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BattleTech:: Vehicle Construction Form By: rongammer
Vehicle Const.xlsx (58 KB)
Excel spreadsheet to construct vehicles using the Master Rules (revised) rules set. Also has battle value sheet to figure battle value. Type in info in boxes with underscore, select other items from drop down lists.(Added support for ICE engines if you use them, power amplifiers and heat sinks).
Sep 16, 2018
Vehicle Const.xlsx (57 KB)
Excel spreadsheet to construct vehicles using the Master Rules (revised) rules set. Also has battle value sheet to figure battle value. Type in info in boxes with underscore, select other items from drop down lists.(corrected XL engine weight error)
Sep 14, 2018
Vehicle Const.xlsx (57 KB)
Excel spreadsheet to construct vehicles using the Master Rules (revised) rules set. Also has battle value sheet to figure battle value. Type in info in boxes with underscore, select other items from drop down lists.
Sep 11, 2018

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BattleTech:: Mech Construction Form By: rongammer
Mech Const.xlsx (70 KB)
This spreadsheet helps with mech construction. It also includes a critical hit chart for transferring the information to the record sheet. Improved! now includes upper arm actuators/upper leg actuators. (For quads you will still need to change the lower arm actuators into lower leg and hand actuators into foot actuators). Revised Version with fixed BV1 calculation for Streaks, Ultra AC, and rear firing weapons. Sorry folks about errors, but fixed errors with Masc weight/crits and BV heat points.
Aug 23, 2018
Mech Const R.xlsx (69 KB)
This spreadsheet helps with mech construction. It also includes a critical hit chart for transferring the information to the record sheet. Improved! now includes upper arm actuators/upper leg actuators. (For quads you will still need to change the lower arm actuators into lower leg and hand actuators into foot actuators). Revised Version with improved BV1 calculation!
Oct 14, 2017
Mech Const.xlsx (66 KB)
This spreadsheet helps with mech construction. It also includes a critical hit chart for transferring the information to the record sheet. Improved! now includes upper arm actuators/upper leg actuators (on quads). (For quads you will still need to change the lower arm actuators into lower leg and hand actuators into foot actuators). Corrected several errors and improved critical hit allocation chart. Version 1.07!
Oct 2, 2017
Mech Const.xlsx (65 KB)
This spreadsheet helps with mech construction. It also includes a critical hit chart for transferring the information to the record sheet. Improved! now includes upper arm actuators/upper leg actuators (on quads). (For quads you will still need to change the lower arm actuators into lower leg and hand actuators into foot actuators). Corrected BCV calculation
Sep 28, 2017
Mech Const.xlsx (45 KB)
This spreadsheet helps with mech construction. It also includes a critical hit chart for transferring the information to the record sheet. Improved! now includes upper arm actuators/upper leg actuators (on quads). (For quads you will still need to change the lower arm actuators into lower leg and hand actuators into foot actuators).
Feb 21, 2017
Mech Const.xlsx (39 KB)
This spreadsheet will help with mech construction. It contains the weapons and equipment from the Master Rules Source book, Revised edition. (This spreadsheet, does not print ready to play record sheets, but gives you a form to transfer the info to a blank record sheet).
Feb 15, 2017

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BattleTech:: BattleTech Cyberboard Gamebox (brazillian portuguese) By: nerun
BattleTechv221CB301.zip (1.55 MB)
BattleTech gamebox v2.21 for Cyberboard v3.01

I made this gamebox for Cyberboard in 2005. All instructions and tables are in brazilian portuguese, but once you own the original rules it doesn't matter. Pieces and boards are OK. And there are a lot of boards: the default one plus all Map Set 2 boards and Moonscape 1 from Map Set 5.

I don't have interest to protect the rights for these images and pieces i have made, so change as you want.
Jun 25, 2016

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BattleTech:: All Mechs, 3025-3060 plus Sourcebooks in HTML format By: tedrak
Battletech Battle Mechs.zip (1.05 MB)
All Mechs, 3025-3060 plus Sourcebooks in HTML format
Sep 29, 2015

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BattleTech:: Heroscape Map (Basic boxed set) By: Sydcomebak
Battletech Map.pdf (201 KB)
Heroscape tiles used to construct the basic map. It takes 7 base sets and 3 dark green tiles.
Jul 14, 2015

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BattleTech:: BATTLEMASS 4.0 (ITA) - By Gioacchino Prestigiacomo By: Presti70
BattleMass 4.5pdf.pdf (1.55 MB)
3D wargame. Generic combat rules for MADs (Mechanized Assault Droids). Use the Battletech miniatures to play it! - Italian language.
Apr 11, 2014

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BattleTech:: Chernobyl reactor blocks (papercraft) By: spieleschlumpf
reactor blocks.zip (98 KB)
Papercraft reactor blocks 3+4 of chernobyl
Feb 7, 2014

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BattleTech:: Battletech - Pacific Rim Variant By: ZootSaxIsMyAxe
Battletech_PacificRimVarient_v1.pdf (403 KB)
This is a silly little variant I whipped up after seeing the film and playing around with the Jaeger Designer on the Pacific Rim website. Due to the fact that pretty much all the Jaegers and Kaiju in the film are unique, any variant like this will need to have a lot of house rules to really work well. Still, I thought this could be an interesting starting point. As always, suggestions (and playtesting) are more than welcome.
Aug 5, 2013

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BattleTech:: Battleclix: A Company-level game of Battletech combat, using miniatures on Heroclix bases By: karlhiesterman
Battleclix Rules 2.0 Hex.pdf (1020 KB)
Updated rules for using hexes and better Victory Conditions
May 7, 2013
Battleclix Rules 1.65.pdf (472 KB)
Battleclix is a game of combat in the Battletech universe, using 285th scale miniatures mounted onto Heroclix/MageKnight bases and using a hex map. The game simulates Battletech conflict on a company level, in which players represent company commanders (usually Captains) and control the actions of a Company of Mechs (usually twelve Mechs). The game focuses more on the handling of Lances and Companies, and less on individual Mechs. The Mechs are abstracted in such a way that the relative strengths and weaknesses of various Mech designs in regular Battletech are accurately shown, but allows large-scale combats to be fought in a relatively short time.

The game is designed to simulate Mech Combat primarily in the Fourth Succession War era, but can easily be used to simulate combat in the earlier Succession Wars and the raids in-between, as well as the period just after, such as the Ronin Wars and the ’39 Davion/Kurita conflict. The game also works well for the early Clan invasions, when the disparity of technology level between the Inner Sphere and the Clans was great.
Jun 11, 2009

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BattleTech:: Level 1 (3025 tech) Versions of Clan Mechs By: ZootSaxIsMyAxe
3025 Clan Mech Concepts.pdf (667 KB)
I honestly don't know if anyone else will find this interesting/useful, but the work was done and I figured I'd share just in case. These days when I do have time to play Battletech or MegaMek, we seem to stick to the original 3025 tech. This has left my clan 'mech mineratures largely unused. To correct this, I went through a whole bunch of clan 'mechs and "dumbed them down" to 3025 IS technology. I tried to match the armor and weapons load as exactly as I could, the speed relatively (so a clan 'mech faster than clan 'mechs of its weight class would translate to an 3025 IS 'mech faster than other 3025 IS 'mechs of its weight class) and let the heat sinks fall where they lie. I also didn't make any efforts to optimize weapons loads (swapping two LRM5's for an LRM10, for instance, although I did do this in a few occasions to differentiate variants of a mech, most notably the Puma A & C), to keep them consistent with similar FASA designs. As you would expect, the results were much slower, less deadly and, most especially, hotter on the heat scale (the lighter mechs moreso than the heavier ones for all of these categories). Still, they're not really out of line in terms of matching up with other FASA-designed 3025 era 'mechs, so I was happy with the results.

Anyway, feel free to use these if you find them interesting. If you have any questions, you can message me, but I don't suspect there's enough people out there to merit getting into more detail on a silly little project like this. Enjoy.
Jan 26, 2013

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BattleTech:: 2013 Battletech League Rules & Tables By: Stargazer1x
2013_Battletech_League_Rules.doc (127 KB)
Rules and tables for a friendly competitive Battletech League.
Nov 17, 2012

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BattleTech:: The Gauntlet- Rules for Solo-Play By: Flashhawk
The Gauntlet- Rules for Solo-Play.pdf (22 KB)
This is basic set of rules that had been posted several years before online to provide a solo playability when megamek was program on someones pocket calculator... I am not the author, just the keeper of data :D
Aug 21, 2012

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BattleTech:: Consolidated Warchest system sheet By: Emrick09
Battletech Warchest.doc (284 KB)
The warchest system is very good, I like simple things and battletech is already very complicated. This consolidated sheet is both for the Inner Sphere and the Clans.

I wanted more options when I was about to make a mission...

Let me know if you have more ideas...
Mar 2, 2012

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BattleTech:: Mechwarrior 2 RPG consolidated rules By: Emrick09
Mechwarrior second edition Character generation.doc (254 KB)
Good day!

This is a consolidated document of the Mechwarrior second edition RPG system. I was tired of looking everywhere for the rules, I also modified minor things that made no sense in the system...
Mar 2, 2012

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BattleTech:: 2nd Ed Cheat Sheet By: Curufea
battletechcheatsheet.odt (31 KB)
The original Open Office document for my PDF cheat sheet
Jan 27, 2012
battletechcheatsheet.pdf (102 KB)
Combines 2nd edition Battletech and Citytech tables with a large heat scale, meant to be used with paperclips (either numbered or coloured) to track mech heat.

The reverse of this cheat sheet has 4 condensed battlemech forms.
Nov 10, 2008

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BattleTech:: 2012 Battletech League Rules & Tables By: Stargazer1x
2012_Battletech_League_Rules.doc (141 KB)
Rules and Tables for a friendly competitive Battletech League.
Dec 28, 2011

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BattleTech:: 2011 Battletech League Rules & Tables By: Stargazer1x
2011_Battletech_League_Rules.doc (136 KB)
Rules and tables for a friendly competitive Battletech League.
Mar 5, 2011

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BattleTech:: Battleclix Dial Wheels By: karlhiesterman
MechWheels.zip (7.38 MB)
Dial wheels for most of the more common mechs in the 3025 Recognition manual, for use in the Battleclix variant.
Jun 15, 2009

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BattleTech:: Physical Weapons Reference Guide By: jdharper
Physical Weapons.pdf (85 KB)
This is a one-page summary of the seven types of physical attacks detailed in the Introductory Boxed Set. It lists modifiers to the To Hit roll, restrictions on attacks, and the effects of each kind of attack.
Aug 2, 2008

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BattleTech:: Mech Heat Track By: FNH1
MechHeatSheet.jpg (96 KB)
A simple play mat to help you to keep track of a Mechs heat level without pencil and eraser. Just use this mat with a counter/marker. Compatible with 1604.

May be compatible with newer versions, I dont have them, so I dont know!
May 10, 2008

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BattleTech:: Merc_Spreadsheet.xls By: Wargamer777
Merc_Spreadsheet.xls (2.42 MB)
Mercenary Unit Spreadsheet to help you keep track of your Merc Forces.
Nov 25, 2006

Thumbs Up 11

BattleTech:: Mechs.zip By: unixrevolution
Mechs.zip (291 KB)
All Mechs, 3025-3060 plus Sourcebooks for Battlemech Designer.
Feb 10, 2006

Thumbs Up 14

BattleTech:: BMD9_71.zip By: unixrevolution
BMD9_71.zip (1.01 MB)
Battlemech Designer program for Windows. Allows you to print record sheets and design custom mechs.
Feb 10, 2006

Thumbs Up 19

BattleTech:: buildings.zip By: Firepigeon
buildings.zip (8.68 MB)
Buildings to print and use on the mapsheet
Oct 20, 2005

Thumbs Up 2

BattleTech:: bcalc3055_full.zip By: Firepigeon
bcalc3055_full.zip (1.95 MB)
BattleCalc3055
Oct 20, 2005

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