 |
Subject |
Replies |
Last Post |
2
|
Long rambling of issues in my latest prototype, and what I've learned from it
|
3 |
|
3
|
Dice subtraction mechanic for combat.
by NHawk
Wed Feb 24, 2021 6:54 am
|
22 |
|
1
|
Trust in simultaneous phases
by ddrous
Sun Feb 21, 2021 8:15 am
[Page 1,2]
|
47 |
|
8
|
Musing out loud: At what point does a game of luck become a game of skill?
|
74 |
|
9
|
How to get your game on Target shelves in 6 "Easy" Steps
|
8 |
|
0
|
Card Negation Effects in TCGs: Positive or Negative Experience?
by EricSC
Wed Feb 24, 2021 10:01 pm
|
13 |
|
1
|
Strategic or Tactical?
|
14 |
|
0
|
If I roll a D6 multiple times, does my chance of getting x number increases with each new roll?
|
22 |
|
75
|
A Mathematical Quirk of Hit Points
|
69 |
|
0
|
20min games- first impressions?
|
16 |
|
3
|
I need help with mottos
|
10 |
|
0
|
Build your own adventure games
|
6 |
|
0
|
Why do most war/battle games with conditions just have negative conditions?
|
20 |
|
0
|
Character Upgrades
by apokai
Mon Feb 15, 2021 8:38 pm
|
3 |
|
0
|
Dice mechanics and fairness
|
73 |
|
0
|
Wargame combat
|
13 |
|
3
|
The MOSCoW priorities model
|
0 |
|
0
|
InDesign and Photoshop Atls?
|
10 |
|
0
|
Why Social Games are so brilliant
|
11 |
|
0
|
Your BEST Player Vs the Game or AI, Player vs Monsters PVE?
|
13 |
|
0
|
Need feedback for iconography for card costs
|
18 |
|
6
|
Wrong mechanics! (or "What game mechanics do you personally not enjoy")
|
111 |
|
29
|
What makes a game fun?
|
63 |
|
2
|
An article about hobby vs professional designers
|
10 |
|
1
|
The name is the game
|
41 |
|
1
|
Sharing My Hex Grid "Line of Sight" Using Projectile Movement
|
24 |
|
5
|
Are there overlapping principles across math, game design, and storytelling?
|
19 |
|
3
|
Combat "Systems" for wargames.
|
11 |
|
0
|
Is it weird for a card game to have players each have two decks?
|
6 |
|
9
|
How to Keep Cooperative Games from Being One Person Games
|
144 |
|
2
|
What HP Game is missing?
|
25 |
|
0
|
What is your top 3 PvP and PvE dice based combat mechanics
by ionas
Sat Jan 9, 2021 1:04 am
|
8 |
|
0
|
Disconnect in deckbuilders
|
40 |
|
0
|
Cooperative Workerplacement Games?
|
9 |
|
6
|
How to make a game immersive
by mimea
Mon Dec 28, 2020 7:26 pm
[Page 1,2]
|
25 |
|
5
|
Explicit Formulas for Dice Probability
|
23 |
|
0
|
Power levels: How much is too much?
|
8 |
|
0
|
PvP worker placement?
|
5 |
|
0
|
“Dice placement” vs. “worker placement with dice” — what would YOU call this?
by Radien
Sun Dec 20, 2020 12:42 am
|
6 |
|
2
|
Building games that work for all types of players.
|
14 |
|
2
|
Advice on card text versus icons
|
17 |
|
2
|
Complexity, Simplicity and Game Depth - The problem of having a cake and...eating it too???
by McNoot
Mon Nov 30, 2020 2:27 pm
|
11 |
|
6
|
How do you know if your game is too complex?
by PKTyson
Sat Jul 30, 2016 8:58 pm
[Page 1,2]
|
28 |
|
0
|
Kinds of fun in solo games
|
14 |
|
1
|
Would removing the 6 Attributes of DnD (5e) do anything?
|
34 |
|
0
|
Jamboard and other low tech digital game and game testing sites
|
1 |
|
0
|
How to neatly design a character sheet where the maximum HP changes as the games goes on?
|
2 |
|
2
|
Is there a list of co-op game mechanics?
|
13 |
|
0
|
Boardgame Idea: 2020 US Election
by culblu
Mon Nov 9, 2020 11:23 pm
[Page 1,2]
|
35 |
|
0
|
How do you copyright?
|
23 |
|