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5

Twilight Imperium (Third Edition):: DieStar's TI3rd Houserules By: DieStar
DieStar's TI3rd Houserules.docx (69 KB)
This month our group celebrated a decade of playing Twilight Imperium 3rd edition, a celebration made bittersweet with the announcement of 4th edition. With that, here’s probably the last upload of our group’s houserules.
The goal of these rules is to to make to game more combative and aggressive, while making little changes to existing rules, keeping alterations to existing components minimal, not prolonging the setup, and requiring no new components.

* Endgame – more Objectives, and better chances to achieve Secret Objectives; victory is achieved at 12 or more VPs, allowing players to not only decrease opponents’ amount but to surpass it.
* Assembly - Assembly and Political Cards have been refined to give the active player more agency and facilitate lobbying.
* Combat-Focus - rules for Trade Stations, Artifacts and Mecatol Rex are altered to make them more contested; more opportunities to gain Command Counters.
* Units – Dreadnaught and WarSun slightly reworked to narrow their power gap; capacity rules have been simplified.
* Leaders – completely reworked Leaders setup and abilities.
* The Consolidated Game Setup section is modified and incorporates all changes and variants in these houserules.
* ...and other small changes.

Technical changes: uploaded in editable DOCX format; improved wording in many sections, changed Leaders abilities, added Age of Empire rules.
As always, any feedback will be appreciated. See you in 4th edition!
Sep 17, 2017

1

Twilight Imperium (Third Edition):: Сутінки Імперії. Об'єднані правила. Українською By: IamYurkas
Twilight Imperium. Joint Rules.docx (10.07 MB)
Сутінки Імперії. Об’єднані правила базової гри та обох доповнень. Українською v.1.0
Aug 28, 2017

1

Twilight Imperium (Third Edition):: Сутінки Імперії. Історія галактики. Українською By: IamYurkas
Twilight Imperium. Galactic History.docx (109 KB)
Сутінки Імперії. Історія галактики. Українською. v.1.0
Файл містить переклади вступів до правил основної гри та обох доповнень.
Aug 28, 2017

1

Twilight Imperium (Third Edition):: Сутінки Імперії. Карти Дій. Українською By: IamYurkas
Twilight Imperium. Action Cards.docx (57 KB)
Сутінки Імперії. Карти Дій із базової гри та обох доповнень. v.1.0
Aug 28, 2017

1

Twilight Imperium (Third Edition):: Сутінки Імперії. Історії на властивості рас. Українською By: IamYurkas
Twilight Imperium. Races.docx (1.14 MB)
Сутінки Імперії. Історії на властивості рас. Українською v.1.21
- Виправлені незначні помилки
Aug 28, 2017
Twilight Imperium. Races.docx (1.14 MB)
Сутінки Імперії. Історії на властивості рас. Українською v.1.2
- Виправлено помулку у верхньому колоніулі.
- Виправлені незначні помилки
Jun 18, 2017

1

Twilight Imperium (Third Edition):: Сутінки Імперії. Правила українською. By: IamYurkas
Twilight Imperium. Rules.docx (6.32 MB)
Сутінки Імперії. Правила українською v.1.31
- Виправлені незначні помилки
Aug 28, 2017
Twilight Imperium. Rules.docx (6.32 MB)
Сутінки Імперії. Правила українською v.1.3
- Виправлено розділ Обмежень на кількість юнітів
- Термінологія узгоджена з Розколотою Імперією та Друзками Трону
- Виправлені незначні помилки
Jul 7, 2017

2

Twilight Imperium (Third Edition):: TI3 Balanced Setup Guide By: hooliganj
TI3 Custom Setups.pdf (179 KB)
A guide to balanced map setup for 3-8 players, based on ideal system distribution and planet density.
Aug 27, 2017

3

Twilight Imperium (Third Edition):: Treaties for all Races By: arne_sven
treaties.pdf (304 KB)
Added missing "Treaty Card" on #2 card.
Also made cards 1 mm smaller (both width and height) so they more easily fit into sleeves.
Aug 21, 2017
treaties.pdf (303 KB)
In this pdf you will find Treaty Cards for all 17 Races so you can play with the following variant.

General Treaty Variant:
Use the rules described on page 15 on the Shards of the Throne Rule Book. With the following exceptions:

1. Ignore all references to the Lazax.

2. When activating another player's home system during step 1 of "Forming Alliances", the player takes a Command Counter from his Strategy Allocation area.

In our group we have experienced great reduction in play length due to this variant.

My Thanks to my friend Sam who found this variant (or a version of it) somewhere on the Web. If anyone knows the original source, please post a link to it below.
Aug 21, 2017

5

Twilight Imperium (Third Edition):: Twilight Imperium Kurzsspielregel - German Player Aid - By: christhebass
Twilight Imperium Spielhilfe.pdf (565 KB)
Deutsche "Kurz-"Spielregel für die 3. Edition (ohne Erweiterungen).

Ausdruck zweiseitig, über kurze(!) Kante spiegeln, beide Blätter, so wie sie aus dem Drucker kommen, in der Mitte auf A5 falten, fertig ist das 8-seitige Booklet.
Viel Spaß

Herzlichen Dank für die verwendeten Vorlagen von rednax und koergul!!

Fehler bitte mir melden.
Jul 19, 2017

3

Twilight Imperium (Third Edition):: Cards for Selecting (Base Game) Races By: Antares Rangers
TI3 Base Race Selection Cards v1.pdf (483 KB)
This file contains 10 print and play cards featuring the original Base Game races (only one-sided printing is needed for a white card back). Print on card-stock, cut out, shuffle and randomly select your beginning race. (Fantasy Flight Games images were used: file for non-commercial use only.)
Jul 4, 2017

4

Twilight Imperium (Third Edition):: Revisions to 7 Great Races - for MHS2 group members By: SFRR
GoC movement example.pdf (319 KB)
Examples of legal Ghosts of Creuss movement using their racial special ability, player-aid addendum to the latest Great Race Fix Project file
Jun 28, 2017
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_Letnev_Winnu_Ghosts_16-JUNE-2016.pdf (47 KB)
Added modifications to the Ghosts of Creuss
Jun 20, 2017
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_Letnev_Winnu_31-OCT-2016.pdf (44 KB)
Finalized changes to the new racial tech for the Yin Brotherhood, changed The Winnu racial tech "Biopic Recyclers" to the SE original (before SotT).
Oct 31, 2016
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_Letnev_14-OCT-2016.pdf (44 KB)
We added a new Racial Technology to the Yin Brotherhood, "Dhydra Chambers"
Oct 20, 2016
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_Letnev_04-14-2016.pdf (43 KB)
Added the Great Race fix to the Barony of Letnev
Apr 14, 2016
GreatRaceFixProject_S-Norr_Xxcha_Muaat_Yin_03-12-2016.pdf (40 KB)
This is primarily for members of the MHS2 game group in Denver, Colorado, USA.
Mar 11, 2016

3

Twilight Imperium (Third Edition):: Secondary Ability Quick Reference By: dr_worm_md
Secondary Ability Aides.docx (15.35 MB)
Cut these out and throw them on top of the map when a strat card is played. Hopefully, it will help end the endless "What's the secondary ability" questions and will help players move through there decisions quicker.
Jun 26, 2017

2

Twilight Imperium (Third Edition):: Ship Stat Tracker By: dr_worm_md
TI Ability Tracker.xlsx (14 KB)
A one sheet that allows you to easily track the abilities of your ships.
Jun 26, 2017

17

Twilight Imperium (Third Edition):: Galactic Senate - SC#3 Senator Emeritus - SC#2 Detente - SC#5 Trade IV - SC#8 Dominion By: SFRR
TI3-SE-SotT_HRs-and-Rules-in-Play_v99_20-JUNE-2017.pdf (147 KB)
3 more FAQ answers, tech Gen Synthesis modified, race modifications included
Jun 20, 2017
TI3-SE-SotT_HRs-and-Rules-in-Play_v98_17-JUNE-2016.pdf (109 KB)
Edited/revised a few FAQ answers to hopefully make them clearer
Jun 16, 2017
TI3-SE-SotT_HRs-and-Rules-in-Play_v97_03-NOV-2016.pdf (106 KB)
FAQ revised answers, and 1 more question, please review question#'s 25-29 for the pertinent changes/revisions; the Xxcha FS was specifically addressed.
Nov 5, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v96_07-OCT-2016.pdf (106 KB)
Version 96: no changes I just edited and clarified the relationship between Prelim Objectives and S.O.'s. Our games were ending too quickly (GR 5). Players receive both their Prelim Obj & their SO at game start but may only score 1 or the other, not both, for the duration of the game.
Oct 8, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v95_20-May-2016.pdf (98 KB)
Added 1 new FAQ with answer. Modified the Transfer Action and the purchase of Facilities.
May 16, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v94_14-May-2016.pdf (95 KB)
Edited / corrected HR#2.
May 10, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v93_13-Apr-2016.pdf (95 KB)
Further clarifications in the FAQ to the Yin racial ability, and further clarification to how the Xxcha racial ability affects discarding an agenda during the execution of SC#3 Senator Emeritus
Apr 14, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v92_24-Mar-2016.pdf (93 KB)
Have added 2 answers to the FAQ, these answers are in regards to our Revised versions of 4 of the Great Races.
Mar 25, 2016
TI3-SE-SotT_HRs-and-Rules-in-Play_v90_14-Oct-2015.pdf (88 KB)
Latest revision, no real changes other than Stage II PO's may not be claimed until GR5 vs GR4. (our games were ending too quickly, GR5; we prefer to play to GR6 or GR7).
Oct 15, 2015
TI3-SE-SotT_HRs-and-Rules-in-Play_v85_21-MAR-2015.pdf (87 KB)
This is our latest revision
Mar 26, 2015
TI3-SE-SotT_HRs-and-Rules-in-Play_v71_02-28-2014.pdf (74 KB)
Our long used, thoroughly play-tested, and well-honed House Rules and Variant Strategy Cards. Yes, this is indeed version 71. Credit goes to the BGGB, Board Game Group Bonn (Germany) for their brilliant Valuation Bid system for Great Race choice.
Feb 18, 2014

16

Twilight Imperium (Third Edition):: Complete Players Guide Booklet By: CeeTee2001
Guide3.2.pdf (3.07 MB)
Yet another updated slightly corrected version.
Jun 20, 2017
Guide3.1.pdf (2.78 MB)
Updated slightly corrected version.
Jun 19, 2017
Guide3.pdf (3.07 MB)
A Complete Players Guide.

I have made this collecting text from lots of sources found both here on BGG as well as using FFG's official rules.

Just print this as a booklet in A5 format and hand it out to all the players and you are set.

Thanks to everyone that posted files here on BGG that helped me to reduce the text to a minimum!
Jun 19, 2017

3

Twilight Imperium (Third Edition):: Lex Talionis Rules Variant By: Poptart1337
Lex Talionis Rulehack.pdf (1.58 MB)
What is Lex Talionis?

The Lex Talionis Rulehack is a re-write of the core rules that includes a selection of rules variants from the main game, the Shattered Empire, and Shards of the Throne expansions. Lex Talionis, in addition to using some rules variants from the published game, also includes significant rule-hack/homebrew type
modifications.

Why make up this Rulehack?

Playing Twilight Imperium always felt vaguely unfinished or unsatisfying. With a huge selection of units and an interesting narrative, the game promised epic battles between massive star fleets, with blood-and-iron Machiavellian political machinations in the shadowy background. The game play as written
never really delivered on that promise, even with the addition of two large expansions and a wide array of variants.

This Rulehack seeks to deliver on the promise. Lex Talionis changes the victory conditions, alters the game setup, modifies the political system by altering the Assembly strategy action, and includes a selection from the published variants that fit most seemlessly into the game play. These rules attempt to
strengthen the political side of the game, as well as incentivizing interstellar combat. Additionally, with three rulebooks to flip through, playing a selection of variant rules for Twilight Imperium becomes cumbersome. This Rulehack compiles a selection of variants and includes them seamlessly in the rules, all in one place, to make referencing the variant rules less of a chore. This writeup assumes that the reader is familiar with Twilight Imperium. Much of Lex Talionis is identical text to the three rulebooks, but placed in a different, clearer sequence and with some of the details, particularly the overview details, omitted.

The strength of Twilight Imperium is a good fundamental game system to draw on, as well as the huge number of game components. The two expansions speak to the flexibility of the game and how easy it is to come up with one’s own version of TI.
May 8, 2017

4

Twilight Imperium (Third Edition):: Sadistiko's TI3 fan made systems (croatian) By: sadistiko
_All.jpg (7.20 MB)
Lista svih hexova.
May 1, 2017
Žznić.pdf (1.48 MB)
Sustav Žznić, planeti Veliki Žznić i Mali Žznić
Apr 29, 2017
Matturion.pdf (1.26 MB)
Sustav Matturion, svemirska stanica Gorda i planet Matturion
Apr 29, 2017
LIF.pdf (1.29 MB)
Sustav LIF, planeti Nalifboo i Mishka
Apr 29, 2017
Saskatron.pdf (1.36 MB)
Sustav Saskatron, planeti Fafnir i Kasama
Apr 29, 2017
Anes.pdf (1.36 MB)
Sustav Anes, svemirska stanica Baxch i planet Deianira
Apr 29, 2017
GT.pdf (1.36 MB)
Sustav GT, planeti Salergian I i Salergian II i svemirska stanica Hydrant
Apr 24, 2017
GravitacijskiProcjep-Exile.pdf (1.42 MB)
Gravitacijski procijep, planet Exile
Apr 22, 2017
IonskaOluja-Infernia.pdf (1.56 MB)
Ionaska oluja, Infernia
Apr 22, 2017
Nebula-Alpha Unicae.pdf (1.33 MB)
Nebula, planet Alpha Unicae
Apr 22, 2017
IonskaOluja-Dead Planet.pdf (1.49 MB)
Ionska oluja, planet Dead Planet
Apr 21, 2017
Nebula-Ienia.pdf (1.31 MB)
Nebula, planet Ienia
Apr 21, 2017
RGY.pdf (1.39 MB)
Sustav RGY, Planeti Red, Blue i Yellow
Apr 21, 2017
Krkaton.pdf (1.32 MB)
Sustav Krkaton, planet Booorg, svemirska stanica Safurgija i planet Apocalyptico
Apr 21, 2017
Ninos.pdf (1.60 MB)
Sustav Ninos, planeti Lyla, Firchka, svemirska stanica Bull-Exx i planet Buddha
Apr 21, 2017
St. Paul.pdf (1.53 MB)
Sustav St. Paul, planet Florian, svemirska stanica Tiberius i planet St. Jonnah
Apr 21, 2017
Mlacopol.pdf (1.31 MB)
Sustav Mlacopol, planeti Fudo i Gegmar
Apr 20, 2017
Ost.pdf (1.33 MB)
Sustav Ostara, planeti Guanyin i Ostara
Apr 20, 2017
Mamma.pdf (1.44 MB)
Sustav Mamma, planeti Big Mamma i Lil Cousin
Apr 20, 2017
Deneb.pdf (1.34 MB)
Sustav Deneb, planet Deneb VIII i Deneb X
Apr 20, 2017
Trade Center.pdf (1.43 MB)
Sustav Trade Center, Svemirske Stanice Yamoto Sho i Pike
Apr 20, 2017
Trantor.pdf (1.17 MB)
Sustav Trantorian, Planet Trantor
Apr 20, 2017
Thantalos.pdf (1.18 MB)
Sustav Mega, Planet Thantalos
Apr 20, 2017
Wo’qhola.pdf (1.09 MB)
Sustav Woo, Planet Wo'qhola
Apr 20, 2017
Stea.pdf (1.07 MB)
Sustav Plea, Planet Stiea
Apr 19, 2017
Debos.pdf (1.15 MB)
Sustav Debos
Apr 19, 2017

11

Twilight Imperium (Third Edition):: Sadistiko's TI3 fan made systems (english) By: sadistiko
ŽznićEN.pdf (1.48 MB)
List of all systems.


Žznić System, planets Veliki Žznić & Mali Žznić
Apr 30, 2017
MatturionEN.pdf (1.28 MB)
Matturion System, space station Gorda & planet Matturion
Apr 30, 2017
LIFEN.pdf (1.29 MB)
LIF System, planets Nalifboo & Mishka
Apr 30, 2017
SaskatronEN.pdf (1.36 MB)
Saskatron System, planets Fafnir & Kasama
Apr 30, 2017
AnesEN.pdf (1.38 MB)
Anes System, space station Baxch & planet Deianira
Apr 30, 2017
Nebula-Ienia.pdf (1.30 MB)
Nebula, planet Ienia
Apr 29, 2017
Nebula-Alpha UnicaeEN.pdf (1.31 MB)
Nebula, planet Alpha Unicae
Apr 29, 2017
IonStorm-Infernia.pdf (1.54 MB)
Ion Storm, planet Infernia
Apr 29, 2017
IonStorm-Dead Planet.pdf (1.50 MB)
Ion Storm, planet Dead Planet
Apr 29, 2017
GravityRift-Exile.pdf (1.42 MB)
Gravity Rift, planet Exile
Apr 29, 2017
GTEN.pdf (1.36 MB)
GT System, planets Salergian I & Salergian II and Space Station Hydrant
Apr 24, 2017
RGYEN.pdf (1.37 MB)
RGY System, planets Red, Blue and Yellow
Apr 24, 2017
KrkatonEN.pdf (1.32 MB)
Krktaon System, planet Booorg, planetoid Safurgija and planet Apocalyptico
Apr 24, 2017
NinosEN.pdf (1.59 MB)
Ninos System, planets Lyla & Firchika, Excavator Bull-Exx and planet Buddha
Apr 24, 2017
St. PaulEN.pdf (1.54 MB)
St. Paul System, planet Florian, space station Tiberius and planet St. Jonnah
Apr 24, 2017
MlacopolEN.pdf (1.31 MB)
Mlacopol System, planets Fudo & Gegmar
Apr 23, 2017
OstEN.pdf (1.32 MB)
Ost System, planets Guanyin & Ostara
Apr 23, 2017
MammaEN.pdf (1.44 MB)
Mamma System, planets Big Mamma & Lil Cousin
Apr 23, 2017
DenebEN.pdf (1.34 MB)
Deneb System, planets Deneb VIII & Deneb X
Apr 23, 2017
Trade CenterEN.pdf (1.45 MB)
Trade Center System, Space Stations Yamoto Sho & Pike
Apr 23, 2017
Wo’qholaEN.pdf (1.09 MB)
Woo system, planet Wo'qhola
Apr 20, 2017
TrantorEN.pdf (1.17 MB)
Trantorian system, planet Trantor
Apr 20, 2017
ThantalosEN.pdf (1.18 MB)
Mega system, planet Thantalos
Apr 20, 2017
SteaEN.pdf (1.06 MB)
Plea system, Stiea planet
Apr 20, 2017
DebosEN.pdf (1.14 MB)
Debos System
Apr 19, 2017

6

Twilight Imperium (Third Edition):: Ultimate Vanilla Player Aid & Rules Summary v1.1 By: Kelso the Clown
TWILIGHT IMPERIUM 3 - ULTIMATE VANILLA - RULES SUMMARY v1.1.pdf (9.16 MB)
Ultimate Vanilla Rules Summary v1.1
Apr 17, 2017
TWILIGHT IMPERIUM 3 - ULTIMATE VANILLA - PLAYER AID v1.1.pdf (12.98 MB)
A player aid and rules summary for the base game rules (no expansions or optional rules) based on previous player aids. This is intended as a one-stop-shop for first-time players.
Apr 16, 2017

3

Twilight Imperium (Third Edition):: TI3 Tech Tree (Small) By: m312z
TI3_tech_a5_v1.pdf (914 KB)
Twilight Imperium tech-tree, including both expansions, with check-boxes to track purchased tech. A5 size.
Apr 1, 2017
TI3_tech_racecard_v1.pdf (892 KB)
Twilight Imperium tech-tree, including both expansions.

Sized to match the race cards, with check-boxes to track purchased tech.
Mar 28, 2017

6

Twilight Imperium (Third Edition):: Combat Flowchart. By: alucardu
Combat flow chart.pdf (1.69 MB)
A detailed flowchart of combat during the tactical action. Following this flowchart should resolve 90% of all questions that could arise during play. Any feedback is highly appreciated.
Mar 30, 2017

28

Twilight Imperium (Third Edition):: Rewritten rulebook with integrated Shattered Ascension house rules By: magicoctopus
Twilight Imperium Shattered Ascension rules rewrite v 30032017.pdf (5.95 MB)
Changes/additions to the previous version:

-If a player is subject to negative effects which he is not able to fulfill, they must be fulfilled as far as able to. For example, if a player is required to "discard 4 Trade Goods", and the player only have 2 Trade Goods, he must discard 2.
-Fighters can now block and control space, like other ships.
-Voice of the Council may not be called during the first round of play even in multiplayer games.
-Building Facilities are subject to no requirements of previous control (may be built during the round the planet was acquired).
-Assembly a) can be chosen regardless of current Speakership
-Leaders may no longer be transferred to other players; A captor may free a Leader following the rules of escape.
-Players may always build Space Docks on their own Home System planets, even if they were just acquired.
-Diplomat does not need to belong to either player to allow one fleet to move through another player's fleet, he just needs to be in the same system.
-War Suns now have base movement of 1 and bombardment of 1, but are augmented by the War Sun Technology advance.
-Worldgates introduced to the game
-Domain Tokens: Fighters Low orbit probing made easier: Before the Planetary Landings step of an activation, you may
secretly look at one Domain Token in the system for each of your Fighters present in the system.
-The mechanics of refresh abilities and building facilities are merged into one unified procedure (building facilities works as before, but can now be treated as a refresh ability)
-Leadership Strategy Card update

...and the occasional cleanups...
Mar 30, 2017
Twilight Imperium Shattered Ascension rules rewrite v 30092016.pdf (5.91 MB)
Changes to the previous version:

-Slight editing of the retreat rules
-Assembly: Speaker may be left with the current holder with option b)
-Building a Facility does not exhaust the planet, but leaves it in its current state (instead of refreshing)
-Facilities may be built on planets acquired during the same round and on planets under blockade
-If a race gains control of a War Sun unit, but does not have the War Sun Technology Advance, the War Sun has a movement of 1 and only bombards with 1 die
-Explicit rules about the number of drawn Strategy Cards (and pointed out that this is subject to change during the game depending on current number of players)
-Space Dock maximum raised to 6
-Simultaneous Action System added
-Promissory notes removed - they are no longer part of SA
-Added Standing Grav-Wave tokens to Border Tokens

-Definitions added:
*Void Systems
*Adjoining Systems
*Stable/Stationary Wormholes
*Army

-Plus other small fixes, edits and corrections...
Sep 30, 2016
Twilight Imperium Shattered Ascension rules rewrite v 11082016.pdf (6.24 MB)
Latest update, included the following:
-Added Saar exceptions to Multiculturalism and Cultural Crisis
-Creuss Gate may not be activated by other players in the first round
-Losing your HS is only a 2 point penalty
-Lots of updates to the 2-player rules, including Assembly, Jol-Nar, Objectives etc.
-Updated the Surrendering rules
-Generals may reroll same die twice
-Admiral may allow retreat
-Updated Trade SC image and rules: goods added to agreements at the start of the SC
-Updated Diplomacy SC image and rules: Opponents' CCs may be placed in different systems
-Two typos corrected in the Assembly rules
-Added definitions for Cargo and Neutral
Aug 11, 2016
Twilight Imperium Shattered Ascension rules rewrite with background updated version 17052016.pdf (4.53 MB)
Changes to the previous file:

*Space Mine hits must be assigned to non-fighter ships (this was an error in the previous file)
*Streamlined Leader rules
*Artifacts do not count for tech spec objectives
*Only 1 Preliminary Objective revealed at start
*Added definitions for Ground Units, Installations, Hostile Action
*"Artifacts may not normally be moved or Destroyed"
*Bureaucracy may only be used to claim Stage I Objectives
*CLARIFICATION: Retreating or getting stuck in a Gravity Rift does not trigger PDS fire
*Re-instituted the "Speaker token must move every Assembly" rule
*GF are promoted even if enemies are destroyed by bombardment
*Action Card effects that are normally restricted from being used in Home Systems can still be used if granted permission by the system's original owner
*Space Docks can now be built on blockaded planets
*Space Mines may be placed on wormholes
*Random votes in duels have been changed
*Tactical Retreat activation is paid from reinforcements if the retreating fleet is unactivated
*Twilight Council always has at least 5 agendas to choose from
*Winnu's tech spec is not subject to any special rules
*Trade goods are added to agreements after secondaries
*EDITING: Removed Tech lists from unit descriptions for the sake of space
*EDITING: Moved "Artifacts" under the Systems chapter (from under Planets)

Plus some small edits and corrections.
May 18, 2016
Twilight Imperium Shattered Ascension rules rewrite v 04032016.pdf (5.92 MB)
Some small updates this time.

*At the beginning of the Strategy Phase, Home System planets with no enemy ground units present will return exhausted to the hand of the original owner
*Home Systems planets can now be bombarded to neutrality (like any other planet)
*Transfer of captured leaders is done between the steps of the Status Phase and not just "during"
*Shock Troop clarifications
*Made the rule about STs surviving alone optional
*Bombardment must be assigned at the start of the planetary landings step
*Attacking units returned by the Diplomat ability may not be used in another invasion during the same activation
*Preliminary Objectives do not give an additional Secret Objective anymore!
*Updated the Flagship section and added the exception regarding their production capacity uptake
*Space Mine hits must be assigned to non-fighter ships
Mar 4, 2016
Twilight Imperium Shattered Ascension rules rewrite 01-2016.pdf (3.33 MB)
This is a big update, there were some errors and some of the rules have been changed. In addition to the list below, there have been some small revisions to the text to make it clearer. The work continues...

*Made a list of all optional rules in the optional rules section:
-Space Mines
-Mechanized Units
-Shock Troops
-Artifacts
-Facilities
-Flagships
-Promissory Notes

*Updated Arborec rules
*Added rules for Promissory notes in the game concepts rules section
*Minor edits to Game Setup
*Fixed Buro: It does yield a CC, and the image was wrong; also added the card swapping ability to the secondary
*Diplomacy holder is immune to the secondary
*Fixed game setup summary about race selection: remove: (don’t choose races yet)
*Bombarding an empty planet does not make a HS planet neutral
*Space Mines don't detonate if the owner goes through
*Shock Troops cost 2
*MUs are not immune to Domain Counters
*Clarify that you cannot attack someone with the Diplomacy Strategy unless you can exhaust a planet
*Assembly gives 2 PCs and 2 ACs
*Add Voice of the Council rules to Assembly
*Diplomat overturn costs 6 influence
*Scientist planetary shield is not negated by Graviton Negator
*Add rules for executing Leaders
*Added notes that Racial Technologies do not count towards Objectives
*Political Card hand limit is 7
*Facilities are now built in the Status Phase
*Added Space-Time Anomalies

Shards of the Throne rules:
*Gravity Rifts: If there are already enemy ships present, the moving fleet is destroyed
*Preliminary Objectives: SOs drawn
*Add note about missing graphics for Yssaril and Saar flagships

Jan 27, 2016
Twilight Imperium Shattered Ascension rules rewrite 08-2015.pdf (2.90 MB)
Changes to this update:
-Stage II Objectives revealed at start
-Bureaucracy updated
-Naalu exception added to the pre-combat rules
-Added rules for triggering space mines to the Cruiser section
-added the "no red tech cumulation" rules for Cruiser and Destroyers
-Added Graviton Negator for the Cruiser tech list
-slightly edited the trade rules
-re-edited the retreating rules
-added the AC and PC glossaries
Aug 26, 2015
Twilight Imperium Shattered Ascension rules rewrite RELEASE.pdf (2.80 MB)
I have rewritten the rulebook, integrating Shattered Ascension house rules. I have done this mainly to give Shattered Ascension groups a single rulebook that they can give to new players instead of 4-5 different documents.

I have tried to incorporate all rules from these sources:
• Twilight Imperium 3rd Edition rulebook
• Shattered Empire rulebook
• Shards of the Throne rulebook
• FAQ
• Shattered Ascension rulebook 4.2beta

The rulebook has been written with the assumption of “increased plastic” from SA rules. I sincerely think that it enchances the game. Our group played with increased plastic way before we got a second copy of the game and expansions. You can just use figures of a different color when you run out.

“Twilight Council” is the default political system for SA games.

The alternate and additional game components can be found on the Shattered Ascension website.
Jul 13, 2014

2

Twilight Imperium (Third Edition):: Complete Systems List (TI3 + Expansions) By: jcluff68
TI3 System List.pdf (3.23 MB)
A complete list of all systems in TI3 and expansions.
Mar 27, 2017

1

Twilight Imperium (Third Edition):: Complete Planets List (TI3 + Expansions) By: jcluff68
TI3 Planet List.pdf (1.75 MB)
A list of all planets with relevant details. TI3 Base game and all expansions included.
Mar 27, 2017

4

Twilight Imperium (Third Edition):: Variant of Clean Tech Tree By: extraterrestrial
CleanTechTree_Variant_1.0.pdf (1.34 MB)
Based upon the great design of a more straight-forward tech tree from BGG user Grund Guter (Zerfukt), this tech tree features a clean structure on a small footprint with both expansions included. Ideally laminated for every player.

Thanks to Zerfukt for his approval and support!

In Action:
Mar 26, 2017

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