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25

Pendragon: The Fall of Roman Britain:: Pendragon Errata & Clarifications By: GouyonRety
Pendragon Errata & Clarifications 2018-01-20.pdf (73 KB)
Pendragon Errata & Clarifications as of Jan 20, 2018
Jan 21, 2018
Pendragon Errata & Clarifications 2017-12-30.pdf (47 KB)
Latest update of Pendragon Errata & Clarifications as of Dec 30, 2017
Dec 30, 2017
Pendragon Errata & Clarifications 2017-12-29.pdf (41 KB)
Update of Pendragon Errata & Clarifications as of Dec 29, 2017
Dec 29, 2017
Pendragon Errata & Clarifications_24-Dec-2017.pdf (35 KB)
Errata & Clarifications for GMT Games's COIN Series Vol. VIII Pendragon, posted by the designer, current as of Dec 24th, 2017
Dec 24, 2017

7

This War of Mine: The Board Game:: This War of Mine - Podsumowanie przebiegu rozgrywki (1 kartka) By: zembol
TWoM_180121.pdf (1.47 MB)
Uzupełniona wersja podsumowania zasad i przebiegu rozgrywki. Oprócz podstawowych zasad i opisu faz gry dokument zawiera także zasady zaawansowane oraz opis przebiegu starć. Wszystko po to, by nie trzeba było co chwilę wertować dziennika i książki skryptów i móc zanurzyć się w pełni w rozgrywanej fabule.
Wszelkie uwagi mile widziane! Jeśli Wam się podoba zostawcie kciuka, żebym wiedział, że jest ok!
Pozdrowienia,
zembol
Jan 21, 2018
TWoM_180104.pdf (1.26 MB)
Dokument zawiera podsumowanie przebiegu rozgrywki wraz z zasadami dodatkowymi z Książki skryptów. Powstał z potrzeby wygodniejszego poruszania się po zasadach w trakcie rozgrywek i zapewnienia większej płynności, a przez to immersyjności tej świetnej gry. Całość posiada oprawę nawiązującą do stylistyki tytułu. Proszę o zgłaszanie ewentualnych błędów - na pewno je poprawię. Pozdrowienia!
Jan 4, 2018

2

Fallen Land: A Post Apocalyptic Board Game:: Rule book pdf formatted for tablets By: biffta
Falen Land Rule book - 1 page per screen.pdf (13.92 MB)
Much easier to read at one page per screen.
Jan 21, 2018

2

Mansions of Madness: Second Edition:: A few simple rules fixes that improve the game By: pkitty
Mansions of Madness House and Variant Rules.pdf (575 KB)
Consolidated from my two threads on house rules for the game and specific investigators. These have been heavily playtested. Try them in your own game and see.
Jan 21, 2018

4

Aeon's End: War Eternal:: LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO By: thierry2015
LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO V2.zip (790 KB)
file reviewed with 2 versions

an easy version with each of the places = 4 lifes
so 36 life for Gravehold

a normal version with each of the places = 3 lifes
so 27 life for Gravehold

the effect of some cards had to be changed
the effect of other cards has been clarified

good game

-----------------------------------------------------------

fichier revu avec 2 versions

une version facile avec chacun des lieux = 4 PV
donc 36 PV pour Gravehold

une version normale avec chacun des lieux = 3 PV
donc 27 PV pour Gravehold

l'effet de certaines cartes à dû être changé
l'effet d'autres cartes a été clarifié

bon jeu
Jan 21, 2018
LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO.png (392 KB)
DECK OF PLACES FOR GRAVEHOLD + BONUS AND MALUS FOR A SOLO CAMPAIGN

Hello
Echoing the idea of ​​Kevin 'qxc' Riley where Gravehold is represented by places
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

the place deck is to be used as follows:

1
mix the deck and place it in place of the life wheel
so Gravehold is actually a city made up of these 9 places and each has 4 life!
(use 1D4 to count the life)

2
When a place suffers 4 damage, it leaves the game and you can solve these effects listed on his card
When the 9th place is destroyed you have lost!

That gives 36 life is 1 more than the game in easy!
Most importantly it gives the player a boost (up to 8)
In SOLO it is really necessary to survive!

3
SOLO MODE
I highly recommend following Kevin's instructions 'qxc' Riley for SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* You do not lose the game when you are exhausted. Instead, you lose the game when Gravehold has 0 life. (do not forget that if you are exhausted for each damage suffered by the player it will actually be 2 damage for Gravehold)
* Play the turn order deck with 4 cards for the player (as for 2 or 3 or 4 player games)
but if you find the game too easy take only 3 cards (as the basic rule of the manual)
* Start the game with 12 life points.
* Add 1 Nemesis base card at levels 1 and 2. (to balance)

Which gives as basic NEMESIS cards to add
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
CAMPAIGN
you choose a mage and you control that mage until he's defeated or you win the campaign.
If you are defeated (Gravehold at 0) you must continue the campaign with another mage, because it is no longer available and of course you lost when they are all dead!
However before the next game you must draw 1 card from the mixed place deck!
You suffer the RED MALUS
it's cumulative! so for example you draw 2 times in a row - after 2 games lost - the PUB
So you will only play 2 times in the first round of your next game!

If your Mage is victorious, you must draw 1 card from the mixed place deck!
You win the GREEN BONUS
It's cumulative! so for example you draw 2 times in a row - after 2 games won - the PUB
So you will play 6 times in the first round of your next game!

Of course over the parties, some BONUS / MALUS can cancel each other!
Finally, if Gravehold regains life : the places are not rebuilt, the new life will inflate the current place
(example: there is 2 life with 1D4 on the pile of places - of course you do not know what is the next place - and you earn 8 life,so change 1D4 to 1D10 and put it on 10)

Above all it allows with suspense to reap the fruits of your victories and defeats over the fighting!

A NEMESIS deck does not change between heroes (but you mix each TIER as always)

Here is the hunting chart to harvest
You must finish one level before moving on to the next but in the same level you can choose the order to meet

Level I (difficulty 2)
Rageborne

Level II (difficulty 3)
Queen Carapace
Umbra Titan

Level III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Level IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Level V (difficulty 6)
Horde-Crone
Wraithmonger

Level VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Good game and especially good luck
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
------------------------------------------------------------
DECK DE LIEUX POUR GRAVEHOLD + BONUS & MALUS POUR UNE CAMPAGNE

Bonjour
Reprenant l’idée de Kevin 'qxc' Riley où Gravehold est représenté par des lieux
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

le deck des lieux est à utiliser comme suit :

1
mélangez le deck puis placez-le à la place de la molette de vie
donc Gravehold est en fait une ville composé de ces 9 lieux et chacun possède 4 vies !
(utiliser 1D4 pour compter les vies)

2
Quand un lieu souffre de 4 dommage, il quitte le jeu et vous pouvez résoudre ces effets listés sur sa carte
Lorsque le 9e lieu est détruit vous avez perdu !

Cela donne 36 vies soit 1 de plus que le jeu en facile !
Surtout cela donne des coup de pouce au joueur (8 au maximum)
En SOLO c’est vraiment nécessaire pour survivre !

3
En SOLO
je recommande chaudement de suivre les instruction de Kevin 'qxc' Riley pour le jeu SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* Vous ne perdez pas le jeu lorsque vous êtes épuisé. Au lieu de cela, vous perdez le jeu lorsque Gravehold a 0 point de vie. (ne pas oublier que si vous êtes épuisé pour chaque dégât subi pour le joueur ce sera en fait 2 dégâts pour Gravehold)
* Jouez le deck de l’ordre des tours avec 4 cartes pour le joueur (comme pour les parties à 2 ou 3 ou 4 joueurs)
mais si vous trouvez le jeu trop facile ne prenez que 3 cartes (comme le veut la règle de base du manuel)
* Commencez le jeu avec 12 points de vie.
* Ajouter 1 carte de base Némésis aux niveaux 1 et 2. (pour équilibrer)

Ce qui donne comme Basic cartes NEMESIS à rajouter
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
La campagne
vous choisissez un mage et vous le contrôlez ce mage jusqu'à ce qu'il soit vaincu ou que vous gagnez la campagne.
Si vous êtes vaincu (Gravehold à 0) vous devez continuer la campagne avec un autre mage, car celui-ci n’est plus disponible et bien sûr vous avez perdu lorsqu’ils sont tous morts !
Cependant avant la prochaine partie vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous subissez le MALUS ROUGE
c’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties perdues – le PUB
Donc vous ne jouerez que 2 fois lors du 1er tour de votre prochaine partie !

Si votre Mage est victorieux, vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous gagnez le BONUS VERT
C’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties gagnées – le PUB
Donc vous jouerez 6 fois lors du 1er tour de votre prochaine partie !

Bien sûr au fil des parties, certain BONUS / MALUS peuvent s’annuler mutuellement !
Enfin si Gravehold regagne des vies : les lieux ne sont pas reconstruit, les nouvelles vies vont gonfler le lieu en cours
(exemple : il reste 2 vies avec 1D4 sur la pile des lieux – bien sûr vous ne savez pas quel est le prochain lieu – et vous gagnez 8 vies,
donc changer 1D4 par 1D10 et mettez le sur 10)

Surtout cela permet avec du suspens de récolter les fruits de vos victoires et défaites au fil des combats !

Un deck NEMESIS ne change pas entre les héros (mais vous mélangez chacun des TIER comme toujours)

Voici le tableau de chasse à récolter
Vous devez finir un niveau avant de passer au suivant mais dans le même niveau vous pouvez choisir l’ordre à rencontrer

Niveau I (difficulté 2)
Rageborne

Niveau II (difficulty 3)
Carapace Queen
Umbra Titan

Niveau III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Niveau IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Niveau V (difficulty 6)
Horde-Crone
Wraithmonger

Niveaur VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Bon jeu et surtout bon courage
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
Jan 20, 2018

2

Aeon's End:: LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO By: thierry2015
LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO V2.zip (790 KB)
file reviewed with 2 versions

an easy version with each of the places = 4 lifes
so 36 life for Gravehold

a normal version with each of the places = 3 lifes
so 27 life for Gravehold

the effect of some cards had to be changed
the effect of other cards has been clarified

good game

-----------------------------------------------------------

fichier revu avec 2 versions

une version facile avec chacun des lieux = 4 PV
donc 36 PV pour Gravehold

une version normale avec chacun des lieux = 3 PV
donc 27 PV pour Gravehold

l'effet de certaines cartes à dû être changé
l'effet d'autres cartes a été clarifié

bon jeu
Jan 21, 2018
LOCATION DECK FOR GRAVEHOLD + BONUS AND MALUS FOR A CAMPAIGN SOLO.png (392 KB)
DECK OF PLACES FOR GRAVEHOLD + BONUS AND MALUS FOR A SOLO CAMPAIGN

Hello
Echoing the idea of ​​Kevin 'qxc' Riley where Gravehold is represented by places
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

the place deck is to be used as follows:

1
mix the deck and place it in place of the life wheel
so Gravehold is actually a city made up of these 9 places and each has 4 life!
(use 1D4 to count the life)

2
When a place suffers 4 damage, it leaves the game and you can solve these effects listed on his card
When the 9th place is destroyed you have lost!

That gives 36 life is 1 more than the game in easy!
Most importantly it gives the player a boost (up to 8)
In SOLO it is really necessary to survive!

3
SOLO MODE
I highly recommend following Kevin's instructions 'qxc' Riley for SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* You do not lose the game when you are exhausted. Instead, you lose the game when Gravehold has 0 life. (do not forget that if you are exhausted for each damage suffered by the player it will actually be 2 damage for Gravehold)
* Play the turn order deck with 4 cards for the player (as for 2 or 3 or 4 player games)
But if you find the game too easy take only 3 cards (as the basic rule of the manual)
* Start the game with 12 life points.
* Add 1 Nemesis base card at levels 1 and 2. (to balance)

Which gives as basic NEMESIS cards to add
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
CAMPAIGN
you choose a mage and you control that mage until he's defeated or you win the campaign.
If you are defeated (Gravehold at 0) you must continue the campaign with another mage, because it is no longer available and of course you lost when they are all dead!
However before the next game you must draw 1 card from the mixed place deck!
You suffer the RED MALUS
it's cumulative! so for example you draw 2 times in a row - after 2 games lost - the PUB
So you will only play 2 times in the first round of your next game!

If your Mage is victorious, you must draw 1 card from the mixed place deck!
You win the GREEN BONUS
It's cumulative! so for example you draw 2 times in a row - after 2 games won - the PUB
So you will play 6 times in the first round of your next game!

Of course over the parties, some BONUS / MALUS can cancel each other!
Finally, if Gravehold regains life : the places are not rebuilt, the new life will inflate the current place
(example: there is 2 life with 1D4 on the pile of places - of course you do not know what is the next place - and you earn 8 life,so change 1D4 to 1D10 and put it on 10)

Above all it allows with suspense to reap the fruits of your victories and defeats over the fighting!

A NEMESIS deck does not change between heroes (but you mix each TIER as always)

Here is the hunting chart to harvest
You must finish one level before moving on to the next but in the same level you can choose the order to meet

Level I (difficulty 2)
Rageborne

Level II (difficulty 3)
Queen Carapace
Umbra Titan

Level III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Level IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Level V (difficulty 6)
Horde-Crone
Wraithmonger

Level VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Good game and especially good luck
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
------------------------------------------------------------
DECK DE LIEUX POUR GRAVEHOLD + BONUS & MALUS POUR UNE CAMPAGNE

Bonjour
Reprenant l’idée de Kevin 'qxc' Riley où Gravehold est représenté par des lieux
https://boardgamegeek.com/thread/1748985/aeons-end-challenge...

le deck des lieux est à utiliser comme suit :

1
mélangez le deck puis placez-le à la place de la molette de vie
donc Gravehold est en fait une ville composé de ces 9 lieux et chacun possède 4 vies !
(utiliser 1D4 pour compter les vies)

2
Quand un lieu souffre de 4 dommage, il quitte le jeu et vous pouvez résoudre ces effets listés sur sa carte
Lorsque le 9e lieu est détruit vous avez perdu !

Cela donne 36 vies soit 1 de plus que le jeu en facile !
Surtout cela donne des coup de pouce au joueur (8 au maximum)
En SOLO c’est vraiment nécessaire pour survivre !

3
En SOLO
je recommande chaudement de suivre les instruction de Kevin 'qxc' Riley pour le jeu SOLO
https://boardgamegeek.com/thread/1750074/additional-solo-rul...

* Vous ne perdez pas le jeu lorsque vous êtes épuisé. Au lieu de cela, vous perdez le jeu lorsque Gravehold a 0 point de vie. (ne pas oublier que si vous êtes épuisé pour chaque dégât subi pour le joueur ce sera en fait 2 dégâts pour Gravehold)
* Jouez le deck de l’ordre des tours avec 4 cartes pour le joueur (comme pour les parties à 2 ou 3 ou 4 joueurs)
mais si vous trouvez le jeu trop facile ne prenez que 3 cartes (comme le veut la règle de base du manuel)
* Commencez le jeu avec 12 points de vie.
* Ajouter 1 carte de base Némésis aux niveaux 1 et 2. (pour équilibrer)

Ce qui donne comme Basic cartes NEMESIS à rajouter
TIER 1 = 2
TIER 2 = 4
TIER 3 = 7

4
La campagne
vous choisissez un mage et vous le contrôlez ce mage jusqu'à ce qu'il soit vaincu ou que vous gagnez la campagne.
Si vous êtes vaincu (Gravehold à 0) vous devez continuer la campagne avec un autre mage, car celui-ci n’est plus disponible et bien sûr vous avez perdu lorsqu’ils sont tous morts !
Cependant avant la prochaine partie vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous subissez le MALUS ROUGE
c’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties perdues – le PUB
Donc vous ne jouerez que 2 fois lors du 1er tour de votre prochaine partie !

Si votre Mage est victorieux, vous devez piocher 1 carte dans le deck de lieux mélangé !
Vous gagnez le BONUS VERT
C’est cumulatif ! donc par exemple vous piochez 2 fois de suite – après 2 parties gagnées – le PUB
Donc vous jouerez 6 fois lors du 1er tour de votre prochaine partie !

Bien sûr au fil des parties, certain BONUS / MALUS peuvent s’annuler mutuellement !
Enfin si Gravehold regagne des vies : les lieux ne sont pas reconstruit, les nouvelles vies vont gonfler le lieu en cours
(exemple : il reste 2 vies avec 1D4 sur la pile des lieux – bien sûr vous ne savez pas quel est le prochain lieu – et vous gagnez 8 vies,
donc changer 1D4 par 1D10 et mettez le sur 10)

Surtout cela permet avec du suspens de récolter les fruits de vos victoires et défaites au fil des combats !

Un deck NEMESIS ne change pas entre les héros (mais vous mélangez chacun des TIER comme toujours)

Voici le tableau de chasse à récolter
Vous devez finir un niveau avant de passer au suivant mais dans le même niveau vous pouvez choisir l’ordre à rencontrer

Niveau I (difficulté 2)
Rageborne

Niveau II (difficulty 3)
Carapace Queen
Umbra Titan

Niveau III (difficulty 4)
Maiden of Thorns
Blight Lord
Knight of Shackles

Niveau IV (difficulty 5)
Hollow Crown
Thrice-Dead Prophet
Prince of Gluttons
Crooked Mask

Niveau V (difficulty 6)
Horde-Crone
Wraithmonger

Niveaur VI (difficulty 7)
Magus of Cloaks
Wayward One
Gate Witch

Bon jeu et surtout bon courage
NOTE : card size = Mini American Board Game Sleeves 41x63 MM
Jan 20, 2018

0

Dragonfire: Adventures – Shadows Over Dragonspear Castle Expansion:: Dragonsspear castle Encounter cards By: marioosh
Shadows over dragonspear castle enc cards.pdf (22 KB)
list of cards of an expansions by the name and category. To help setup adventure when you already mix those cards with the rest.
Jan 21, 2018

0

Cthulhu: Rise of the Cults:: Cthulhu: Rise of the Cults Spielhilfe By: Gruftknecht
CRotC - Spielhilfe dt.pdf (554 KB)
Übersichtsblatt mit Rundenablauf, Wertung und den Plänen auf einem Blick auf einer A4-Seite.
Jan 21, 2018

1

Islebound:: Fabio0907 Solo Varient Reference Card By: Vooshvazool
Fabio0907 Islebound Solo Rules Reference Sheet.pdf (1.85 MB)
Here is my original reference sheet for Fabio0907's Islebound Solo Varient. Print, fold it along the dotted line, glue and trim. I hope that it is useful!
Jan 21, 2018

1

Lord of the Rings: The Confrontation:: Printer-friendly Player Aid By: Galatolol
lotr_confrontation_player_aid.pdf (45 KB)
For Classic version.
Jan 21, 2018

1

Islebound:: breathofj Solo Reference Sheet By: Vooshvazool
breathofj Islebound Solo Reference.pdf (1.88 MB)
Here is my quick reference sheet for breathofj's solo varient of Islebound to keep in my game box. I hope that it is of help to others. I print it, fold on the dotted line and glue the sides together before trimming around the edges.
Jan 21, 2018

3

Way of the Fighter: Super:: Way of the Fighter - Card List By: Red_Serpent
WOTF Card List v1.pdf (50 KB)
This PDF contains a listing of each Technique-deck and the cards it contains. This is created to improve deck-building for new players.

This PDF does not contain cards, images or information beyond the names of the cards.
Jan 21, 2018

0

Tomb: Cryptmaster:: Modified Tomb Rules 3.1 By: LordValgor
Modified-Tomb-Rules-v3.1.pdf (159 KB)
A number of Rule changes and clarifications that our group has come up with over the years that help streamline, or better the experience for our group.
Jan 21, 2018

1

Dead of Winter: A Crossroads Game:: Hoja de Referencia By: Kaplan82
Dead of Winter - Hoja de Referencia.pdf (72 KB)
Hoja de reglas rápida, para recordar reglas.
No sirve para aprender a jugar, para eso es mas apropiado el manual del juego.
Jan 21, 2018

1

Zendo:: Zendo - Turn Summary and Attribute Overview By: buzz8
Zendo_Turn_Summary_A5_de_alternative.pdf (12 KB)
Alternative translation of the pieces and some attributes.
Jan 21, 2018
Zendo_Turn_Summary_A5_de.pdf (17 KB)
This is the backside of the rulebook simply translated into German. I did this for use it when teaching this game.
Jan 20, 2018

1

Car Wars:: California Autoduel Exposition By: Chernobyl
CalExpoCarWars 100scale.pdf (530 KB)
new map I've created for this year's events I'm running. This PDF is scaled to normal car wars scale (1'=15") but all my events will be matchbox (3"=15') scale.
Jan 21, 2018

0

Incognito: Road Trip:: Rules for Incognito: Road Trip By: KarenSDR
Incognito--Road Trip.doc (29 KB)
Rules for Incognito: Road Trip as a Word file
Jan 21, 2018

3

Gloomhaven:: Y.A.S.S Plano 3600 Layout Legends for Sleeved Cards By: RobagoN
Sleeved Monster Card Box.pdf (1.45 MB)
Layout Legend for Sleeved Monster Cards, Plano Deep 3600
Jan 21, 2018
Monster Standee Box_FullSize.pdf (9.26 MB)
Layout Legend for Condensed Monster Standees, Plano Standard 3600
Jan 21, 2018
Token Box.pdf (1.10 MB)
Layout Legend for Condensed Tokens, Plano Slim 3600
Jan 21, 2018
Misc Card Box.pdf (1.43 MB)
Layout Legend for Extra Cards and Boss Standees, Plano Standard 3600
Jan 20, 2018

3

Deep Space D-6:: Deep Space D-6 Vassal Module (PnP edition) v0.2 By: Category
Deep_Space_D-6_v0-2.vmod (1.04 MB)
A basic Vassal module for playing the print & play version of Deep Space D-6

Still need the rules on hand, as no rules are programmed in.

Board starts with nothing but the shield/hull markers, and the threat deck. Shuffle threat deck before starting, and after rolling the crew dice, you will need to place die faces manually from the pieces window.

(Updated to v0.2, as I forgot to save with the threat dice button activated)
Jan 21, 2018
Deep Space D-6.vmod (1.04 MB)
A basic Vassal module for playing the print & play version of Deep Space D-6

Still need the rules on hand, as no rules are programmed in.

Board starts with nothing but the shield/hull markers, and the threat deck. Shuffle threat deck before starting, and after rolling the crew dice, you will need to place die faces manually from the pieces window.
Jan 20, 2018

4

Hansa Teutonica: Britannia:: Hansa Teutonica: Britannia Alternate English Rules By: pygamer
Hansa Teutonica Britannia Alternate English Rules v1.1.pdf (729 KB)
Spelling fixes.
Jan 21, 2018
Hansa Teutonica Britannia Alternate English Rules v1.0.pdf (729 KB)
Improved layout.
Hyperlinked table of contents.
Corrected location spelling.
Corrected player count.
Consistent icon sizes.
Improved location descriptions and provided city listings to assist colorblind players.
Added game overview.
Expanded key terms.
Added gameplay overview.
Added the term 'regions' for clarity.
Fully restructured 2 player rules.
Consolidated scoring into a single section.
Jan 20, 2018

6

Vast: The Crystal Caverns:: Tiny Summary Cards for Vast: The Crystal Caverns By: Gemelli23
Vast_Summary_Cards_v2.pdf (448 KB)
These are cards intended to give new players a quick, simple understanding of how the eight game roles tend to play. The goal is not to teach those players how to play the game effectively, but more to give them information to decide whether they are likely to enjoy playing the role at all.

All of the text on the cards is super-subjective and based on my own experiences with new players. Input is welcome!
Jan 21, 2018
Vast_Summary_Cards.pdf (448 KB)
These are cards intended to give new players a quick, simple understanding of how the eight game roles tend to play. The goal is not to teach those players how to play the game effectively, but more to give them information to decide whether they are likely to enjoy playing the role at all.

All of the text on the cards is super-subjective and based on my own experiences with new players. Input is welcome!
Jan 20, 2018

2

Rail Raiders Infinite:: Aide de Jeu en français By: Grenko
Rail Raiders Infinite - règles VF - V1.pdf (333 KB)
voici une V1 des règles en français.
Jan 21, 2018
pouvoirs personnage.pdf (208 KB)
Etiquette des pouvoirs des personnage, à mettre avec sa fiche personnage.
Jan 21, 2018
fiche perso.pdf (1.05 MB)
Fiche aide de jeu avec les traduction des cartes Loot
Jan 21, 2018
fiche cartes.pdf (2.60 MB)
une feuille récap A4 des traduction des cartes Long Arm of the Law, High Noon et Pouvoir spéciaux des wagons
Jan 20, 2018

2

Panzer Grenadier: Elsenborn Ridge:: New Scenario: Task Force Rose 12/18/1944 By: kjlshewfelt
Task Force Rose v2.pdf (347 KB)
A few fixes to unit designations pointed out by Peter. I also got my scanner working again so could insert the insignia that I wanted to add!
Jan 21, 2018
Task Force Rose.pdf (339 KB)
I drove from Clervaux to Bastogne this winter on December 19th. Along the way, we passed places which I knew were the scene of desperate holding actions against the 2nd Panzer Division. There is a little roundabout located west of Clervaux as the road joins the N12 to Bastogne. It was at this site that Task Force Cherry of the 9th Armored CCR held the tide against 2nd Panzer for many hours. The Task Force was eventually annihilated, but as a recreation, I've set up the attached extra scenario using Board 22. There are few terrain modifications and I have photocopied the maps on to photographic paper and used the to produce some cutouts. However, there are few changes so you don't need to go to those lengths if you don't want to.
A few other notes on the situation are that 9th Armored was largely equipped with M4/76 Shermans. I've also increased the armor value of the M4's because 3 is not realistic at this stage of the war. When the Sherman first appeared it might have been a 3, but with wet storage ammo and other improvements, the Sherman was more of a 4 in relation to other units in the game like PzIV F2.
Historical sources are very specific about Rose's OB, but I have not found definitive OB's for the German force. The key offensive unit was the 3rd Panzer Regiment which bore the brunt of the assault, having taken over from the 2nd Panzer's recon battalion. There was also some German infantry involved but not sure how much. A battalion strength seems likely but not confirmed. I've included two full companies with HMG support. If you feel play balance favors the US, then another company of grenadiers could be justified. Rose's TF counted 16 panzers, but in John MacManus' excellent book "Alamo in the Ardennes" he reckons the TF must have faced at least twice that amount. Therefore, I've set the Germans up in the first hour with 4 platoons and then receive 4 further platoons in the second half of the game. TF Rose took some time to dislodge and in gaming terms, 4 Shermans are not going to hold out very long against 8 PzIV and PzVs.
This is a race against time: if the Germans cannot control the victory hexes by end of Turn 8, the Americans win. This reflects the hold at all costs order from Troy Middleton and the urgency on the German side to ignore losses and secure the crossroads.

I hope you enjoy this scenario. I'm working on more to support my 'recon' of the area in 2017!!!
Jan 13, 2018

1

King of the Dice:: ROI & COMPAGNIE. VARIANTE SOLO By: sylweb
ROI & COMPAGNIE. VARIANTE SOLO..pdf (617 KB)
Variante solo pour le jeu ROI & COMPAGNIE
Jan 21, 2018

21

The 7th Continent:: 7th content card check list By: hokuto_su
7th Continent card list (1.5).xlsx (62 KB)
Update to card list 1.5 / errata 2.0
Jan 21, 2018
7th Continent card list (1.4a).xlsx (65 KB)
1. Added Character Skill, 004, 051, 109 dividers from 2nd KS
2. If you changed the Bought marker (F2, I2, L2, etc), the formula will tell you the card count per group
3. Added a way where you can calculate the number of sleeves needed
Sep 27, 2017
7th Continent card list (1.4).xlsx (59 KB)
1. Divider 600 was missing. It has been added back
2. Updated to cardlist 1.4 and errata 1.9
Sep 10, 2017
7th Continent card list (1.3).xlsx (59 KB)
A couple of small-ish changes
1. Included the official card list reformatted into Excel spreadsheet
2. Renamed to follow the official card list version number, which is version 1.3 at the moment
3. Included the errata version 1.8. I used a very light gray font colour so you won't accidentally get spoiled
4. Marked the cards with errata in comment and marked those dividers with highlight colour
Sep 3, 2017
7th Continent card list (v2).xlsx (13 KB)
This version should include all 1355 cards as found in the official card list (26th August 2017) - including the BGG promos
Aug 26, 2017
7th continent card list.xlsx (10 KB)
I like to keep a card list inside the box to help component checking. If you are like me, this may be helpful.

I have not opened any of the expansions, so the list includes cards from the base game only.
Aug 23, 2017

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