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2 2 Player Rules
by deepfreeze Sun Sep 28, 2014 6:43 pm
11
0 Wormhole Variant idea
by lease Tue Oct 14, 2014 12:01 am
1
4 How about for movement rolling two dice and dropping the lowest?
by plysbjorn Sat Oct 4, 2014 10:27 pm
17
2 Pre game map
by thomasrobb Sat Oct 4, 2014 12:17 pm
13
3 An easy way to fix the ship name problem
by deepfreeze Thu Aug 15, 2013 6:01 am
4
1 6 or more players?
by BrackAttack Sat Jul 5, 2014 12:14 am
8
1 New Art
by lord silenoz Tue Aug 27, 2013 12:49 pm
1
4 Precious Cargo - New Mission Type
by deepfreeze Fri Aug 16, 2013 7:31 pm
5
3 Small ship advantage, size of the system
by lord silenoz Tue Jul 2, 2013 8:34 pm
4
2 Mitigating the luck and increasing interaction with 3 cards...
by murruy Wed Jul 10, 2013 10:00 pm
10
0 Buying multiple ships
by ag83az Wed Jul 10, 2013 7:33 pm
4
5 Pimping a not-yet-received game : the dice
by LienRag99 Thu Jun 27, 2013 1:58 pm [Page 1,2]
31
3 FP idea for 1st victim
by PBatt Thu Jun 20, 2013 10:06 pm
19
10 Plan for using the Dev kit. (My favorite mod ideas distilled into one place)
by deepfreeze Tue Jun 11, 2013 11:04 pm
7
5 Supply and Demand Tracker Variant
by Ravendas Fri Jun 21, 2013 4:56 pm [Page 1,2]
27
1 Flow of xia
by handballgeek Fri Jun 21, 2013 10:51 pm
8
10 Several thoughts on some of the mechanisms after perusing the rulebook
by squash Thu May 30, 2013 2:04 am
20
1 Combining sets...
by Thrud Tue Jun 11, 2013 7:10 pm
5

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