A small update with Search for Life. As the author of the Exploration Module, I opt for the ammendment of that glory: now reroll (obtained if you already have a TNO lab or so) at Epic Hazard Roll succeed with 4-6, not with 2-6. This is due to a balance issue. Change submitted to the Living Rules but not confirmed yet (Phil is working on something else at the moment).
This is the Exploration Module Reference Sheet.
Section W7-10 in the Rulebook.
You can use this as a player aid or cut the cards, make them two-sided and use in HF in stead of existing glories and ventures.
Exploration Module lets you deepen your experience of the Solar System Exploration. Glories are expanded with additional requirements as well as powerful rewards. There are also new Ventures. Victory conditions are based on the amount of achievements rather than creation of a future. There are also VPs for exploration of important sites, ability to hire mercenary crew and Interstellar links.
Use this with or without Exomigration module however I recommend all expert modules combined (Exomigration+Exploration+Simulation+Interstellar).
Fully compatible with the unofficial "Visions of the Future Glories" variant which extends the experience even further.