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Chris Flood
United States
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Mar 26, 2014
MECCG - The Euro Game v1.rtf (18 KB) (Log in or Register to download.)
v1.0 is the last version I plan on doing. I've posted it as an RTF in case anyone wants to take up the mantle and keeping editing it.

This final version retains the best streamlining rules from prior iterations, but replaces the communal decks with advice on how to build simple decks ahead of time for the players. This approach is certainly less "Euro"ish in theory, but far more satisfying in actual play. These cards have basic synergies that simply won't come out when drawing randomly from a communal stack. Putting all the Orcs together in a single deck, for example, goes a long way to improve the quality of the play experience.
Downloads: 303
Dec 17, 2013
MECCG The Euro Game v05.pdf (45 KB) (Log in or Register to download.)
v0.5 streamlines and tweaks some rules. Drafting phase is now done in a more traditional CCG format. Cards can be discarded for +1/-1 to default "roll" of 6. No hand limit. Some rules from previous versions eliminated. See further notes below.
Downloads: 148
Sep 28, 2012
MECCG The Euro Game v04.pdf (99 KB) (Log in or Register to download.)
Rules adjusted based on most recent playtest. Hazard decks now have top four cards revealed. Will of Sauron goes to Start Player at beginning of game.
Downloads: 172
Mar 6, 2012
MECCG The Euro Game.pdf (75 KB) (Log in or Register to download.)
This awesome variant of the Middle-Earth CCG (MECCG) makes makes the game play more like a Euro strategy board game while retaining the original game’s incredible theming. Although I’ve added some of my own rules here, this variant is largely indebted to Joe Bisz’s Arda Game, David Gårsjö’s MECCG Board Game, and Variant 13 on’s list of variants by Nigel Buckle and Joe Bisz.

v0.2 Update: Tweaked how often cards come into Resource Row. Knocked Leaders down to 1 per player.
Downloads: 222
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