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4 NPCs: Pirate, Supply Ship, Imperial Destroyer
by kgk4569 Sun Dec 21, 2014 6:24 pm
10
1 Trading with level 3 Engine can be OP (and my fix)
by WilliamUmstattd Tue Feb 24, 2015 2:27 am
9
2 New ship mods?
by consectari Wed Feb 18, 2015 7:03 pm
9
2 Ideas for underpowered ships?
by usaegxf1 Mon Feb 23, 2015 10:23 pm
15
1 Cold Phoenix
by grison Tue Jan 27, 2015 9:45 pm
9
0 "Ship approaching, Capt, and they're powering weapons!" - Yet another shield variant
by JohnnyOffice Sat Feb 14, 2015 4:52 am
9
0 outfits upgrades
by backspace8908 Thu Feb 19, 2015 4:50 am
9
0 trading stations
by backspace8908 Wed Feb 18, 2015 7:11 pm
2
0 new system tiles
by backspace8908 Fri Feb 13, 2015 1:31 am
4
0 Other types of cargo
by grison Fri Feb 6, 2015 7:44 pm
9
1 how do you make custom stuff?
by backspace8908 Fri Jan 30, 2015 12:16 am
3
0 Ion Cannon [Outfit]
by Calinor Sat Feb 14, 2015 3:31 am
0
15 The Invasion Begins: Playtesters Needed (Update: All Files Uploaded)
by kgk4569 Thu Jan 8, 2015 5:53 pm
13
2 House Rules, The 'overpowered' shields drama, the invicincible short trade route
by Experiens Mon Nov 3, 2014 8:40 pm
14
0 Random Ideas
by backspace8908 Fri Feb 13, 2015 3:16 am
3
22 House Rules
by deepfreeze Sat Oct 25, 2014 10:13 pm [Page 1,2]
29
2 New outfits - Energy Tank and Damage Control System
by electronicdad Sat Jan 17, 2015 4:05 am
12
0 weak NPCs
by Tom W Tue Oct 14, 2014 6:54 pm
7
2 A way of limiting the effectiveness of shields in combat.
by plysbjorn Sun Oct 5, 2014 9:41 am [Page 1,2]
30
1 A suggested method for better planet distribution
by plysbjorn Sun Oct 5, 2014 9:31 am
6
0 New Outfit - Targeting Computer Augment
by electronicdad Sun Jan 18, 2015 4:27 am
7
2 New Outfit - Cloak Augment
by electronicdad Sat Jan 17, 2015 4:22 am
5
0 Trade variant idea
by Jameswdedc Mon Feb 2, 2015 4:54 am
5
0 Alternate engine and shield dice
by RollD6 Thu Feb 5, 2015 5:38 pm
20
1 My version of Alien outfits
by idlerich Thu Jan 29, 2015 1:55 pm
3
0 functional gate placement
by slickdog Wed Jan 28, 2015 12:54 am
2
0 Fame from Luck - seeking ideas to mitigate without eliminating it.
by grison Mon Feb 2, 2015 6:31 am
20
1 Nurf for Manchester
by GoUDGo Fri Jan 23, 2015 11:13 pm
14
1 House rule tweak ideas
by Spaztix Wed Jan 14, 2015 8:51 am
16
0 New idea to make mining viable. Let's discus
by Nyxlos Mon Jan 12, 2015 5:52 pm
22
2 core mod : diplomatic victory
by LienRag99 Tue Jan 13, 2015 7:29 pm
19
1 Xia Initialization Protocol
by slickdog Wed Jan 28, 2015 12:30 am
4
1 New Outfit - High Performance Super Compact Engine
by electronicdad Sat Jan 17, 2015 1:59 am
16
0 Non-Outfit ship addons
by Calinor Sun Jan 25, 2015 10:09 pm
4
0 good/bad random missions
by backspace8908 Wed Jan 28, 2015 2:16 am
7
1 New Cargo Cubes
by Calinor Mon Jan 26, 2015 5:02 am
6
1 NPC(s) - Star Wars: The Empire
by CptBlood Mon Jan 26, 2015 8:48 pm
0
0 Mission Spaces for new tiles
by csimian Fri Jan 23, 2015 8:34 pm
0
3 Dayton House Rules
by GoUDGo Sun Jan 18, 2015 7:45 am
13
0 New Outfit - Jump Drive Augment
by electronicdad Sun Jan 18, 2015 3:59 am
7
1 NPC: Automated Astronautical Assistance
by kgk4569 Tue Jan 20, 2015 5:21 pm
2
3 Black Flag Race
by mbausman Mon Jan 19, 2015 5:40 pm
2
0 Value of a hold space
by Calinor Sat Jan 17, 2015 7:46 pm
4
10 Upgrade: Matter Recombination Outfit (I should have thought of this sooner...)
by kgk4569 Fri Jan 16, 2015 2:58 pm
12
1 Shields at 60% and Falling, Captain!
by abredon Thu Oct 23, 2014 6:18 pm
11
1 Blocking the market of the merchant destination planet
by TheRocketSurgeon Wed Jan 7, 2015 4:22 pm [Page 1,2]
27
1 NPC Growth
by Calinor Mon Jan 12, 2015 1:31 am
13
4 A Simple Trade Route Variant
by Fnar Sun Dec 28, 2014 7:17 am
9
5 Crew cards, ideas and playtesting
by stenmur Tue Jan 6, 2015 5:28 am
8
3 NPC: The Reaper
by kgk4569 Mon Dec 29, 2014 4:34 pm
6

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