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7 Space Station and Upgrade Mechanic
by kgk4569 Mon Dec 22, 2014 3:18 pm
10
4 Trading Fate Points Variant
by Darkspell Tue Jan 6, 2015 6:30 pm
6
0 Variants to prevent the "cheese" factor win
by stenmur Tue Dec 30, 2014 9:57 pm [Page 1,2]
25
1 A new mechanic for introducing NPCs to the game
by CiviliTalismaniac Thu Dec 25, 2014 9:50 pm
10
3 Missions and Titles for my Current Variants
by kgk4569 Wed Dec 31, 2014 4:10 pm
7
3 NPC: Space Vikings
by kgk4569 Mon Dec 29, 2014 6:49 pm
0
3 Steve's House Rule Collection
by sjmh Sat Dec 27, 2014 8:18 pm
9
5 Addon: The Xythis Invasion
by kgk4569 Sun Dec 21, 2014 4:52 pm
5
2 Captain identities
by Metalize Sun Dec 21, 2014 5:56 am
2
3 Dice Tweak to Reduce Luck
by rcrowder Wed Dec 3, 2014 4:46 pm
24
5 XIA houserule collection
by MrCleanOr Sat Dec 6, 2014 11:59 pm
11
22 Crossroads event system
by deepfreeze Sun Oct 5, 2014 9:38 pm
18
0 Shields - A New Variant Idea
by charlest Fri Nov 14, 2014 7:50 pm
7
2 Xia: Legends of a Drinking Game
by remus Wed Dec 10, 2014 5:56 pm
3
1 Rokubungi's house rules
by rokubungi Tue Oct 21, 2014 1:15 am
7
5 Variants on Exploration Tokens
by Ravendas Wed Jun 19, 2013 5:02 pm
7
5 Exploration Tokens - X-Tech
by zebramatt Sun Nov 16, 2014 10:25 am
18
1 Luck tweak
by Triceranuke Wed Dec 3, 2014 10:37 am
6
4 Xia Marketplace
by Brian T Fri Nov 28, 2014 8:02 pm
4
14 New Outfits!
by gust_of_war Mon Nov 24, 2014 2:35 am
7
5 Tier 3 ship balance tweaks
by Deadwolf Sat Nov 15, 2014 9:19 pm
2
7 Captain Cards
by jonnakar Fri Nov 14, 2014 12:59 am
6
2 More NPC Ships
by Brian T Tue Oct 21, 2014 3:41 pm
17
2 Adjustments for the greater good!
by nick2700 Fri Nov 7, 2014 2:07 am
14
0 Xia is too random
by zerg Wed Oct 29, 2014 1:32 pm [Page 1,2]
43
10 The Artifact Expansion
by sjmh Sat Oct 25, 2014 12:46 am
5
0 Slightly less random set up.
by Wylann Tue Nov 4, 2014 8:35 pm
3
11 More Outfit ideas!
by D4RK354B3R Tue Oct 14, 2014 4:56 am
4
3 Alternate Movement System
by Brian T Wed Oct 22, 2014 7:31 pm
21
0 Fame Point for Trades Idea
by flaney Sun Nov 2, 2014 8:26 pm
2
3 Exceeding the maximum safe operating rule
by gmlupatelli Fri Oct 31, 2014 6:13 pm
1
9 Variable Trade Markers (Updated with Images)
by chrisib Thu Oct 23, 2014 2:52 am [Page 1,2]
27
3 The Counterfeit Coin
by KingGramJohnson Fri Oct 31, 2014 3:10 pm
2
3 Limited Resources
by sigmazero13 Tue Oct 21, 2014 7:30 pm
12
1 "Real Time" Xia events
by sigmazero13 Tue Oct 28, 2014 8:01 am
3
1 Smaller Denomination Coins
by chrisib Tue Oct 28, 2014 12:53 am
2
2 The Official Mission Thread
by sjmh Tue Oct 21, 2014 1:07 am
7
4 Fluctuating trade routes (Variant idea)
by rashktah Fri Oct 3, 2014 11:05 pm
13
4 Using Formula D dice for movement.
by JRMason Wed Oct 22, 2014 2:33 am
9
3 Trade Missions
by Brian T Wed Oct 22, 2014 9:42 pm
20
0 Moving by spending "energy"?
by oscargarciaosuna Wed Oct 22, 2014 10:50 pm
5
8 Suggested use for the extra player markers
by Gawain Tue Oct 14, 2014 10:55 pm
7
0 Alternative Settings: Firefly
by pandawear Mon Oct 20, 2014 4:51 pm
3
4 Add ships from other games starcraft, firefly, ect
by mikehancoski Tue Oct 21, 2014 7:26 am
2
0 New Sector Tile Ideas
by Brian T Tue Oct 21, 2014 9:31 pm
2
0 Some gameplay and game design changes.
by TribesOfWar Mon Oct 20, 2014 11:10 pm
6
13 Official "Throw out some Mod Ideas" thread
by deepfreeze Fri Jun 7, 2013 6:09 pm [Page 1,2,3]
54
7 [Brainstorming] New NPCs
by deepfreeze Sun Sep 28, 2014 6:55 pm
5
4 Rav's Round Robin style turn order
by Ravendas Mon Oct 20, 2014 12:52 am
8
4 The drifting sectors...map variant idea
by Cobrac Sun Oct 5, 2014 1:43 pm
5

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