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Apr 26, 2011
MoM_Storybased_Objective_Cards_v1.1.zip (7.50 MB) (Log in or Register to download.)
These cards are meant to be read to the players instead of simply giving them the objective card from the game, when something states that the objective is revealed. The aim is to give the players the same information as the objective cards do (like "kill x to win/lose if 2 players are killed") but within the narrative of the story, in a similar way to how the clues work in the game.

Each time something in the game states that the objective is revealed, find the corresponding card (depending on how it was revealed) and read it to the players. Some objectives have more than one card that can be read through the gaming session. I recommend reading the 3 cards I've made for objective B "The Fall of House Lynch" since reading those 3 cards will hopefully make things crystal clear.

A BIG thanks to RedMonkeyBoy who came up with this idea and who's texts most of these are based upon. Although somewhat edited as well as shortened to make them fit the cards, I'd say well over 50% have RedMonkeyBoys texts as the original source). Some, like objective C of the green-eyed boy are an almost total remake however (so the story makes sense for more than one character).

The cards are made with functionality in mind, not esthetics. They've been made using Strange Eons Gate Cards template. They have been made to be printed at 300 dpi. No backsides are supplied since they're not really needed.
v1.1 - a more printer-friendly version.
Downloads: 1584
Apr 14, 2011
MoM_Storybased_Objective_Cards_v1.0.zip (7.46 MB) (Log in or Register to download.)
These cards are meant to be read to the players instead of simply giving them the objective card from the game, when something states that the objective is revealed. The aim is to give the players the same information as the objective cards do (like "kill x to win/lose if 2 players are killed") but within the narrative of the story, in a similar way to how the clues work in the game.

Each time something in the game states that the objective is revealed, find the corresponding card (depending on how it was revealed) and read it to the players. Some objectives have more than one card that can be read through the gaming session. I recommend reading the 3 cards I've made for objective B "The Fall of House Lynch" since reading those 3 cards will hopefully make things crystal clear.

A BIG thanks to RedMonkeyBoy who came up with this idea and who's texts most of these are based upon. Although somewhat edited as well as shortened to make them fit the cards, I'd say well over 50% have RedMonkeyBoys texts as the original source). Some, like objective C of the green-eyed boy are an almost total remake however (so the story makes sense for more than one character).

The cards are made with functionality in mind, not esthetics. They've been made using Strange Eons Gate Cards template. They have been made to be printed at 300 dpi. No backsides are supplied since they're not really needed.
Downloads: 170
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