Board Game: Space Cadets » Forums » Rules

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Subject Replies Last Post
2 Sensor lock on something in a different sector
by primtim34 Sat Jan 19, 2013 4:57 pm
23
0 What's the easiest way to learn this game?
by brandonfoxx83 Tue Jul 25, 2017 4:18 pm
3
0 Tractor Beam - Zero Range, Zero Speed
by tjottawa Wed May 25, 2016 2:23 pm
3
2 Did We Win?
by Legendary Tue Apr 19, 2016 4:20 pm
2
0 Advanced rules for Damage Control
by mikec Sun Apr 17, 2016 11:58 pm
2
2 Mid turn 'discussions'
by Cinnibar Sun Jul 26, 2015 7:51 am
3
2 Drawing/Placing Random Map Tiles
by Euckeric Mon Feb 18, 2013 8:26 pm
4
2 Best way to randomize the map tiles?
by Zeede Fri Dec 7, 2012 6:56 am
5
2 Can enemies lock onto the player ship after being revealed by a sector scan?
by nooa42 Tue Jan 15, 2013 2:18 pm
3
2 Enemy movement and unexplored sectors
by GrimFeast Sun Aug 3, 2014 1:33 am
2
0 Space Cadets question about Nemesis
by jaxsteph Sat Jan 10, 2015 3:02 pm
3
1 How does Core Breach repair work with fewer players?
by fredd13 Fri Jan 9, 2015 6:53 pm
5
1 What is a 'Random Shield'?
by RMGreen Tue Dec 25, 2012 8:38 pm
5
1 Changing parity of dice due to Flux cards
by IsaacTheGray Mon Oct 6, 2014 12:55 am
1
0 Damage from failing to get Jump card
by Pilzeman Sat Sep 28, 2013 1:16 pm
10
0 A few questions concerning the Promo cards
by GrimFeast Thu Aug 14, 2014 8:53 pm
1
1 Flying off map and shield damage
by matbathome Tue Apr 9, 2013 4:30 pm
5
1 Giving energy back to engineering
by Anarchosyn Sat Apr 5, 2014 7:03 pm
2
1 Can the player ship and an enemy ship be in the same square?
by Valgosh Fri Jan 3, 2014 9:17 pm
7
2 each turn?!
by backspace8908 Sun Apr 6, 2014 4:24 pm
4
1 Enemy movement example from the rules inquiry.
by Anarchosyn Sat Apr 5, 2014 8:23 am
2
1 Multiple Tractor Targets ?
by jaffak78 Mon Feb 24, 2014 2:42 pm
1
1 Jump Drive mid-game rolls - as many as you like?
by drozzy Fri Feb 14, 2014 6:33 pm
2
4 Nitpicky rules questions for all stations
by BrattyCardia Wed Mar 20, 2013 7:08 pm
4
1 Special Maneuver Cards
by Valgosh Sat Jan 11, 2014 6:26 pm
3
2 Enemy Fire - Best path?
by Cinnibar Thu Jan 31, 2013 8:13 am
13
2 Jump attempts without energy
by Sheerignorance Tue Nov 12, 2013 12:16 am
2
2 Can the Sensors Officer just spam out sensor target cards and hoard in points, to spend as he like?
by plolock Wed Sep 4, 2013 12:38 pm
9
2 Weapons and Sensors Question
by DiggityDog Tue Sep 10, 2013 1:23 pm
2
1 Tractor Beam Question
by astuart730 Mon Dec 3, 2012 9:22 pm
7
1 Can a failed superlock become a lock?
by Sheerignorance Sun Sep 1, 2013 8:28 pm
6
2 Engineering - energy token placement?
by spook13 Sun Apr 7, 2013 8:06 am
7
1 Switching Roles with an injured Captain, re: Experimental Equipment
by xitoliv Fri Jul 5, 2013 10:52 pm
2
1 Shields same color question
by Braz Fri May 3, 2013 9:43 am
3
1 Cloak and Nemesis
by leandrosz Fri Apr 12, 2013 5:10 am
4
1 Stations resolution - what comes first?
by Voley Sat Mar 16, 2013 9:04 pm
19
4 Nemesis appearance timing
by tofof Wed Apr 3, 2013 3:53 am
6
3 Taking Damage before Repair Phase
by majicbaby Sat Mar 23, 2013 5:18 pm
1
1 First time player, question about torpedo movement
by Izekeal Mon Mar 18, 2013 12:54 pm
3
1 Rule regarding Damage Cards
by Rothkin Wed Feb 6, 2013 2:55 am
12
2 Yet another first play-through question post!
by EvL_Gamer Mon Feb 11, 2013 4:17 pm
3
1 Two Sensor Questions
by jettpanda Thu Feb 7, 2013 2:46 am
3
2 3/4-Player core beach
by bagrar Sun Mar 3, 2013 7:30 pm
4
1 Start location?
by Ghorro Tue Mar 5, 2013 4:45 am
2
1 Core Breach with 3-4 players
by Alex319 Sun Dec 23, 2012 6:48 am
3
2 Enemy Movement into Asteroids
by LessonIsNeverTry Tue Feb 19, 2013 6:54 pm
1
2 Lock to Superlock on Stealth Osprey
by LessonIsNeverTry Tue Feb 19, 2013 5:57 pm
1
3 If I'm shooting at an enemy but did 0 damage (or missed) will the enemy now automatically have lock on us?
by Trakky Fri Feb 15, 2013 5:43 am
9
2 Engineering, is energy capped at 4 per station before or after distribution?
by Zeede Wed Dec 5, 2012 4:37 pm
11
4 Typos in the Rule Book
by zealotcrazy Fri Jan 11, 2013 1:54 pm
3

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