------------------- A Strange game, in that i am not sure at all how much i like it... It is VERY well designed and an interesting exorcise - but fun? Not sure, maybe, maybe not... have enjoyed it somewhat but not one i would really suggest or push to play.
3 players - need to try it woth more & also need to give the advanced/random start-up a try. BRUTAL. this game is so unforgiving it's just not funny. so far i have never been the wipping boy but if things go wrong in a city you are in BIG trouble. not seen anyone turn around a losing position yet.
4 players - a lot better in terms of having a chance to come back.
Enjoyable game (with 4). Medium length with some nice decissions and an agressive 'edge'
After a couple of games i'm enjoying this. The combat is a little slow but after one game you should no longer require the 'cheat sheet' and things can flow a lot better.
The game play would probably score it a '4' but the fact it has (for me) a more interesting theme (it's nice to have a historical rather than fantasy themed game with a CCG feel) gives it an extra point!
TRADED! Was too slow and clunky. Better 2 player games available. Shame as some good ideas in here.
4***** --- A suprisingly dull game. Looking at the box/theme/board/minis you should be expecting a good fun fight filled little game but... well, maybe it is for 1 of the players. the other 3 are playing a very simple but long and fiddly euro game.
If you play the red guy - attack the 'leader' and try to roll high. If you are the other 3 - avoid the red guy and try to convince him that someone else is winning.
I've played this a few times and others really like it but i must admit it doesn't do a lot for me - seems like a game that does a few different things but doesn't do any of them very well. Also, the end turns into one of the worse cases of everyone saying "right, we all need to stop xxxx or he will win next turn"...
Only played once but seemed a little too similar to too many other games I've played to really stand out as anything to grab my fancy. If this was one of the first games i had ever played i would probably have thought it was cool.
* Getting caught (often down to a bad die roll) means you are pretty much out of the game as it is too hard to get yourself to a safe position to go on the run again. * The line of site rules are too complex and confusing for such a simple game. * Bad rules with lots of grey areas and gaps. * Seems to come down to getting lucky on the first turn or two. No chance to come back if you get caught early - as everyone knows exactly where you are... * Finally, if 2 (or more people) play 'well' and don't get caught the winner is simply the one who had the best card/starting location combo and there is nothing anyone else can do about it.
Played a few times now and the gameplay is fun enough but the listed flaws make it hard to recommend...