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John Davis
United Kingdom
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Nov 3, 2011
Orcs!.zip (4.23 MB) (Log in or Register to download.)
I've added a stage 0 card containing the quest setup instructions. No other changes.
Downloads: 767
Oct 7, 2011
Orcs!.zip (2.45 MB) (Log in or Register to download.)
Minor update with corrected icons.
Card text is unchanged.
Downloads: 225
Oct 3, 2011
Orcs!.zip (7.73 MB) (Log in or Register to download.)
New Scenario - Orcs!

You and your companions are travelling the Great East Road. Dusk has fallen and you are all tired from your long journey, but are pressing on in the hope of catching up with a caravan which departed a day earlier. Just as you catch sight of the camp-fires of the caravan up ahead, you see a group of orcs sneaking towards the camp! You must get to the camp as quickly as possible to raise the alarm and protect the travellers...

This quest is very much about combat and is designed to be playable with the basic Tactics deck, while also providing a decent challenge to a more sophisticated multi-sphere deck.

The quest needs only the base set and comes with three new encounter cards. I recommend you print them out before playing the quest. You can either use face-down location cards to represent the Tribal Orcs you will encounter, or else use the new Tribal Orc cards if you prefer. None of these new cards are shuffled with the encounter deck, so it won't matter if your cards look or feel different.

Tribal Orcs have the following attributes:
Type: Orc
Engagement: 3
Threat: 1
Attack: 1
Defence: 0
Hit Points: 2
Tribal Orc only makes engagement checks
against players who already have at least
one enemy engaged with them.

If you want a tougher challenge, do not remove any cards from the encounter deck in quest stage 1A.

Comments welcomed - thanks!

Downloads: 295
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