Some of the Highlights and changes made are as follows:
CANADA and ANZAC have been combined into one playable "Nation" called the Commonwealth. This will make playing ANZAC more fun and involved on such a large map. The Commonwealth also shares a turn with the UK, although having its own income. This allows the British Empire to move, plan and act in concert as they did... but also shows the fragmented nature of the "Empire"
I have added my popular FREE FRENCH 1.0 Rules in place of the complex Vichy/Non-Vichy system that existed. This will feel more like AAG40, but with a small twist.
This game also uses Pro-Allied / Pro-Axis Neutrals. The Strict Neutrals are also included and can be invaded at any time without the dreaded consequences given in AAG40. I have "beefed" up those that were not Historically involved in the Conflict to make it a rare and often expensive occasion for those who try. You will find the Neutral territories are not worth many IPCs, so unless you have an interesting strategy or strategic reason for doing so, I don't expect you will be invading Turkey any time soon... But the exciting thig is the option is always there!
The original set-up uses a new unit called a "Fortification". I decided to keep this in the game as their Historic locations made sense. I recommend you use block houses from D-Day or something creative. I use the Fortress guns from Field Command Singapore.
The Set-up Charts are made so they can be printed out and be two sided. Each Gives the set-up, a unit chart, National Objectives.. and some other important info for each Nation. Special thanks to TWISTEDARIES for his help with these charts!