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Here the truceless armies yet / Trample, rolled in blood and sweat; / They kill and kill and never die; / And I think that each is I. // None will part us, none undo / The knot that makes one flesh of two, /
Sick with hatred, sick with pain, / Strangling -- When shall we be slain? // When shall I be dead and rid / Of the wrong my father did? / How long, how long, till spade and hearse / Puts to sleep my mother's curse?
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Mar 21, 2012
FF_1-80-2d8_hit_table.xlsx (15 KB) (Log in or Register to download.)
This is the final result of my 1-80 'hit result' table for GMT's _Fighting Formations: GD_. It no longers requires players to draw playing cards to determine the 'hit results', but instead uses one (or two) eight-sided dice and one ten-sided die to do this. You now roll 1d8 and 1d10 to find the 'hit result' on this table (there are 80 'hit result' markers in FF:GD). You may also roll (as needed) a second 1d8 to find an alternate 'hit result' in case the first 'hit result' number marker has already been rolled & placed on a unit on the mapboard. Mark off each 'hit result' that your roll on this table after you place the respective 'hit result' marker on a unit on the mapboard, and then erase this mark for each matching 'hit result' marker that is removed from the mapboard for any reason. This table can replace the 'chit draw' system for determining 'hit results' in this game.
Downloads: 118
Mar 5, 2012
FF-HitChitsCards.xls (22 KB) (Log in or Register to download.)
I just created an Excel spreadsheet for Fighting Formations. I counted out the total number of 'hit' chits that units can take, and there's 80 total.

The infantry (front) side has 20 Shaken, 20 Suppressed, 20 Pinned, 16 Broken, and 4 Unconfirmed Kill (infantry); the vehicle (back) side has 16 Rattled, 12 Panicked, 12 Stunned, 20 Immobilized, and 20 Unconfirmed Kill (vehicle).

I then took the total for each of these and halved them, so there are now only 40 total 'hit' chits, but the numbers above are even, so halving them is not a problem. (If we ever played a scenario that did require all 80 chits, we could introduce a 2nd 'hit' card deck.) In this spreadsheet, I have carefully matched the front side result types for infantry hits with those of the backs of the counters (vehicle side), so that the results are still the same.

To use this, you orient the table toward whatever type of unit is involved, draw a card from the 4 card deck (see table for composition and correlation), and apply the results. I have listed the Rally number, its color, and whether further Movement and / or Fire is restricted by the result.

Feedback is welcome, let me know what you think!
Downloads: 86
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