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Board Game: Lords of Waterdeep » Forums » Variants

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Subject Replies Last Post
0 Feedback Needed: Changing how first player marker works
by PerfectFaro Fri Apr 21, 2017 9:18 pm
7
0 Looking for 2 v 2 team variant
by Vodkaman Mon Sep 5, 2016 12:54 pm
7
10 Simple No-Lord Plot Quest Variant
by ReqMan Tue Jan 22, 2013 1:10 am
14
5 Half-baked idea: Replace Lords with End-Game Quests
by jepmn Sat Mar 25, 2017 3:28 am
10
1 Fan Expansion
by Senno Fri Oct 2, 2015 11:42 am
8
2 Faction Powers Post?
by hippibashr Mon Feb 13, 2017 4:57 pm
9
10 Draft Starting Quests
by mekane Thu Apr 19, 2012 2:17 pm
15
0 Sabotage variant (new rule/mechanic)
by Senno Sat Sep 19, 2015 7:02 am
5
32 Simple solo variant
by Ikim Mon Apr 29, 2013 2:26 pm [Page 1,2,3]
55
1 Negotiation and Trade Between Rounds
by Charlemax Thu Sep 29, 2016 6:45 am
9
0 Most Accepted Faction Special Ability Variant?
by Wolfpack48 Mon Nov 7, 2016 2:38 pm
0
16 EXTREMELY easy variant for starting organization benefits
by Myoman Wed Apr 4, 2012 8:26 pm [Page 1,2]
36
0 Variant idea to make Quests more interesting
by Clayton7 Sat Jun 25, 2016 8:37 pm
3
6 star Wars re-theme
by leboy001 Mon Nov 16, 2015 6:51 pm
19
0 7 or 8 player variants?
by Panzerbjrn Thu Jan 7, 2016 12:06 pm
17
2 Urgency of quests
by darune Wed Mar 6, 2013 3:05 pm
10
0 7 new Lords I came up with
by kroen Sun May 31, 2015 1:12 pm
10
0 Multiple quests per round
by LunarSoundDesign Fri May 24, 2013 5:48 pm
9
1 Variant to balance starting player advantage
by anient Thu Jul 18, 2013 3:10 pm
5
2 Playing with more agents (with no agent left unplaced)
by kroen Tue Jun 16, 2015 1:59 pm
1
27 Minor but helpful rule tweak! Use crescent coin as 4 coin value instead of 5
by fvincent Wed Jul 11, 2012 1:06 pm
11
0 A couple of custom buildings
by grantgravity Thu Nov 19, 2015 8:37 pm
9
9 Mandatory Quest Variant
by chris1nd Fri Dec 14, 2012 1:36 am
12
1 Casino
by schyllic Sun Oct 11, 2015 7:27 am
4
5 Simple idea for an expansion to introduce new adventurers without upsetting the balance
by kroen Fri May 29, 2015 11:48 am
8
0 5 new buildings I came up with (rendered! ...sorta)
by kroen Mon Jun 1, 2015 1:42 pm
5
1 Idea for part of an expansion
by kroen Thu Jun 4, 2015 11:36 am
4
12 Special Abilities for the Factions
by kroen Sun May 17, 2015 12:26 pm
1
0 Custom Lords to go with the April fools Lords
by Jfbgg Thu Apr 4, 2013 9:23 am
5
7 No mandatory quests variant for a friendlier game
by quinnox Thu Apr 5, 2012 4:33 am [Page 1,2,3,4]
83
0 Mandatory Quest Board (variant)
by neflight86 Wed Apr 15, 2015 12:37 am
6
0 Two players game - eliminating most "useless" intrigue cards
by Mithrandir82 Sun Apr 12, 2015 8:19 am
5
0 Variant wishlist - Overarching plots
by jepmn Mon Feb 23, 2015 4:38 am
1
35 Lords of Waterdeep: Enhanced Start
by FoxmanFX Thu Jul 5, 2012 4:44 pm
13
12 New PnP Lord Cards
by ReqMan Sun Feb 3, 2013 9:17 am
13
0 Team quest
by Davestar2 Sun Feb 2, 2014 12:33 am
5
0 Ever start with extra buildings in play?
by achasteen Sun Dec 28, 2014 4:52 pm
6
0 Mandatory Quest
by schnel Mon Jun 23, 2014 5:25 am
5
3 Peaky Blinders re-theme
by thewalrusyvr Tue Nov 25, 2014 6:08 pm
5
5 "Dream" Expansion
by 2amp Sun Jan 11, 2015 7:41 am
5
0 Variant: special action for each faction?
by Whymme Sun Nov 2, 2014 8:56 pm
6
5 Lords of Waterdeep: New Adventurer Type. BARD.
by atraangelis Thu Mar 29, 2012 2:11 pm
11
2 Swashbucklers and Thieves
by Webcudgel Wed Aug 20, 2014 2:22 pm
1
2 Fan Expansion- Events deck
by old_school_overlord Wed Feb 26, 2014 1:39 pm
9
1 house ruling the yawning portal
by hammerspace Sat Nov 29, 2014 7:27 am
2
21 Adding a storytelling element to quest completion
by erikstanfill Fri Jul 20, 2012 6:35 pm
6
0 Any thoughts on a "paying rent" to building owner variant?
by Lohot Thu Sep 11, 2014 7:26 pm
6
2 The Variant Review's 2-Player LoW Variant
by skyzero Thu May 10, 2012 10:57 pm
18
2 Multi-class cubes
by CptBlood Wed Aug 20, 2014 11:21 am
4
6 In Appreciation of the cubes
by PraetorianXVIII Sat Aug 25, 2012 2:25 pm
21

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