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Stefan Sasse
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Mar 2, 2012
Strategy Guide to StarCraft the Boardgame.pdf (482 KB) (Log in or Register to download.)
Corrected a minor error regarding the victory condition of Kerrigan. Should have read "three CP areas", not two.
Downloads: 1927
Jun 15, 2011
Strategy Guide to StarCraft The Boardgame.pdf (345 KB) (Log in or Register to download.)
StarCraft is one of the most complex games FFG ever published. It combines a ridiculously high amount of different strategies and tactics with a broad spectrum of units, a modular game board, and last but not least very complex rules. It’s absolutely no game for beginners and could easily scare off anybody who has never played something big as that.
Further more, the game is very aggressive and nothing for the type of player that likes to build his empire and then assemble his stuff for a climatic final battle. There are seldom climatic final battles in StarCraft. There is a constant flux of fast, hard battles going on, and the one who remains the overview over what happens exactly on the board and forces the other players to simply react to his moves will win – much like in the video game.
This guide shall introduce you to the various aspects of the game from the one and only point “How can I win the bloody game?” It is supposed to deepen your understanding of the mechanics and the works and to give you a superior advantage over your opponents. You may consider this unfair. Then you should stop reading. Because this is a game like chess: the one who masters it will win, the other will loose. If you’re just searching a game to spend some funny hours with, you should put it back in the box and play something like Descent. StarCraft requires your full attention and your efforts, and it will reward you highly for it.
Downloads: 1263
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