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Uploaded By:
a7xfanben
United States
Syracuse
New York
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It's a Pirates' Life for me!
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Jun 30, 2016
World.pdf (500 KB) (Log in or Register to download.)
Updated ruleset as of 6/30/2016. Minor changes.
Downloads: 64
Jun 15, 2016
World.pdf (482 KB) (Log in or Register to download.)
The World Game


Two of the greatest admirals in history, a7xfanben and Xerecs, have begun planning the grandest adventure of all-time! After playing many campaign games over the years, including one together on the VASSAL module (CG1), we have decided to embark on something completely unprecedented, something no one has ever done. Something that is truly on a global scale. A "game to end all games", if you will. Ironically enough, this game may actually never end!

I couldn't find the post, but for a few years now I've had vague thoughts of creating a complex, all-encompassing "Game of Life" based around Pirates CSG that would be my masterpiece. A game not just about naval warfare, but land warfare, politics, governments, trade, economies, revolutions, civilizations, home fronts, and more. This first, initial post is the beginning of that idea. I mentioned it to Xerecs in one of our MANY emails about CG1, and the idea took off. For a few days in April, planning this "World" game even took our attention away from CG1! I originally thought this "Game of Life" idea would come to fruition in many, many years from now (many decades actually). However, the VASSAL module (thanks again B.J. Olejnik!) has dramatically sped things up, and now my "masterpiece" of a game can see the light of day as soon as this year! Xerecs and I have spent parts of April and especially May developing the ruleset; what you see here represents hundreds of emails and only a chunk of the google doc we are using to collaborate. Ironing out the details has been a very fun and exciting process.

Before I go any further, I'd like to point out two very important things:
-This game cannot start until we figure out our computer issues. The game file is too large to play on.
-There will be opportunities for you to play in this game as well. These will be known as "cameo" (or guest) appearances, and more information is at the bottom of the ruleset.

In terms of the start date, we've made a checklist based on all of the things we need to do before starting the game. Without going into too much detail, our schedule is as follows: Establish the base rules that form the World game (post thread by end of May), Flesh out all house rules (June), Edit the module (July), Create the map (August). We are currently on schedule!

The World game is just that, a game based on a map of the world. This is mostly possible through the VASSAL module, since creating an ocean large enough for such a map would require immense amounts of space and time (obviously not to scale, but even so it would have to be a HUGE ocean). With so many real life elements involved, the game is very loosely based on historical concepts, but NOT historical events (there will be no reenactments or reconstructions of history). These concepts form the backbone of many of the rules, and they also explain the need for a ban list for the game. However, it is still a game, so plenty of concepts will be cut out or underrepresented - to save time and effort, and also to focus on Pirates CSG, which is still the game's core.

With the game file being saved at the end of every play session, this game has no timetable. Xerecs and I are both in our early 20's, and you can see from our previous campaign game experience that we LOVE Pirates. As a result, this could sort of be "that game" - a game that goes on and on with no end in sight. A "forever-long game", it could turn into just that. As of now we're hoping to play for many years, though that could turn into multiple decades. Many things will get in our way, and we may have to put the game aside for months or even years at a time. However, we'll always be able to return to it and resume playing once more. This also furthers the historical aspects of the game, since playing the game for many decades could represent decades or centuries of history, with the Age of Sail occurring in the general time period of 1500-1850. To put it simply, this thing has a chance to be BIG. Not just in terms of points in play, but in terms of impact and popularity as well. With enough complexity in the ruleset and enough time to play, it could turn into one of the most epic games in the history of gaming (tabletop/boardgaming/videogames/etc).

Without further ado, here is the first draft of our ruleset. It is not a finished product and we will likely have to edit it once the game begins. Feel free to peruse at your leisure!
Downloads: 19
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