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Board Game:
Uploaded By:
Tylor Lilley
United States
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License: © All rights reserved
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Aug 23, 2015
dd_guilds_class_cards_v4_B&W.pdf (551 KB) (Log in or Register to download.)
A black and white version as requested by another user.
Downloads: 126
Aug 1, 2015
dd_guilds_class_cards_v4.pdf (551 KB) (Log in or Register to download.)
Fixed an omission from the Upgrade ability of the artificer class, where it wasn't explicitly stated ion the card that the chosen dice was returned to the equipment bag. Ability has been reworded as a result.
Downloads: 185
May 26, 2015
dd_guilds_class_cards_v3.pdf (1.97 MB) (Log in or Register to download.)
Fixed another typo pointed out by a friend.
Downloads: 179
Apr 22, 2015
dd_guilds_class_cards_v2.pdf (1.97 MB) (Log in or Register to download.)
Fixed some typos and small graphical errors on a couple of the cards. That's it!
Downloads: 244
Apr 21, 2015
dd_guilds_class_cards.pdf (1.98 MB) (Log in or Register to download.)
I play dungeon dice with my family a lot, and some of them are non-gamers. Even for the "gamers" who are new to the guilds expansion, you may often forget what the class dice do , as they add so many symbols on their own. I whipped up these quick class cards as a reference tool to give out whenever a player becomes a class for these reasons.

I tried to keep with the more minimalistic design of the dungeon dice dice and rulebook itself, and I color-coded the cards to the colors of the classes themselves.

The ability explanations are paraphrasings for the people who play around my table and not direct excerpts from the rulebook itself. I tried to answer as many questions that people might have as possible from the card itself, and I worded things differently where I thought it would make more sense to those I play with. Obviously, your mileage may vary!

Thanks for the interest!
Downloads: 55
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