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Files - Sorted By Date Twilight Imperium (Third Edition)

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3

Twilight Imperium (Third Edition):: DieStar's TI3rd Houserules By: DieStar
TI3rd Houserules.pdf (311 KB)
Updated version

Any feedback will be appreciated. Have fun!
Jan 15, 2017
DieStar's TI3rd Houserules.pdf (233 KB)
a work-in-progress of our group's alterations to Twilight Imperium 3rd edition and its expansions - making the game slightly more competitive.
These changes are mostly minimal, and do not alter any existing components or require new ones.

Primary changes are:
* Victory conditions - more objectives, and making the endgame less abrupt
* Assembly and Political Cards - changing how political cards work in and out of their Strategic action
* Leaders - making their rules more accessible, and changing the Leaders' abilities to make them more viable
* small changes to Dreadnought and WarSun, to narrow the power gap between them
Also includes a consolidated game setup guide, with some tweaks (mostly how we prefer to play), for these houserules.

Any feedback will be appreciated. Have fun!
Dec 23, 2015

36

Twilight Imperium (Third Edition):: TI3 Race-Specific Unit, Technology Reference Sheets/Checklists By: LX1986
TI3 - Unit & Technology Checklist.pdf (1.37 MB)
- Corrected one mistake concerning Naalu Fighters.
- Deleted the Backside of my previous reference sheet. I recommend printing a Tech-Tree on the Backside of my Unit & Tech Checklist and laminate it. I use "Twilight Imperium 3 - Clean Tech Tree" by Zerfukt. He included little check boxes, so it can be used with my Unit & Tech Checklist.
Jan 13, 2017
race-specific_Unit_Technology_and_Leader_Checklists.pdf (2.10 MB)
This pdf-file contains 18 double-sided race-specific unit, technology and leader checklists/reference sheets for Twilight Imperium 3rd Edition. It allows you to reference ALL your available units, leaders and technology advances as well as check/track all those technology advances you research.

It includes:
- all the races from the base game
- and the two expansions,
- as well as race-specific tweaks, technologies, and starting technologies as given by the race sheets.
- It also includes all game variants, such as shock troops, space mines, mechanized units and flagships.

I have included a short summary of the most important rules governing certain unit abilities or technology advances, so that it is most helpful for newcomers as well as veterans. Where I could, I also tried to make rules clearer and included errata and FAQs.

Abilites that have no colored background are standard for the respective units. Yellow, red, green and blue backgrounds simply correspond to the known technology advances and must be researched. A purple background indicates race-specific technolgy advances and must also be researched. In short, anything that comes after an empty circle needs to be researched in order to be unlocked.

Each race has a unique symbol associated with them. Whenever this sysmbol is found on the refence sheet, it indicates a race-specific tweak, as described on the respective race sheet, a race-specific technology advance, or the race's unique flagship. Furthermore, in case you wondered, instead of including all five leader types, I included only those leaders that actually come with a given race for faster reference.

I suggest printing both pages on the front and back of one sheet of paper. These checklists/reference sheets contain ALL technology advances. You could completely leave out the cards, if you so desire (except the 2 race-specific ones, since they tell you how much they cost). It should save some space on the table.

The idea is that you have a second reference sheet containing the tech-tree, which you can download from other users on BGG, which BTW is why I did not include the prerequesites of each technology advance on my checklists. Maybe in the future, I will create my own race-specific tech-trees with spaces to check off, what you have researched and what they cost. It should make playing TI3 a little bit less fiddly.

If you find any typos, mistakes with any of the stats or anything else that needs to be corrected, please let me know.
Aug 22, 2014

1

Twilight Imperium (Third Edition):: PlayerAidStarterPack1.0 By: mkeller25
PlayerAidStarterPack1.0.pdf (632 KB)
A combination of my favorite player aids found here (all credit to their respective owners) including some fixes like PDS costing 2 and correct tech tree dependencies. The 1 page tech tree I built from scratch in Visio.

Also I've labeled all the sheets so when someone new has a question at the table you can just say (check out B2)

The sheets included are:
Order of Play Cheat Sheet - A1
Unit Cheat Sheet & Condensed Tech Tree - A2
1 Page/Full Page tech tree - B1
Combat & Objectives Cheat Sheets & empty notes section - B2

This is just the first revision so feel free to point out any issues or make suggestions. I recommend laminating all of the sheets of course as well. Good luck!

Jan 10, 2017

1

Twilight Imperium (Third Edition):: Tuiles stratégiques (SE) en vf By: derynnaythas
Tuiles stratégiques.pdf (1006 KB)
Bonjour,
Vous trouverez ci-joint les tuiles stratégiques de l'extension Shattered empire.
Faites-moi savoir si les autres vous intéressent.
Dec 27, 2016

2

Twilight Imperium (Third Edition):: Cartes politiques traduites et mises en page By: derynnaythas
Cartes politique.pdf (65 KB)
Bonjour, vous trouverez ci-dessus les cartes politiques, celles des extensions incluses, traduites et mises en page.
Dec 19, 2016

2

Twilight Imperium (Third Edition):: Cartes action vf et mises en page By: derynnaythas
Cartes action.pdf (85 KB)
Bonjour, vous trouverez ici la traduction complète et mise en page des cartes action, extensions comprises, et cartes-maison incluses.
Dec 18, 2016

1

Twilight Imperium (Third Edition):: L'Apogée des machines - scénario By: derynnaythas
L'Apogée des machines.pdf (369 KB)
Vous trouverez dans le lien ci-dessous un scénario à 4 joueurs, s'opposant à un cinquième géré via un paquet de cartes et en fonction des objectifs des joueurs.

https://drive.google.com/drive/folders/0B3l0HTHYxjN2Wm9RRExK...
Dec 15, 2016

0

Twilight Imperium (Third Edition):: Plateaux de races en vf By: derynnaythas
Universités Jol-Nar.pdf (234 KB)
Bonjour,
Vous trouverez dans le lien ci-dessous les plateaux traduits pour TI3, avec les unités mécanisées, les raffineries et colonies ajoutés aux unités, ainsi qu'un peu plus de détails sur la phase d'action.

https://drive.google.com/drive/folders/0B3l0HTHYxjN2MVAySjJl...
Dec 14, 2016

0

Twilight Imperium (Third Edition):: Arbre de technologie raciale [Naalu] By: derynnaythas
Naalu technologies.pdf (81 KB)
Bonjour,
Plutôt que d'employer les mêmes paquets de cartes technologiques pour tous les peuples, j'ai préféré customiser pour chacun, en y accentuant les points forts de chaque peuple.
Nov 28, 2016

9

Twilight Imperium (Third Edition):: Twilight Imperium Custom Race Delegates of Nartosaal By: DavidG55311
Delegates of Nartosaal Cards and Counters 03.jpg (377 KB)
This file includes the custom race:

Delegates of Nartosaal cards and counters

Abilities & Layout created by me.
Nov 25, 2016
Delegates of Nartosaal Cards and Counters 02.jpg (4.77 MB)
This file includes the custom race:

Delegates of Nartosaal cards and counters

Abilities & Layout created by me.
Jan 29, 2015
Delegates of Nartosaal Cards and Counters 01.jpg (7.89 MB)
This file includes the custom race:

Delegates of Nartosaal cards and counters

Abilities & Layout created by me.
Jan 29, 2015
Delegates of Nartosaal Race Sheet.jpg (6.61 MB)
This file includes the custom race:

Delegates of Nartosaal cards and counters

Abilities & Layout created by me.
Jan 29, 2015

6

Twilight Imperium (Third Edition):: Twilight Imperium Custom Race Conservators of Motch By: DavidG55311
Conservators of Motch Cards and Counters 01.jpg (876 KB)
This file includes the custom race:

Conservators of Motch cards and counters

Abilities created by Chris.
Layout by me.
Nov 25, 2016
Conservators of Motch Race Sheet.jpg (730 KB)
This file includes the custom race:

Conservators of Motch race sheet

Abilities created by Chris.
Layout by me.
Nov 25, 2016
Conservators of Motch Cards and Counters 03.jpg (2.32 MB)
This file includes the custom race:

Conservators of Motch cards and counters

Abilities created by Chris.
Layout by me.
Feb 8, 2015
Conservators of Motch Cards and Counters 02.jpg (4.81 MB)
This file includes the custom race:

Conservators of Motch cards and counters

Abilities created by Chris.
Layout by me.
Jan 27, 2015

14

Twilight Imperium (Third Edition):: Galactic Senate - SC#3 Senator Emeritus - SC#2 Detente - SC#5 Trade IV - SC#8 Dominion By: SFRR
TI3-SE-SotT_HRs-and-Rules-in-Play_v97_03-NOV-2016.pdf (106 KB)
FAQ revised answers, and 1 more question, please review question#'s 25-29 for the pertinent changes/revisions; the Xxcha FS was specifically addressed.
Nov 5, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v96_07-OCT-2016.pdf (106 KB)
Version 96: no changes I just edited and clarified the relationship between Prelim Objectives and S.O.'s. Our games were ending too quickly (GR 5). Players receive both their Prelim Obj & their SO at game start but may only score 1 or the other, not both, for the duration of the game.
Oct 8, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v95_20-May-2016.pdf (98 KB)
Added 1 new FAQ with answer. Modified the Transfer Action and the purchase of Facilities.
May 16, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v94_14-May-2016.pdf (95 KB)
Edited / corrected HR#2.
May 10, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v93_13-Apr-2016.pdf (95 KB)
Further clarifications in the FAQ to the Yin racial ability, and further clarification to how the Xxcha racial ability affects discarding an agenda during the execution of SC#3 Senator Emeritus
Apr 14, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v92_24-Mar-2016.pdf (93 KB)
Have added 2 answers to the FAQ, these answers are in regards to our Revised versions of 4 of the Great Races.
Mar 25, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v90_14-Oct-2015.pdf (88 KB)
Latest revision, no real changes other than Stage II PO's may not be claimed until GR5 vs GR4. (our games were ending too quickly, GR5; we prefer to play to GR6 or GR7).
Oct 15, 2015
TI3-SE-SotT_HRs-and-Rules-in-Play_v85_21-MAR-2015.pdf (87 KB)
This is our latest revision
Mar 26, 2015
TI3-SE-SotT_HRs-and-Rules-in-Play_v71_02-28-2014.pdf (74 KB)
Our long used, thoroughly play-tested, and well-honed House Rules and Variant Strategy Cards. Yes, this is indeed version 71. Credit goes to the BGGB, Board Game Group Bonn (Germany) for their brilliant Valuation Bid system for Great Race choice.
Feb 18, 2014

3

Twilight Imperium (Third Edition):: Mecatol Rex Sector Three to Twelve Players By: Leifr
L_TwelvePlayerExtendedClockwise.pptx (88 KB)
Use these layouts when you have nine, ten, eleven, or twelve players to replace the sheets for three to eight.
Nov 2, 2016
L_SevenToElevenPlayerClockwise.pptx (110 KB)
These are the layouts for three to seven players. The layouts for eight to twelve follow. You use only four sheets at any time, switching them out depending on the number of players.
Nov 2, 2016
L_Three to Twelve PlayerMecatolSectorRLayout.pptx (42 KB)
This layout is meant to be used in conjunction with other layouts to provide a three dimensional experience for players.
Oct 31, 2016

3

Twilight Imperium (Third Edition):: Revisions to 4 Great Races - for MHS2 group members By: SFRR
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_Letnev_Winnu_31-OCT-2016.pdf (44 KB)
Finalized changes to the new racial tech for the Yin Brotherhood, changed The Winnu racial tech "Biopic Recyclers" to the SE original (before SotT).
Oct 31, 2016
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_Letnev_14-OCT-2016.pdf (44 KB)
We added a new Racial Technology to the Yin Brotherhood, "Dhydra Chambers"
Oct 20, 2016
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_Letnev_04-14-2016.pdf (43 KB)
Added the Great Race fix to the Barony of Letnev
Apr 14, 2016
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_03-12-2016.pdf (40 KB)
This is primarily for members of the MHS2 game group in Denver, Colorado, USA.
Mar 11, 2016

23

Twilight Imperium (Third Edition):: Twilight Imperium 3 - Clean Tech Tree By: Zerfukt
TI3_clean_techtree_v3.pdf (600 KB)
Version 3.0
- additional minor cosmetic changes
- switched XRD TRANSPORTERS with GRAVITY DRIVE
- *NEW* added tech tree for the base game on page 3 and 4
Oct 28, 2016
TI3_clean_techtree_v2.pdf (337 KB)
Version 2.0
- many minor cosmetic changes
- added checkbox to mark acquired technology advances
- *NEW* added printer friendly black and white version
Oct 21, 2016
TI3_clean_techtree_v1.pdf (254 KB)
Version 1.0
- strict top to bottom tier structure
- clean and simple pathing
- incorporates both expansions
Oct 15, 2016

25

Twilight Imperium (Third Edition):: Rewritten rulebook with integrated Shattered Ascension house rules By: magicoctopus
Twilight Imperium Shattered Ascension rules rewrite v 30092016.pdf (5.91 MB)
Changes to the previous version:

-Slight editing of the retreat rules
-Assembly: Speaker may be left with the current holder with option b)
-Building a Facility does not exhaust the planet, but leaves it in its current state (instead of refreshing)
-Facilities may be built on planets acquired during the same round and on planets under blockade
-If a race gains control of a War Sun unit, but does not have the War Sun Technology Advance, the War Sun has a movement of 1 and only bombards with 1 die
-Explicit rules about the number of drawn Strategy Cards (and pointed out that this is subject to change during the game depending on current number of players)
-Space Dock maximum raised to 6
-Simultaneous Action System added
-Promissory notes removed - they are no longer part of SA
-Added Standing Grav-Wave tokens to Border Tokens

-Definitions added:
*Void Systems
*Adjoining Systems
*Stable/Stationary Wormholes
*Army

-Plus other small fixes, edits and corrections...
Sep 30, 2016
Twilight Imperium Shattered Ascension rules rewrite v 11082016.pdf (6.24 MB)
Latest update, included the following:
-Added Saar exceptions to Multiculturalism and Cultural Crisis
-Creuss Gate may not be activated by other players in the first round
-Losing your HS is only a 2 point penalty
-Lots of updates to the 2-player rules, including Assembly, Jol-Nar, Objectives etc.
-Updated the Surrendering rules
-Generals may reroll same die twice
-Admiral may allow retreat
-Updated Trade SC image and rules: goods added to agreements at the start of the SC
-Updated Diplomacy SC image and rules: Opponents' CCs may be placed in different systems
-Two typos corrected in the Assembly rules
-Added definitions for Cargo and Neutral
Aug 11, 2016
Twilight Imperium Shattered Ascension rules rewrite with background updated version 17052016.pdf (4.53 MB)
Changes to the previous file:

*Space Mine hits must be assigned to non-fighter ships (this was an error in the previous file)
*Streamlined Leader rules
*Artifacts do not count for tech spec objectives
*Only 1 Preliminary Objective revealed at start
*Added definitions for Ground Units, Installations, Hostile Action
*"Artifacts may not normally be moved or Destroyed"
*Bureaucracy may only be used to claim Stage I Objectives
*CLARIFICATION: Retreating or getting stuck in a Gravity Rift does not trigger PDS fire
*Re-instituted the "Speaker token must move every Assembly" rule
*GF are promoted even if enemies are destroyed by bombardment
*Action Card effects that are normally restricted from being used in Home Systems can still be used if granted permission by the system's original owner
*Space Docks can now be built on blockaded planets
*Space Mines may be placed on wormholes
*Random votes in duels have been changed
*Tactical Retreat activation is paid from reinforcements if the retreating fleet is unactivated
*Twilight Council always has at least 5 agendas to choose from
*Winnu's tech spec is not subject to any special rules
*Trade goods are added to agreements after secondaries
*EDITING: Removed Tech lists from unit descriptions for the sake of space
*EDITING: Moved "Artifacts" under the Systems chapter (from under Planets)

Plus some small edits and corrections.
May 18, 2016
Twilight Imperium Shattered Ascension rules rewrite v 04032016.pdf (5.92 MB)
Some small updates this time.

*At the beginning of the Strategy Phase, Home System planets with no enemy ground units present will return exhausted to the hand of the original owner
*Home Systems planets can now be bombarded to neutrality (like any other planet)
*Transfer of captured leaders is done between the steps of the Status Phase and not just "during"
*Shock Troop clarifications
*Made the rule about STs surviving alone optional
*Bombardment must be assigned at the start of the planetary landings step
*Attacking units returned by the Diplomat ability may not be used in another invasion during the same activation
*Preliminary Objectives do not give an additional Secret Objective anymore!
*Updated the Flagship section and added the exception regarding their production capacity uptake
*Space Mine hits must be assigned to non-fighter ships
Mar 4, 2016
Twilight Imperium Shattered Ascension rules rewrite 01-2016.pdf (3.33 MB)
This is a big update, there were some errors and some of the rules have been changed. In addition to the list below, there have been some small revisions to the text to make it clearer. The work continues...

*Made a list of all optional rules in the optional rules section:
-Space Mines
-Mechanized Units
-Shock Troops
-Artifacts
-Facilities
-Flagships
-Promissory Notes

*Updated Arborec rules
*Added rules for Promissory notes in the game concepts rules section
*Minor edits to Game Setup
*Fixed Buro: It does yield a CC, and the image was wrong; also added the card swapping ability to the secondary
*Diplomacy holder is immune to the secondary
*Fixed game setup summary about race selection: remove: (don’t choose races yet)
*Bombarding an empty planet does not make a HS planet neutral
*Space Mines don't detonate if the owner goes through
*Shock Troops cost 2
*MUs are not immune to Domain Counters
*Clarify that you cannot attack someone with the Diplomacy Strategy unless you can exhaust a planet
*Assembly gives 2 PCs and 2 ACs
*Add Voice of the Council rules to Assembly
*Diplomat overturn costs 6 influence
*Scientist planetary shield is not negated by Graviton Negator
*Add rules for executing Leaders
*Added notes that Racial Technologies do not count towards Objectives
*Political Card hand limit is 7
*Facilities are now built in the Status Phase
*Added Space-Time Anomalies

Shards of the Throne rules:
*Gravity Rifts: If there are already enemy ships present, the moving fleet is destroyed
*Preliminary Objectives: SOs drawn
*Add note about missing graphics for Yssaril and Saar flagships

Jan 27, 2016
Twilight Imperium Shattered Ascension rules rewrite 08-2015.pdf (2.90 MB)
Changes to this update:
-Stage II Objectives revealed at start
-Bureaucracy updated
-Naalu exception added to the pre-combat rules
-Added rules for triggering space mines to the Cruiser section
-added the "no red tech cumulation" rules for Cruiser and Destroyers
-Added Graviton Negator for the Cruiser tech list
-slightly edited the trade rules
-re-edited the retreating rules
-added the AC and PC glossaries
Aug 26, 2015
Twilight Imperium Shattered Ascension rules rewrite RELEASE.pdf (2.80 MB)
I have rewritten the rulebook, integrating Shattered Ascension house rules. I have done this mainly to give Shattered Ascension groups a single rulebook that they can give to new players instead of 4-5 different documents.

I have tried to incorporate all rules from these sources:
• Twilight Imperium 3rd Edition rulebook
• Shattered Empire rulebook
• Shards of the Throne rulebook
• FAQ
• Shattered Ascension rulebook 4.2beta

The rulebook has been written with the assumption of “increased plastic” from SA rules. I sincerely think that it enchances the game. Our group played with increased plastic way before we got a second copy of the game and expansions. You can just use figures of a different color when you run out.

“Twilight Council” is the default political system for SA games.

The alternate and additional game components can be found on the Shattered Ascension website.
Jul 13, 2014

0

Twilight Imperium (Third Edition):: Two Fighter Vs Dreadnought - Combat Probabilties and Casualities By: nerotelchar
TI3_CacciaControCorazzata_CCC.pdf (607 KB)
This document is written in Italian.
I caolculated varius final exitus of one combat between 2 fighter and one DN. Same schema is applicable to others cases too. There is a bit of matematics involved.

A.E.
Sep 6, 2016

0

Twilight Imperium (Third Edition):: Objectifs raciaux By: derynnaythas
Objectifs raciaux.pdf (69 KB)
En remplacement des objectifs secrets, un peu trop génériques et souvent mal adaptés au style de jeu des différents peuples.
Aug 31, 2016

3

Twilight Imperium (Third Edition):: 9-10 Player Twilight Imperium By: Magesmiley
9-10 Player Twilight Imperium.ppt (800 KB)
Rules for playing Twilight Imperium 3 with 9 or 10 players, including two new Strategy Cards.
Jun 7, 2016

2

Twilight Imperium (Third Edition):: Purple Majesty — A new race card By: Jape77
federation_of_soul.jpg (1.16 MB)
A few weeks ago, as we were trying to line up the players for a big game of Twilight Imperium, the news of Prince's death broke. This folded into a long running joke our group has about the Humans propensity for, uh, procreating, and within a short time we declared that hence forth the Federation of Sol will always be purple on the board. In honor of this, I made up a new card for my friend and am sharing it here.
May 13, 2016

2

Twilight Imperium (Third Edition):: Complete List of TI3 Tiles with attributes By: raptor666
Twilight Imperium 3 Tiles - Complete List.xlsx (33 KB)
This is an Excel File with the complete List of tiles of TI3. It includes Name, Number of Planets, Influence, Ressources and other attributes.
I use it, to build up a fair galaxy, i.e. then I want to play an low eco game. (You can easily sort the attributes under Excel or Openoffice).

I used the List of Stefan Nemeth and fit it to my own needs. So most of the credits to him. You can download his list here: https://boardgamegeek.com/filepage/96771/complete-tile-info-...

I hope you could need this kind of list. :)
May 8, 2016

4

Twilight Imperium (Third Edition):: Total Race Info By: Wetaas
Total Race Info.xlsx (1.77 MB)
This is an editable xls file with all races except for the Lazax. It may be used to new players of the game to get familiar with races that are playable. It also have section of strenght and weakness of the race. I may admit since I am new in this game I dont yet now this completly yet so I have copied info from the internett. But be freely to add your own experience of each race since I see that many rate and have their own meanings.
There are also one blank sheet in the end for you players who like to design own races to the game.
May 1, 2016

1

Twilight Imperium (Third Edition):: helper card for build setp By: zerg
ti3_production_helper_cards.pdf (21 KB)
The goal of these cards it to help player with the build setp
Usage:
1 put in front of you as many card as the total build capacity in row (space docks+planet+tech+misc). All with the spacehip side up

2 count how many capital ships the system can sustain (fleet supply minus current number of cap ship). Flip card (starting on right of the row) in excess of this number.
For example if you have production capacity 10 and fleet supply 5, and one capital ship in the system: you will be able to build 10 units but only 4 capital ship. so you will have 10 card, 4 with a capital ship and ship with the crossed-out capital ship.

3 count your fighter capacity (carrier, war sun, space dock)minus number of fighters already in the system and put as many card on a 2nd row.

4 purchase ship, pay resource and place them on the cards
capital ship can only be placed on a card with a not crossed-out ship
Fighters can on be placed on card of the second row.

This helper cards will manage for you
Build capacity
Reaming Fleet capacity
Reaming Fighter capacity

leaving to the "simple" task of choosing unit and totaling needed resources :)


note: if you scuttle ship or build ships with capacty (like war sun or carriers) you need to adjust the cards (flip them and capital ship, or change the row (figher)

enjoy
Apr 25, 2016

3

Twilight Imperium (Third Edition):: Race Summary Cards By: jamesmayfieldau
TIRaceCards.pdf (261 KB)
So I wanted some cards that I can use to randomise race selection that also give people the key stats for the race on them. This is to speed up race selection, as people aren't sifting through the playmats, and bags of race goodies.

This is what I put together.

I used the race summary created by Steve Fowler for the base info, so thanks Steve for the head start.

Link to Steve's work here:
https://boardgamegeek.com/filepage/67608/ti3-se-st-racial-su...

With my cards, you print them on card stock (or paper is fine too), in Duplex mode flipping along the long edge (although it doesn't really matter.

I have printed on paper, and then laminated for strength and shuffle-ability.

They're not small cards, but they have everything you need to know without pulling all the race stuff out.

Please note that the images and content in this file are the intellectual property of Fantasy Flight Games. It is intended that this fan-created play aid is used only by people who own a legitimate copy of Twilight Imperium 3rd Edition and it's expansions.
Apr 14, 2016

11

Twilight Imperium (Third Edition):: Changes To Improve The Player Experience By: enickson
TI3 Changes To Improve The Player Experience - v4.zip (4.95 MB)
The player experience in Twilight Imperium, especially for new players, could be improved. With that goal in mind, I created a set house rules, optional rules and player handouts which attempts to: streamline the rules, balance the game, ensure intuitiveness, and empower new players with the lightest touch possible. When everything is used together it will also speed up play.

Huge thank you to all who playtested and provided me with your feedback. This version is the best yet :)

Changes from v3.1:

House Rules:
-Simplification: Production: (as written) You may build a space dock in a system using production if there is already a Space Dock present in the system.
-Game Length: Tech Specialties are usable even when the planet is exhausted. Still only one discount per round. Reduces econ analysis/paralysis.

New Player Info:
-Added more info

Objectives:
-Added breaking ties
-Added note about controlling systems with no planets

Races modified:
-Added Lazax (alpha version)
-Sardakk N'orr - changed extra units to a carrier, added free use of secondary of Warfare
-J.N.S. Hylarim - improved wording
-Winnu - completely immune to local unrest (simplification)
-Y'sia Y'ssrila - changed ability to match race
-Mindnet - no extra CC due to Assault Cannon change

Modified Tech Tree & Shallow Tech Tree:
-Transfab - completely changed as previous was over powered
-Micro Tech - improved to improve balance with Sarween Tools and Neural Computing
-Magen Defense Grid - improved as too weak
-Assault Cannon - improved as too weak and addresses Dreadnought discussion
-Graviton Negator - improved as too weak
-Transit Diodes - improved as too weak
-X-89 - counters GenSynth

Modified Tech Tree:
-Fleet Logistics - drastically improved as top of tech tree

Shallow Tech Tree:
-Fleet Logistics - returned to RAW
-Structure changes to all colors for reasons too numerous to count

Maps:
-Added another 6 player map
-Upgraded all maps from photos to digitally created images using http://www.astralvault.net/games/SA/script/index.php
Mar 22, 2016
TI3 Changes To Improve The Player Experience - v3.1.zip (5.40 MB)
The player experience in Twilight Imperium, especially for new players, could be improved. With that goal in mind, I created a set house rules, optional rules and player handouts which attempts to: streamlines the rules, balance the game, ensure intuitiveness, and empower new players with the lightest touch possible.

Version 3.1:
-Incorrect flat tech tree in v3 (re Duranium Armor requirement)
-Other minor corrections and added shading

Version 3.0:
-Added: a 6 player map
-Added: Compensated players for not being able to sell political cards (gain 1 TG/card)
-Flat Tech Tree:
-Modified: Major revisions to red and green structure
-Modified: Minor revision to yellow structure
-Modified: Maneuvering Jets for this tree only
-Added Muaat ability clarification for use with this tech tree
-Modified restriction to Mindnet Inheritance Systems
-Modified: minor improvement to Integrated Economy
-Modified: swapped back to RAW ‘system control’ instead of ‘planet control’ for racial techs
-Added player admin roles as suggested by SFRR
-Improved New Player handout
-Other minor changes/corrections
Nov 23, 2015
TI3 Changes To Improve The Player Experience - v2.zip (3.92 MB)
The player experience in Twilight Imperium, especially for new players, could be improved. With that goal in mind, I created a set house rules, optional rules and player handouts which attempts to: streamlines the rules, balance the game, ensure intuitiveness, and empower new players with the lightest touch possible.

Version 2: An updated version of the package after more play testing.

Primary Changes:
-Dropped: promissory notes
-Dropped House Rule: Dreadnaught rolling 2 dice
-Dropped House Rule: Warfare 1 instead of Warfare II.
-Added: Original unmodified tech tree and racial sheets
-Added: a 4 player map
-Modified: Deep Modified Tech Tree
-Completed: first version of Shallow Tech Tree
-Modified: major change to the Tribes taken from the Shattered Ascension to emphasize theme and maintain balance
-Modified: broke up tech and racial sheets into separate sheets.
Oct 22, 2015
TI3 Changes To Improve The Player Experience.zip (1.78 MB)
The player experience in Twilight Imperium, especially for new players, could be improved. With that goal in mind, I created a set house rules, optional rules and player handouts which attempts to: streamlines the rules, balance the game, ensure intuitiveness, and empower new players with the lightest touch possible. I am uploading them here to help others who are interested. Not to debate the merits of each change.

The forum post for this download is located here:
https://boardgamegeek.com/thread/1437554/changes-improve-pla...

Sep 16, 2015

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