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Neuroshima Hex! 3.0:: Neuroshima Hex 3.0 Army draw Cards By: mauigreen
Neuroshima Hex 3.0 Army Cards v1.6.pdf (3.25 MB)
Updated to v1.6 which now includes the Troglodytes Army.

From gallery of mauigreen
Oct 7, 2020
Neuroshima Hex 3.0 Army Cards v1.5.pdf (2.36 MB)
Updated to v1.5 which now includes the Sand Runners Army.

From gallery of mauigreen
Nov 8, 2019
Neuroshima Hex 3.0 Army Cards v1.4.pdf (2.72 MB)
Updated to v1.4 which now includes the Iron Gang Army.

From gallery of mauigreen
Nov 27, 2017
Neuroshima Hex 3.0 Army Cards v1.3.pdf (3.08 MB)
Updated to v1.3 which now includes the Death Breath Army.

From gallery of mauigreen
Nov 4, 2016
Neuroshima Hex 3.0 Army Cards v1.21.pdf (2.88 MB)
Updated to v1.21 which now includes Mephisto 3.0 & The Dancer 3.0

From gallery of mauigreen


v1.2 had one of the backs aligned incorrectly
Aug 27, 2016
Neuroshima Hex 2.0 Army Cards.pdf (5.46 MB)
Army cards for The Dancer 2.0 & Mephisto 2.0. I'll update when the 3.0 armies are released

From gallery of mauigreen
Apr 18, 2016
Neuroshima Hex 3.0 Army Cards v1.1.pdf (5.43 MB)
Added a draw card for Steel Police 3.0

From gallery of mauigreen
Sep 18, 2015
Neuroshima Hex 3.0 Army Cards.pdf (2.71 MB)
Use this card deck to draw your armies randomly each game. Based on the 3.0 artwork. I will update as new 3.0 armies are released.

From gallery of mauigreen


From gallery of mauigreen
From gallery of mauigreen
From gallery of mauigreen
Aug 17, 2015

Thumbs Up 2

Neuroshima Hex! 3.0:: Fan Army: Steel York By: elgabster
Steel_york_v3.0.pdf (18.65 MB)
Theme: New York didn’t collapse. Destroyed by atomic bombs, transformed into a fortress among the ruins, it still fights in the defense of the ideals of Free America.

The city itself has become a fortified police state and filled with order fanatics, claded in the pre-war, experimental power armor, and armed to the teeth. Chemicals applied by the armor and cybernetic enhancements increase the organism’s abilities at the expense of the psyche – Steel York officers will automatically respond to anything the program identifies as threat or crime. They'll pacify anything with a roar of explosions and gunfire.

Background: "New York", "Steel Police" and "Sharrash" are armies that each has cool units and abilities. But sadly I don't like them enough to want to play them or against them. So I decided to take the coolest thing of each army and combine them into a new Fan army. I'm not saying this is better than any of those armies, this is just different way to play them. The plan was to keep it to myself but maybe someone else out there would enjoy it. There will not be a 2.5 version sorry.
Aug 31, 2020

Thumbs Up 2

Neuroshima Hex! 3.0:: Far Army (Version 0.2) By: Ben5kywalker
Neuroshima Hex fan army (Prototype 0.2).zip (9.96 MB)
I have decided to revamp my army.
I'm sorry for doing changes without doing testing myself, but due to personal reasons I'm currently planning for oversea studies / working holiday so until I'm settled I won't be able to purchase NHex armies for testing.

So after receiving feedback and suggestions, I did some buff and nerf and changes to make it more balanced.
Here's the changes:
1. "Chain Unit" will be renamed as "Judgement". Initiative nerfed to 1. Replaced Reflection with Armor and Strength 2 Melee. Chain ability removed.
2. "Triplet" has one net added. Removed Grouping ability.
3. "Pallbearer" will only force discard one enemy per battle instead of all enemies killed.
4. "Boost" and Battle tile are now fused into "Boosted Blitz", which act like a Battle Instant tile. Consumable buff marker is added and every battle, player will pick one and only one to be used per battle and discarded after battle.
5. "Smoke Destroyer" has ability changed to Ambush. The original one is actually quite similar to Ambush so yeah.
6. All "Undead" Modules will now have effect to connected enemies just like HQ instead of giving buffs (buff are now given by "Boosted Blitz"), has all 6 connection sides and total number is reduced to 3
7. "Exile Portal" will now only discard up to 6 Mephisto modules/Implants for balancing purpose.

Now I hope this army is balanced and fun to play with & against.
Feedback appreciated.
Aug 22, 2020

Thumbs Up 11

Neuroshima Hex! 3.0:: Custom NH playmat design By: elgabster
051_Large_Gaming_Template_July_2018.jpg (2.20 MB)
Board Game: Neuroshima Hex! 3.0


Sized for inked gamings "Custom Large Gaming Mousepads (13" x 11") - Large Gaming Mousepad".
Jul 18, 2020

Thumbs Up 5

Neuroshima Hex! 3.0:: Deepwater – playtested army with unique mechanics and custom drawn artwork! By: Languste
Deepwater.pdf (448 KB)
This is my first custom army for Neuroshima Hex. The artwork for all units has been drawn by me by hand for this project.
Deepwater implements a very unique "flood" feature, that only allows your units that are connected to the HQ (either directly or via friendly units) to attack. It is somewhat similar to the Neojungle motherland mechanic, but goes a lot further. Playing this army requires adopting strategies and planning in advance more than playing other factions does, mainly because of the new "smart castling" ability. Also the enemy has to change tactics against you, as they actively have to seperate your units from the HQ to stand a chance against your powerful units. And then there are even some units that have the "friendly fire" mechanic...

If you try out the army, please let me know how it went via geekmail :) I would really appreciate it. Have fun!


Below you find a list of all 35 tiles in this army, plus a description of all new custom mechanics that I incorporated.

Units:
1 HQ
1 Seaweed
1 Angler
1 Sea Turtle
2 Shoal
1 Giant Lobster
1 Urchin
2 Hammerhead
1 Piranhas
2 Electric Eel
1 Goblin Shark
1 Harpoon
1 Fishing Net
Modules:
2 High Tide
2 Medic
1 Dangerous Scout
1 Dangerous Mother
1 Dangerous Saboteur
1 Officer
Foundation Tiles:
1 Deep Sea
Instant Actions:
1 Move
1 Push Back
2 Castling
4 Battle
2 Grenade


HQ:
Flood: The HQ provides a flood that these sea creatures need to fight. All friendly tiles that are not connected to the HQ either directly or via friendly tiles are disabled and act as if netted.
Special: Smart Castling: Once per turn before your turn begins, any adjacent unit may switch places with any unit adjacent to that unit, excluding the friendly HQ itself (without changing facing). At least one unit involved has to be friendly. If the HQ is netted, Smart Castling can still be performed, but at the cost of 1 Toughness point of the HQ.

High Tide: (the module without connectors that has the eight little wave symbols in its middle)
Special: Indestructable, if its destruction left a unit that is currently connected to the flood unconnected after the respective innitiative phase.

Deep Sea: (the foundation tile)
Can be used to extend the flood.

Seaweed: (the unit with nothing but a red hexagon symbol on it)
It has the same effect as the "Executioner" from "Steel Police": When placing Seaweed on the board, you may pay 1 toughness point of your HQ to remove an enemy tile from the board and put Seaweed in its place.

Piranhas, Fishing Net, Dangerous Scout, Dangerous Mother, Dangerous Saboteur:
The red exclamation mark symbol is called "friendly fire". Unlike regular units, they not only affect either you, or your opponents – but both! As such, the Piranhas deal damage to your own units, while a Dangerous Mother might backfire and give your enemy's units and extra action.


Annotation: Note that "unit" refers to both units in the sense of soldiers, and modules.
Apr 16, 2020

Thumbs Up 18

Neuroshima Hex! 3.0:: Neuroshima Hex 3.0 Faction Reference By: PubMeeple
Reference-NH3.pdf (6.41 MB)
Version 1.1

Sand Runners faction added.
Nov 20, 2019
Reference-NH3.pdf (3.83 MB)
We are happy to present to you a faction reference for Neuroshima Hex 3.0 to make it easier to choose and play each unique faction without diving into the details. The stat bar is based on a calculation of quantity vs. a normalized distribution of all factions.

We view these references as works in progress. There is always room for improvement so feel free to comment with your input. You will help make this the best resource it can be.
Sep 30, 2019

Thumbs Up 5

Neuroshima Hex! 3.0:: Neuroshima Hex 2.0 Playmat By: Howlsthunder
neuroshima-hex-board.pdf (11.07 MB)
A custom 16" x 10" playmat design (plus .25" bleed) for Neuroshima Hex, pre version 3.0. This file works with InkedGaming "Little Playmat" custom mat size.

From gallery of Howlsthunder

I bought my copy of Neuroshima Hex 2.0 used and the board that came with it was warped. It's still useable but annoying so I designed this play mat to replace it. Kinda based on the vibe of 3.0's board but with the hexes at the smaller dimension for the older versions of the game.
Apr 24, 2019

Thumbs Up 7

Neuroshima Hex! 3.0:: Neuroshima Hex Army Rulebook Creation Kit 3.0 By: Naxilos
README.txt (1 KB)
README
Apr 15, 2019
Neuroshima Hex Army Rulebook Creation Kit 3.0 part2.zip (12.32 MB)
part 2
Apr 15, 2019
Neuroshima Hex Army Rulebook Creation Kit 3.0 part1.zip (10.77 MB)
Kit to create fan armies rulebooks for Neuroshima Hex 3.0
Part 1/2
Apr 15, 2019

Thumbs Up 5

Neuroshima Hex! 3.0:: Neuroshima Hex 3.0 Quick Reference By: fireflylost
Neuroshima Hex 3.0 Quick Reference.pdf (213 KB)
I was tired of waiting for a proper 3.0 quick reference to appear, so I decided to make one.

Any feedback or criticism welcome! Hopefully someone finds this useful even though it is several years too late!
Jan 21, 2019

Thumbs Up 4

Neuroshima Hex! 3.0:: Greek Reference Sheet By: Peopepeo13
Μετάφραση v1.pdf (3.28 MB)
Μια μετάφραση για τα πλακίδια των 4 βασικών στρατών και της επέκτασης dancer.

Να περνάτε όλοι καλά!
Dec 8, 2018

Thumbs Up 1

Neuroshima Hex! 3.0:: Nerushima - wersja z rycerzami (Medieval version) By: ciemus
Nauroshima medieval.zip (6.24 MB)
Chciałem zagrać z moimi dziećmi, ale obrazki w grze są dla nich zbyt groźne. Zrobiłem wersję ze średniowiecznymi rycerzami. Żadnych zasad nie zmieniłem.

English: I change fearsome pictures to medieval army. It looks better for my small children.
Sorry, only Polish instructions, but no rules were changed. You can guess units original names.
Jul 18, 2018

Thumbs Up 8

Neuroshima Hex! 3.0:: Fan army: The Nameless By: elgabster
The_Nameless_V2.5.pdf (11.09 MB)
A sneaky and well-rounded fan army. Reference card & 2,5 version of the army.
Jun 21, 2018
The_Nameless_V3.0.pdf (13.64 MB)
A sneaky and well-rounded fan army. Reference card & 3,0 version of the army.
Jun 21, 2018

Thumbs Up 16

Neuroshima Hex! 3.0:: Neuroshima Hex Tuckboxes By: Maxxh77
Exp-DoomsdayMachine.jpg (8.75 MB)
DoomsdayMachine
Feb 20, 2018
Aid-Promo.jpg (8.27 MB)
Promo tiles
Jan 19, 2018
Exp-IronGang.jpg (8.95 MB)
Iron Gang
Jan 19, 2018
EXP-Sharrash.jpg (9.64 MB)
Sharrash
Jan 19, 2018
Exp-Neojungle.jpg (10.22 MB)
NeoJungle (thanks to AzimutTheUt)
Nov 22, 2017
ExpansionTuckbox-3.pdf (13.09 MB)
Tuckboxes for the Expansion army:
Steel Police
Uranopolis
Vegas
Oct 30, 2017
ExpansionTuckbox-2.pdf (12.39 MB)
Tuckboxes for the Expansion army:
Mississippi
New York
Smart
Oct 30, 2017
ExpansionTuckbox-1.pdf (13.47 MB)
Tuckboxes for the Expansion army:
Dancers
Death Breath
Mephisto
Oct 30, 2017
AidTuckbox.pdf (6.85 MB)
Aid Tuckboxes for wounds and nets
Oct 27, 2017
CoreTuckbox.pdf (17.52 MB)
Tuckboxes for the Core army
Oct 27, 2017

Thumbs Up 8

Neuroshima Hex! 3.0:: New Faction: Johnstown (Neuroshima Hex! 3.0) By: FirstAidKite
Neuroshima_Hex_Tile_Sheet_and_Reference_v3.pdf (3.32 MB)
This update follows the suggestions of forums user allstar64. Thanks to his suggestions, I've decided to make the following changes.

- Bikers no longer have the net ability
- Bikers have an initiative of 2 instead of 3
- Bikers now have 2 melee attacks to make up for removing the net
- When the player uses Johnstown's pressure water attacks, they are allowed to choose where the enemy unit is pushed to
- Units with Armor can be pushed back by water attacks now (but still do not take damage from them)
- Water Bomb has been changed so that the terrain tile only debuffs enemy units instead of both enemy and allied units.

So those are the changes and I hope this army is a little less overpowered now that I've nerfed the bikers. I'm going to be doing some experimentation from here with where to take the army (you can see the discussion thread for details) so for now, here's the updated pdf containing the updated reference card and tile sheets.
Aug 3, 2017
Neuroshima_Hex_Tile_Sheet_and_Reference_v2.pdf (3.33 MB)
Updated version of the pdf for the Johnstown army.

Discussion thread: https://boardgamegeek.com/article/26506645
Jul 30, 2017

Thumbs Up 3

Neuroshima Hex! 3.0:: HeXoes3: Heroes3 in NeuroshimaHex! By: Thorag
hexoes.rar (9.78 MB)
Borgo, NY, Outpost, Vegas, Hegemony.
Made for my sons. They love it.
Have fun.
Jul 31, 2017

Thumbs Up 8

Neuroshima Hex! 3.0:: Neuroshima Board and Track By: CrickRock
NeurohimaHex2p.pdf (11.54 MB)
I wanted to make the game more portable for trips, and the only issue was the huge board, so I made this.

It's real sized, and with the original art (from a photo I took of my board), but I made it printer friendly.

There's a black and white and a sepia toned option in the file.

It has the damage track on the sides like the cardboard, and the provided chips fit in the spaces.

Language independent, printer friendly and A4 international paper sized.
No resizing needed.
Jul 4, 2017

Thumbs Up 9

Neuroshima Hex! 3.0:: FanArmy: The Tribe By: elgabster
The_Tribe_v2.5.pdf (12.53 MB)
From gallery of elgabster

A fast but fragile fan army, that relies on sneaky tactics and heavy range damage at initiative 0. Reference card & 2,5 version of the army.
Apr 4, 2017
The_Tribe_v3.0.pdf (16.65 MB)
From gallery of elgabster

A fast but fragile fan army, that relies on sneaky tactics and heavy range damage at initiative 0. Reference card & 3,0 version of the army.
Apr 4, 2017

Thumbs Up 4

Neuroshima Hex! 3.0:: FanArmy: Bayou Boyz By: elgabster
Bayou_Boyz_v2.5.pdf (13.30 MB)
From gallery of elgabster

A weaker but a customizable army.
Reference card + 2,5 version of the army.
Mar 24, 2017
Bayou_Boyz_v3.0.pdf (17.00 MB)
From gallery of elgabster

A weaker but a customizable army.
Reference card + 3,0 version of the army.
Mar 23, 2017

Thumbs Up 15

Neuroshima Hex! 3.0:: 3.0 Version Tuckboxes! By: Seoulmunch
Base Game Z-Man.pdf (2.09 MB)
Updated version of my Z-Man edition 3.0 Tuckboxes.

I can upload the other armies of the same style, but I'll need to re-size them if they're the 3.0 or 2.5 versions.
Nov 22, 2016
neuroshimatuck_3.pdf (2.77 MB)
Tuckboxes I designed for the Z-Man edition of Neuroshima Hex! 3.0.

The blank design was kindly given to me by Midaga. So if you've cut out any of his, these are exactly the same.

Any feedback is greatly appreciated.
Oct 6, 2013

Thumbs Up 2

Neuroshima Hex! 3.0:: Guild of the Gladiators v2.0 remake By: MasterTouan
Guild of Gladiators v2.0 - by MasterTouan.pdf (3.04 MB)
A v2.0 remake of the Guild of the Gladiators fan army by Mateusz „JAskier” Pitulski, made with eHeck 1.3.
A group of tough melee fighters, with an HQ acting as a medic.
Read and discuss about the army here:
https://boardgamegeek.com/thread/1540200/remake-v20-guild-gl...
Sep 1, 2016

Thumbs Up 4

Neuroshima Hex! 3.0:: Hell Angels v2.0 remake By: MasterTouan
Hell Angels v2.0 - by MasterTouan.pdf (2.96 MB)
A v2.0 remake of the Hell Angels fan army by Korneliusz "Kori" Ligenza, made with eHeck 1.3.
A gang of bikers with an excellent mobility (8 movement tiles!).
Read and discuss about the army here:
https://boardgamegeek.com/article/23574693
Aug 30, 2016

Thumbs Up 5

Neuroshima Hex! 3.0:: [Fan Army] MIT By: LienRag99
MIT_1.0_by_LR99.pdf (4.53 MB)
From gallery of LienRag99
A very strategic army with only 5 damage-dealing units, powerful but slow and weak. They are helped by a dozen of supporting units, quite useful, but not damage-dealing.
Mar 13, 2016

Thumbs Up 8

Neuroshima Hex! 3.0:: [Fan Army] Ice Warriors By: LienRag99
IceWarriors_1.0_by_LR99.pdf (4.39 MB)
From gallery of LienRag99
An army of armored Yetis who have freezing weapons! Freezing attacks do not inflict damages but Freeze units (they are flipped-back). Frozen units can be destroyed by enemy attacks, or unfrozen by allied attacks (see example on ref.card back).
Feb 26, 2016

Thumbs Up 5

Neuroshima Hex! 3.0:: Super Mutant Killer Bunnies By: MasterTouan
Bunnies.pdf (191 KB)
Re-upload of the Bunnies army by RustanR.

PDF file for the tiles only, see the following topic for the rules:
https://boardgamegeek.com/thread/428784
Feb 1, 2016

Thumbs Up 17

Neuroshima Hex! 3.0:: 3.0 Army Creation Kit By: elgabster
3.0 kit.psd (4.84 MB)
A .psd file for everyone creator that want to make a army for the current version. A good tool to get you started but will not contain all the abilities and icon from the game.
Jan 30, 2016

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