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Mar 9, 2013
Robo_Derby_Express_Esp_reducidas.pdf (1.07 MB) (Log in or Register to download.)
Actualizado. Reglas 2.0

+ Players may roll their dice and program their robots secretly behind a screen. (Although common in practice, this was not officially in the rules before.)

+ Targeted hacking is now required when more than two are playing.
+ Anti-virus (targeting yourself to gain protection from others' hacks) is now an Advanced rule.
+ Use of the hacking target die is now a Variant rule.
+ Invert Hack no longer moves a No-Op instruction to Execute. Comment Hack does this function now.

+ Dead robots remain on the board until the end of the turn.
+ Replacement robots start only one tile back from the dead robot's best progress.

Advanced Rules
There is now an official set of Advanced Rules for those who like a more complicated and challenging game. It includes some of the more interesting rule variants previously in use.
+ Map edges are pits. Robots out of bounds are destroyed.
+ Factory lasers fire every register, not just once per turn.
+ Shut down robots do not repair until the end of the turn.
+ Hack yourself to become immune to others' hacks for the remainder of the turn.
+ Teleporter accidents damage robots parked at the receiving end.
Downloads: 130
Mar 10, 2012
Robo_Derby_Express_Esp.pdf (3.84 MB) (Log in or Register to download.)
Version mejorada:
reglas en español version 0.9 + componentes
expansión la tercera rueda
expansión 4 jugadores

Enhanced version:
0.9 spanish rules + 0.9 titles, dices, player screen, etc
the 3rd Wheel + titles + dices + player screen
4th player + titles + dices + player screen
Downloads: 176
Mar 9, 2012
Robo_Derby_Express_Esp.pdf (641 KB) (Log in or Register to download.)
Reglas en español. Correspondiente a la versión 0.9 + Fichas necesarias.

Spanish RoboDerby_Express_Rules.pdf + RoboDerby-v0.9-BW.pdf
Downloads: 48
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