[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [7]

Thumbs Up Subject Replies Last Post
0 Take 1-10 As Damage Varient; Thoughts?
by JonaBullets Tue Jun 7, 2016 10:07 am
10
0 Best 2 player experience?
by SergiNS Tue May 31, 2016 6:36 pm
9
3 Star Trek Attack Wing - used as Painted Proxies for Variant NPC Ships
by GerryRailBaron Wed May 25, 2016 12:35 am
0
4 House Rules to Fix Trade Route Exploits Without Even Changing Them.
by FlyingDadBomb Sat Oct 31, 2015 11:01 pm
8
1 Crossroad cards
by backspace8908 Fri Apr 29, 2016 5:54 pm
2
1 Painting New Ships from Shapeways
by dbucak Wed May 4, 2016 6:22 pm
1
1 Home rules,,, or game "fixes"
by JustinT1 Fri May 15, 2015 9:36 pm [Page 1,2]
36
7 My Ideas for an Event System
by deepfreeze Mon Jun 17, 2013 2:50 am
21
11 MODS & EXPANSIONS WIKI
by LienRag99 Sun Feb 14, 2016 5:18 pm
2
3 The revolutionary Infinite Improbability Drive
by CptBlood Sat Feb 14, 2015 1:23 am
1
2 Secret Bases Variant (Bases Secretas)
by krs666 Sat Feb 13, 2016 8:21 am
0
0 Cartas de Tripulación (Crew Cards)
by krs666 Tue Feb 9, 2016 8:45 pm
1
7 Events: A Dice Chart.
by sizzletown Wed Jan 13, 2016 3:12 pm
6
1 How about using the "supply and demand" system from the game Bombay to determine the market?
by Squatting Monkey Mon Jan 5, 2015 3:35 am
11
14 Mach Ta Mini Expansion (new sector tile + new outfits + new NPC)
by deepfreeze Tue Jun 3, 2014 12:12 am
9
2 Cartas de Evento (Event cards)
by krs666 Thu Jan 7, 2016 9:27 pm
2
11 Yet another proposition for the shields
by LienRag99 Wed Nov 19, 2014 9:32 pm
20
0 Another 2 Player Idea
by bgm1961 Mon Dec 7, 2015 4:35 pm
6
6 Solo play variant
by FraroSimnew Tue Dec 16, 2014 11:25 pm
6
4 Making new Sectors with only *.jpg files and old programs
by f-p-p-m Thu Nov 5, 2015 6:55 pm
8
1 Lifting a bounty
by ChromiumAgeCollector Mon Oct 19, 2015 4:34 am
6
6 invasion co-op idea (better write up)
by evilbob65535 Thu Oct 1, 2015 3:07 am
3
2 Nick's House Rules
by NickWatt Sun Nov 8, 2015 12:45 am
5
3 Chromium Age Collector's House Rules
by ChromiumAgeCollector Tue Mar 24, 2015 9:10 pm
5
5 Bot for two player or solo play
by dugman Tue Dec 16, 2014 12:58 pm
10
4 I´m working on a giant Star Trek mod
by f-p-p-m Mon Nov 30, 2015 5:39 pm
0
1 House Rules For a Better Gameplay Experience
by billcosby007 Mon Oct 26, 2015 9:43 pm
13
4 Xia - Year 3690
by rent13579 Sun Nov 8, 2015 3:24 pm
0
2 Progression Cards
by rent13579 Tue May 12, 2015 11:20 pm
9
3 Xia fixes
by zerg Fri May 29, 2015 10:54 am
18
2 anyone tried to make this game co-op?
by evilbob65535 Tue Sep 29, 2015 6:51 pm
5
1 Making blaster outfits more atractive to players
by Jameswdedc Fri Sep 4, 2015 5:07 pm
4
1 Simultaneous Play... Down Time and First Turn Relief.
by thatach Mon Sep 21, 2015 6:29 pm
8
7 Salvage NPC
by welltoldtales Sun Sep 20, 2015 1:14 pm
8
13 Technology Cards
by rent13579 Thu Jun 4, 2015 1:44 pm
8
5 New NPC set
by electronicdad Wed Jan 7, 2015 5:52 am
19
2 Limited Table Space Maps
by rent13579 Tue May 19, 2015 5:28 pm
4
0 Damage
by Rapzoph Sat May 9, 2015 11:51 am
8
2 Outfits : Max (Die;D6)
by LienRag99 Sat Feb 28, 2015 6:11 pm
4
28 [MODS] List of the mods available in print-and-play on BGG
by LienRag99 Tue Jan 13, 2015 6:08 pm
11
1 Improving Combat--A Possible Solution
by schnel Sat May 2, 2015 3:32 pm
20
10 Rav's House Rules
by Ravendas Sun Oct 19, 2014 3:33 am [Page 1,2,3]
50
2 Using Formula De dice in the game - would it improve things?
by Walt Mulder Sat Feb 21, 2015 6:23 pm
13
32 Sector Tile Mod Ideas
by KingGramJohnson Sat Oct 18, 2014 4:41 pm [Page 1,2,3,4,5]
124
9 Game Results from Additional Tiles - Review
by christolockxxx Mon Feb 16, 2015 4:54 pm
7
5 Captain's Skills
by Steve_Alst0n Mon Mar 16, 2015 9:04 am
5
13 Xia Crew Ideas
by Wylann Fri Oct 24, 2014 10:13 pm
12
18 2 Player Fleet Rules - 2 Ships Each Player - A Complete Ruleset
by IgneusManus Fri Oct 17, 2014 12:03 am
17
1 Another Shield Variant.
by tiagodeividy Sun Feb 22, 2015 9:27 pm
4
2 Alternate Endings
by Calinor Sat Jan 24, 2015 7:05 am
1

[1]  Prev «  2 , 3 , 4 , 5 , 6  Next »  [7]