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Subject Replies Last Post
2 Hexagonal Map Variant
by rian222 Sun Aug 14, 2016 8:00 am
7
1 Nuke limitation seems odd - thoughts?
by spacemanc Thu Dec 9, 2010 9:52 pm
10
0 Rebalancing the most disavantaged civilizations
by Aktar Fri Aug 11, 2017 9:46 pm
4
1 Wholesale Variant to simulate the PC versions of Civ
by mcdoffer Mon Nov 28, 2016 8:03 pm
1
5 The Big Fat Civilization Variant
by IirionClaus Fri Feb 24, 2012 11:34 am
8
1 anyone know a simple combat variant which doesn't use the dull minigame mechanic
by chainsaw_ash Tue Nov 8, 2016 10:05 pm
6
0 Hut and village markers / tokens distribution depending on player count
by Fak3 Thu May 4, 2017 7:19 am
0
8 A self-design new expansion (the 3rd expansion)
by pwx1986 Thu Jun 23, 2016 9:06 pm
8
2 Another way to win
by Rpierce1892 Wed Mar 29, 2017 2:52 pm
0
22 Dawn of Civilizations
by Morthai Fri Jun 7, 2013 3:32 am [Page 1,2,3...35,36,37]
923
11 Population & Stability MOD
by felipega Tue Jan 22, 2013 6:11 pm
16
1 Changing the map
by Eddy_ Wed Dec 28, 2016 12:33 pm
4
1 Idea to slow down Coin Vcitory
by ah3Dog Fri Mar 1, 2013 9:45 pm
5
0 Make combat more interesting in base game thought
by hg_enterprises Mon Sep 5, 2016 3:31 pm
4
0 More Civs
by M7N6L Thu Sep 1, 2016 6:32 pm
0
0 Revamping Combat using miniatures
by mcdoffer Tue Jul 26, 2016 2:53 pm
3
0 Suggested Variants for Balancing
by pwx1986 Fri Jul 1, 2016 12:46 am
3
1 Balancing the initial combat card draw in an interesting way
by glaucobacchi Thu Jun 2, 2016 9:33 am
4
5 Has anyone tried making scenarios for this game?
by DanMuchacho Sun Mar 27, 2016 9:20 pm
4
0 Are there any good 2 hour variant rules? Or under two hours?
by NowOrNever88 Sun Apr 10, 2016 4:13 pm
2
10 A Fairly Simple Solitaire Variant
by Elad Thu Jan 6, 2011 2:14 am
8
1 Razing bonus instead of battle bonus + free building
by Osuniev Fri Jan 8, 2016 12:44 pm
0
0 streamlined combat variant?
by robochase6000 Mon Dec 21, 2015 7:59 pm
2
2 Suburbs: Bigger Cities Are Better Cities
by Scud-O Sat Dec 12, 2015 3:26 pm
3
1 What If.. ? (water tiles/exploration)
by mvl4d Sat Apr 18, 2015 12:04 pm
5
2 Less rules more fun basic game variant
by elotar Wed Jan 14, 2015 2:52 pm
15
6 Solitaire Variant: Raiders and Conquerors
by Argothair Sun Oct 11, 2015 11:48 pm
0
0 Tuned biology
by CJWF Wed May 8, 2013 11:42 am
3
1 (Poll) Combat Bonus Suggestion/Fixes compilation
by Narnor Sun Jul 19, 2015 12:35 pm
1
0 Military changes
by jhoratio Mon Sep 2, 2013 3:46 am
12
1 Alt 2-player set ups
by Garathon Sat Sep 19, 2015 11:35 am
4
0 Foam Core Compartments
by M7N6L Sat Sep 26, 2015 6:10 am
2
0 Long game variant.
by daviduk2000 Sun Sep 13, 2015 11:23 pm
4
75 Crazy, but working solitaire variant
by fixpix Wed Dec 1, 2010 3:08 am [Page 1,2]
43
1 Grand New World, A possible expansion idea
by Narnor Sat Jul 4, 2015 4:28 pm
2
0 Sid Meier's Civilization Lite: First Preview
by kerred Fri May 29, 2015 3:11 pm
4
0 Barbarians a bigger threat
by WastingAway1 Tue Jun 2, 2015 3:33 am
1
1 No special abilities for Civ's.
by agent_pumpkin Thu Sep 15, 2011 9:50 am
5
2 Civ buff: Mongols, England and India
by blackshoes Sun Apr 26, 2015 7:36 am
5
0 streamlined civ help
by Markw2020 Mon Mar 9, 2015 3:59 am
3
1 Solo variant
by oivind22 Tue Feb 17, 2015 9:48 am
1
0 Placing 2 starred buildings in the same city: why not?
by PauloSantoro Sat Dec 13, 2014 1:36 am
6
3 New 5 Player Set-Up
by shorty66 Wed Jan 28, 2015 3:11 pm
3
1 New Wonder Rule
by phr0ze Tue Jan 20, 2015 5:57 am
3
3 House rule - additional victory condition - build 7 wonders over the game
by eoingibb Mon Apr 9, 2012 2:13 am
17
4 Perks! Build-your-Civ variant
by Play Nicely Tue Dec 23, 2014 2:21 pm
0
1 My first attempt at new Civilizations- what do you think?
by Chtaylor Sun Nov 30, 2014 11:24 pm
1
1 Variant Greek power, less dependent on the number of players.
by Chtaylor Tue Nov 25, 2014 10:13 pm
4
0 Introductory Game for new players: no Culture, Wonders or Great People
by Chtaylor Sat Nov 22, 2014 3:46 pm
0
13 Solo Play: Sid Meier's Civilization: The Board Game
by Thornoo1 Sat Aug 27, 2011 11:40 pm
3

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