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0 Does anyone house-rule Stranded?
by cgrory Sat Jul 22, 2017 2:53 pm
12
8 How to "House Rules" Xia: Legends of a drift system.
by jwhofilm Thu Jun 2, 2016 4:08 am
4
2 Shipyards - each ship only sold at one planet
by bleached_lizard Fri Jul 21, 2017 1:25 pm
17
5 My ship mods
by notnorm Sat Apr 4, 2015 5:07 pm [Page 1,2]
27
3 Formula D Dice for Movement?
by wjraich Wed Jan 6, 2016 5:32 pm
14
0 Face-up missions
by bleached_lizard Thu Jul 20, 2017 8:35 pm
10
1 Alternate trade system
by bleached_lizard Tue Jul 18, 2017 11:09 pm
0
2 Uses for the different goods
by bleached_lizard Tue Jul 18, 2017 4:51 pm
5
0 Reduce downtime action variant.
by Starman54 Wed Jul 12, 2017 9:41 pm
9
0 Fixing the Persistent Memory
by randyd42 Mon May 8, 2017 6:17 pm [Page 1,2]
27
0 Bounty Bonanza variant
by JorduSpeaks Fri Jun 23, 2017 7:01 am
3
1 Orbital Drift variant
by JorduSpeaks Sun Jun 11, 2017 7:41 am
4
0 Suggestions for NPCs for a Theoritical Second Expansion
by ChromiumAgeCollector Mon May 8, 2017 3:16 pm
0
1 Wing Commander re-theme?
by randyd42 Tue May 2, 2017 5:12 pm
8
2 Choose to roll or simply take half the value of the die
by randyd42 Mon May 1, 2017 7:08 pm
4
0 Rules I plan to change or add
by schnel Fri Apr 24, 2015 5:41 am
15
2 Tigris Gate Option
by djbcrawford Wed Apr 26, 2017 3:19 pm
3
2 Two Major Action Limit in 5-player games
by chiefsachem Sun Apr 16, 2017 2:21 pm
6
9 Combat Retooled
by Calinor Thu Feb 26, 2015 8:07 pm
20
1 Basic Outfit Upgrades
by Calinor Sat Jan 17, 2015 8:24 pm
5
0 Simple NPC Variant: NPC Turns
by MarkyX Sun Apr 2, 2017 12:19 am
4
3 Sector MODS, build notes: successes and failures
by CrackTheSky Thu Mar 16, 2017 3:14 am
6
4 2-player Campaign Idea
by Calinor Thu Mar 16, 2017 10:20 pm
4
3 Multiplayer campaign?
by truephoenyx Wed Mar 15, 2017 1:56 pm
7
6 Captains Variant
by krs666 Fri Feb 17, 2017 9:38 am
7
1 Xia: Static Spawn Factory
by Levia Tue Mar 7, 2017 8:03 am
2
3 Titles variant
by Calinor Sat Jun 18, 2016 2:06 am
7
3 Our in-house rules for Xia
by boardgamemonster Fri Aug 5, 2016 1:49 pm
7
4 Economy Board variant(s?)
by Calinor Mon Feb 13, 2017 8:15 pm
14
0 New House Rule: Debt, the Smuggler's Bane
by Matrix4b Thu Jan 12, 2017 3:36 pm
3
2 Our "House Rules" that fixed Xia: Legends of a Drift System
by mwampole Mon May 23, 2016 3:47 pm [Page 1,2]
28
0 Targeting Computer Mod
by randyd42 Thu Jan 5, 2017 4:42 am
3
11 Crossroads style event system for Xia
by deepfreeze Tue Jan 12, 2016 10:19 pm
20
3 Shadowstar Corsair ships: raw material for ambitious ship makers
by 0 hr Tue Jun 14, 2016 8:10 pm
17
3 Xia: legacy?
by Optix47 Wed Sep 7, 2016 10:52 am
20
5 Xia Legacy Wishlist
by thebaker1983 Thu Sep 8, 2016 12:14 pm
3
2 Fixing Merchant Runs
by jbua Sat Oct 1, 2016 7:11 am
5
2 Ringworld
by Matrix4b Fri Sep 9, 2016 9:06 pm
0
3 Shuffling cards instead of gameboard tiles
by Kerake Sat Sep 3, 2016 3:15 am
15
2 Attack of opportunity (aka, attacking out of turn)
by Exalder Tue Aug 30, 2016 5:26 pm
6
4 A simple tested rule change to speed up turns
by Jethrone Mon Nov 30, 2015 4:30 am
11
3 New Cargo thoughts?
by consectari Sat Jul 30, 2016 3:22 am
4
6 Parallel Universe - Would Like Some Ideas
by KingGramJohnson Sat Jun 20, 2015 4:46 pm
6
1 Speedier game play variant.
by Melvin Fenwick Mon Dec 21, 2015 1:04 am
4
0 Metagame discussion: Ship Abilities
by Calinor Fri Jun 17, 2016 2:12 am
2
0 Half Gate Sectors : Enter Only, Exit Only
by GerryRailBaron Wed Jun 8, 2016 6:04 pm
3
7 Ship mods?
by Roycannaday Fri Dec 12, 2014 4:36 pm
21
0 Bounty Rule Varient
by skeletonhat Tue Jun 14, 2016 1:19 pm
14
1 New mission ideas (Framed!)
by JordanBGG Sat Jun 11, 2016 10:37 pm
4
1 Recomendations on making your own ships
by tubulidendtata Wed Jun 8, 2016 1:05 pm
3

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