Board Game: Galaxy Defenders » Forums » Variants
Subject Replies Last Post
9 House Rules for a Gentler, Quicker Invasion (WIP)
by kittenhoarder Mon Apr 21, 2014 8:44 pm
6
0 Adjusting hit points values for faster gameplay
by cheshirekat72a Mon Nov 19, 2018 8:08 pm
4
3 Simple 2-3 agent Galaxy Defenders Variant for scenarios demanding 4+ agents
by Vucora Wed Sep 5, 2018 2:34 am
4
1 Community thoughts on what a bare-bones Random Scenario Generator would look like
by crazybyzantine Mon Jan 29, 2018 1:41 am
3
0 Has anyone tried rebalancing the signal spawns on the base game's event cards?
by GameMasterX0 Thu Jun 30, 2016 6:51 am
0
4 Variant: simplified action point system
by Skaak Wed Oct 8, 2014 7:35 pm
10
5 Rules tweaks: New tactical Action Point System and 4 other changes.
by Archange227 Tue Apr 15, 2014 3:59 pm
2
0 Device - Multi Role Drone
by Droideka_D84 Fri Feb 19, 2016 6:34 pm
0
0 Devices - C-4 & Field Service Kit
by Droideka_D84 Sun Feb 14, 2016 4:14 pm
0
2 2 Weapons, 1 Device
by Droideka_D84 Mon Feb 8, 2016 4:40 pm
0
0 New Action Ideas
by brackenr0211 Mon Feb 1, 2016 3:23 am
1
3 Using Evade checks to avoid Friendly Fire? Sounds good?
by Bowmangr Thu Jul 23, 2015 7:41 am
7
0 Ideas for blank skill, device zand psychic power
by Archange227 Sun Jul 26, 2015 6:58 pm
1
4 Variant: shared experience
by Skaak Sat Jun 13, 2015 5:33 am
1
2 Mixing with Gears of war
by Noitamies Fri May 1, 2015 9:27 am
1
5 Updated "Action Point System" with some additional tweaks. After 1 year.
by Archange227 Sun Apr 19, 2015 1:33 pm
1
2 Enter the Chryssalid
by AdeptusAce Wed Jan 21, 2015 3:23 pm
6
12 Map Editor and DPS released
by Simone Romano Wed Mar 5, 2014 3:09 pm
3
19 New Optional Rule: HIGH IMPACT [Default=OFF]
by Simone Romano Fri Apr 25, 2014 6:56 pm
6
8 Galaxy Defenders: Alien Mind competitive variant from the designers
by W Eric Martin Sun Nov 3, 2013 5:08 pm
2
1 Variant: Random Devices 'Loot'
by dhaeman Thu Dec 11, 2014 5:41 pm
0
1 Custom skills, device, etc.
by tosx Tue Oct 14, 2014 9:43 pm
2
3 Variant: Rolling no defense dice for the aliens
by Grimflayer Wed Oct 8, 2014 12:15 pm
7
0 Army of One: Solo (1 agent) tips and small handicap.
by HillKing Wed Jul 16, 2014 10:06 pm
5
5 SMART Mission 6 available
by Simone Romano Tue May 20, 2014 7:02 am
8
6 Storming the Black Lodge (Mission Editor test)
by kittenhoarder Fri Jun 13, 2014 5:25 am
16
0 New rule variant idea.
by TheBlackStones Sun May 11, 2014 7:16 pm
0
6 Weak points in the game; ways to fix them? Things I'm missing? Brainstorming thread.
by StormKnight Tue Apr 15, 2014 10:32 pm
20
13 AGENTS... Post your wishes and ideas here!
by Simone Romano Mon Mar 17, 2014 12:39 am [Page 1,2,3]
54
0 Reinforcements
by BGFreakDag2PT Mon Apr 7, 2014 10:30 pm
18
8 house rules for enemy activations, resolving ambiguities
by kittenhoarder Sun Mar 2, 2014 11:44 pm
7
1 Xeno-Hunter as infiltrator
by JoeyTheMadScientist Thu Mar 27, 2014 4:10 pm
16
13 Survival Program 2 released...
by Simone Romano Thu Apr 3, 2014 4:42 am
3
0 Tracking spreadsheet
by Hero_guy Thu Apr 3, 2014 5:50 pm
1
0 1 Defense Die per Hit Die variant...
by N/A Tue Apr 1, 2014 7:19 pm
7
1 Evac Varient
by Purple Paladin Mon Mar 31, 2014 12:26 am
0
0 Generating characters...
by N/A Wed Mar 26, 2014 8:12 pm
2
0 Blank Device & Skill - Have you created anything?
by JoeyTheMadScientist Thu Mar 27, 2014 4:36 pm
3
0 Custom Turn Order
by Purple Paladin Sat Mar 22, 2014 1:35 am
11
0 GD leveling as a group, not individual
by warpi9 Mon Mar 3, 2014 1:16 pm
6
2 Defenders Point Systems [DPS]
by Simone Romano Fri Feb 28, 2014 9:32 am
0
3 Suggestions for optional and/or house rules
by Reds Baron Tue May 21, 2013 8:53 am
23
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