Chris' 2003 Origins Report
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Recommend
3 
 Thumb up
 tip
 Hide
Chris Farrell's Origins 2003 report.
Your Tags: Add tags
Popular Tags: [View All]
  • [+] Dice rolls
1. Board Game: Muscat [Average Rating:6.41 Overall Rank:4726]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I arrived a little bit later this year than in previous years - I didn't show up until about noon Thursday. After a quick jaunt through the dealer's room (always good fun, although I don't buy as much as I used to - only 3 games this year), I went over to the Rio Grande area. Message to the Czar was the first up, as I was fond of the original Muscat but had not given this a try. Muscat was definitely in the brain-burner category, although a lighter one, and Message to the Czar is definitely a simplified version. Sometimes this works (a great example being Keydom to Morgenland/Aladdin's Dragons), sometimes it doesn't, and in this case I think it's the latter. I liked Muscat, but since now the only relevance is whether or not you reach the top, a lot of the subtelty of Muscat (where each performer could score points for advancing) is lost. The game just became too straightforward. The endgame is much maligned, but given the lightweight nature of the entire game I didn't mind it at all. Anyway, not a terrible game, but not definitely an improvement over the original in any way, and not a buy for me.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
2. Board Game: Clans [Average Rating:6.56 Overall Rank:1136]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Moving on in the Rio Grande area, Clans is the other new game that I have somehow managed to escape playing; maybe because I've cooled a bit on Leo Colovini after his excellent debut game (Carolus Magnus). Clans isn't too bad, but it's *very* dry, very analytical, and to me, just not that interesting. Again, far from terrible, but for me from the "Michael Schacht school of minimalist lightweight abstracts". If you liked Web of Power, Cartegena, etc., one to check out, but for me a pass.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
3. Board Game: Pick Picknic [Average Rating:6.57 Overall Rank:1433]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
The final Rio Grande game I gave a spin on Thursday was this Stefan Dorra game, which is really a kid's game ... but quite a good one. On the one hand, control is a little light, as you can often be forced into choices due to limited cards - but on the other hand, you can make a difference with clever play and there is an element with of bluff and guess. For playing with younger kids, this is streets better than the currently popular Pig Pile.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
4. Board Game: Middle-earth [Average Rating:7.24 Overall Rank:914]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Even though ICE has been bust for some 3-4 years, the MECCG events are still the highlight of Origins for me. Krista Donnelly runs a great Wizards sealed deck event every year, and provides awesome prizes (genuine simulated One Rings, presumably from ICEs stock back when they were still in business, Middle Earth quest books, cards, and this year a full set of the German promo cards). I love the sealed deck format, Krista is a great host, and the crowd is now down to a bunch of regulars who I always enjoy playing with. Plus, we almost always have a handful of people who want to learn the game! This is a great game and I'm thrilled enough people still play to get a decent Origins turnout (in this case, 14 people).

Although I didn't win, I was quite pleased with how well I did, I was in the running until the very last game, in which I played the eventual winner. This was the most horrendous METW sealed deck pack I have ever gotten, with only about twenty MPs total in the whole lot (1 METW starter, about 8 combined METW & METD boosters), with only two factions, one of which was essentially unplayable (Men of Anorian, which was down in Minas Tirith while the rest of my deck was around Rivendell). Plus, no additional characters outside of the fixed pack. What I like about sealed so much, though, is that it rewards good tactical play even more than constructed deck - so even with a lousy selection of cards, if you keep your cool, cycle your deck quickly, and generally do all the little things right, you can still do quite well and beat a supposedly much superior card selection. Another nice feature of sealed is that the rare cards, with a few exceptions (Assassin), will not have much impact on the game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
5. Board Game: Nero [Average Rating:3.69 Overall Rank:15256]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Although I didn't get a chance to play it, Nero was one of my three purchases at Origins this year. I enjoyed Phalanx' previous two releases (A House Divided and Waterloo) enough to check this one out. It's definitely got a "Successors" feel, and is also definitely in the same category as Waterloo. After reading through the rules, I am not *quite* as optimistic on this one as I was for Waterloo and AHD, but we'll see.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
6. Board Game: Battlelines: The Stalingrad Campaign [Average Rating:6.48 Overall Rank:8575]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
This was my other new-game purchase; I attempted to get into a demo of this game, but the disorganization of the CABS area meant I couldn't scehdule the time. I bought it anyway; this a very neat-looking game, albeit one with a rulebook that verges on incoherence. OK, maybe it's not that bad, but by the time I got around to playing once I got back, I found that reading the rules had helped my not at all. So anyway, go through the quick (although admittedly entirely too contrived to be all that helpful) sample game on the Lost Battallions web page, read the rules, be prepared to struggle, and completely write off the first game. This game does not clearly have the planning, decision-making, and psychological elements that made Up Front great, but it is a *lot* simpler, does have neat stuff and good historical flavor, and potential. I'm not ready to judge yet, but I am looking forward to playing it again.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
7. Board Game: King's Breakfast [Average Rating:6.18 Overall Rank:2593]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I gave this game a quick try during some downtime, as I was told it was light and quick. It's certainly reasonably quick, but I'm not sure "light" is quite right ... more "almost vaporous". Frequently extremely limited choices, and virtually no control or ability to predict what will eventually be on the King's table. Exclusively of interest as a kid's game, I think, with no appeal to adults.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
8. Board Game: Dwarven Dig! [Average Rating:5.54 Overall Rank:12920]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
I played this in a Kenzer & Co demo. It looked cool, but Kenzer & Co hasn't really done anything for me in the past, so it was a try-before-you-buy ... which was fortunate, because I was not impressed. I have a review here: http://www.boardgamegeek.com/viewarticle.php3?threadid=6752. What truly amazed me, though, was that Kenzer & Co was running demos with 6 players, rather than the 4 that the game usually supports - and like many games, it just doesn't scale well; I'm sure the game would have been significantly better if played as shipped. Not better enough, mind you, but if you're demoing the game to get people to buy it, why "show it off" in less than the most favorable light?
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
9. Board Game: Hammer of the Scots [Average Rating:7.56 Overall Rank:299]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Back in the last century, the wargames at Origins used to be pretty well-run, but they have gone downhill every year since CABS took over. This year it had essentially completely disintigrated into what is effectively just a pick-up game area. OK if that's what you want (and I'm sure that suits the local CABS people just fine), but if I travel 3000 miles to go to a game con, I want some reassurance I'm going to be able to work somthing into my schedule. As a consequence, I didn't spend much time here (I would have really liked to play Rise of the Roman Republic or Streets of Stalingrad, both at the top of my play list along with OCS Korea), and attendance in this area was as sparse as I've ever seen it. However, the Columbia area is more reliable, and I got in a game of Hammer of the Scots. This was a game of mixed emotions for me. On the one hand I enjoyed the game quite a bit, and enjoyed teaching a new player who I had met at the previous night's MECCG game and who I enjoyed playing with immensely (and I apologize for not mentioning his name, because my memory for such things is appalling). On the other hand, though, after this playing I could see the end of the road for Hammer for me. It's a neat game, but there just aren't that many different ways to approach the situation, especially if you want to win.

This game cemented in my mind that the way for the Scots to win is to ignore the north and fight for the south pretty hard. You can pick up the Northern nobles more less at your own leisure since the English are impotent up there (due to the wintering rules), but if the English solidify their control of the South early, you're hosed. Most Scottish players seem to instinctively try to lock up the north first, and this is a route to disaster to my mind.

Anway, this is a very neat game, and one that I've certainly got my money's worth out of. But unlike Rommel in the Desert or Wizard Kings, I can see the end of the line now. Looking forward to their new release, Liberty, which is a similar system.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
10. Board Game: Heave Ho! [Average Rating:6.26 Overall Rank:2957]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Again, Kim and I had a few minutes of downtime, so we gave this entry form the Kosmos 2-player line a try. The theme never engaged me at all, and I hadn't heard much good about it, but I generally like this line so I thought it was worth a try. Regardless, one I won't be buying ... this seems to me to be in the class of non-threatening games, ones that are almost activities, in which not much you do has any impact on the game, but (in theory) everyone gets to have a good time. This was much to dull for my tastes.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
11. Board Game: Mammoth Hunters [Average Rating:6.14 Overall Rank:3140]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
Mammoth Hunters showed up on Friday, so I had to give it a spin given that alea is my eurogaming brand of choice - even though Alan Moon is on my "try before you buy" list (so much for "designer" games ). I actually quite liked Mammoth Hunter, it has sort of a "low calorie El Grande" feel. You compete for areas, Civilization-style, with surviving hunters being worth points based on the desirability of the areas. There is a neat light card/dark card mechanic, whereby to play good cards (which cost money), you need to sell "bad cards", which force you to allow somebody else (or everyone else) to take an action. This can lead to a bit of a "whack the leader" feel which might be a problem in the medium-term, but for now I liked it. It's certainly not in alea's top 5 big box games, but then again that's no disgrace. As long as it isn't a trend.

Note the nasty problem with the text on the dark "cult" card. The dark "cult" card should behave identically to the the light card. Also note the interesting typo on the box cover.

This was the last Rio Grande Game I played, and I have to admit that I was rather disappointed with this year's crop. The only standouts were Amun-Re, Mammoth Hunters and Pick Picknic, and of those, only Amun-Re has classic potential to my mind. Domaine is another great game, but Mayfair picked that one up (along with the every-mystifying BANG!, which they had on sale in a US version).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
12. Board Game: The Lord of the Rings: The Fellowship of the Ring [Average Rating:6.52 Overall Rank:3711]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
In the miniatures area they had an absolutely stunning "ruined Isengard" setup, complete with breakable walls, mine shafts and ladders, and tunnels. They were using it to run an Ents vs. Isengard scenario featuring Treebeard plus 7 various Ent conversions vs. well over 150 Uruk-Hai. Hopefully I can upload some photos. Anyway, sounds good, but the way it was run, this was the most tedious and uninspiring LotR game I've ever played. It was for 8 people ... each of whom got one Ent. The GW rep played all the Uruk-Hai himself. Now consider that the Ents are terrifying, so every...single...Uruk-Hai has to roll the dice to pass a courage check in order to charge them. What the GM did was to have a few extra players who showed up wanting to play roll the dice for him while he did all the moving. Ooh, sounds like fun, where do I sign up. Plus the rules as he explained them were really only a loose approximation of the game. Anyway, disappointing for me, and I wandered off in boredom after about 45 minutes ... but I think it's a tribute to the funadmental soliditiy of the game and the spectactular terrain and figs provided that it was fun for a little while anyway, and people seemed generally to be enjoying themselves - so who am I to complain.

GW also had some teasers for the upcoming Shadow & Flame, in the form of a number of the new figs on display. Itlooks like they will be released fairly slowly, with the first ones (Balin's Gaurd, Goblin King, and the book) being released in late June, with releases continuing through October. I really liked all the figures they had on display, the Barrow-Downs set is particularly nice; the exception being Elrohir & Elladan. They're not bad mind you, I'm just not sold entirely, they're a little warhammer-y for my tastes.

Tom, Goldberry, and the Barrow-Wights will be in a boxed set, along with the 4 Hobbits laid out in their funeral finery as per the books. These are I think are the best of the new figures I've seen, and some of the finest in the line so far - which is saying a lot. The book was there but in a case and not available for browsing I see the Fell-Beast mounted Nazgul and a new boxed set of Wargs are now available for preorder on GWs web site, although details on the latter are a bit sketchy (neither were at Origins, sadly).
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
13. Board Game: The Lord of the Rings Trading Card Game [Average Rating:6.88 Overall Rank:1482]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
(This is actually the Lord of the Rings Roleplaying Game, but my new game submission was rejected for some reason Over the last year, I have gotten back into RPGs. Not heavily, at least not compared to euro or wargames, but occasionally. It's been a somewhat mixed experience, a lot of enjoyable things, some frustration, but overall it's been fun and I'm glad I was encouraged to give it a try. However, the main system I play - D&D - can be frustrating. I think the system has more rules holes than actual rules, and is an aggressive mini-maxer's delight. Of course, I love Tolkien (although I the only company I am more leery of than Decipher is Avalanche), so this was worth a go for me. The system is still pretty rough, but it has a very nice hard core of stuff, and is essentially just dressed-up d20 so it should be familiar. The magic system is great, best I've ever seen, and the skills are pretty standard. There are some generally minor (but not trivial) issues with the combat, however, which will need to be worked out if I want to play this at home (which I would). One thing I really liked was the fact that "first level" characters are actually pretty competant - none of this "5 hit points at first level" crap. I also like how Decipher gives you a lot of very sensible and sound advice on creating solid and interesting adventures for the charcters, somthing D&D is sorely lacking on. Anyway, as I say, the system is not without issues - some not entirely trivial - but it's attractive enough to be worth a go, if you're willing to wing it and use common sense in a few areas. I don't want to overstate this, because the system is overall fundamentally sound and excellent in several areas, but it is not yet ready for the rules-lawyers.

Anyway, while the adventure sold me on the system, it was not a terribly satisfying game I must admit. The adventure was classic "bad D&D" - go to a town, hit up the locals for information on marauding monsters, kill monsters, be done. Although there were roleplaying opportunities, not much was in evidence. The party was never seriously threatened, so there wasn't much tension (our one Dwarf was more than able to handle 4 Orcs without serious risk, so the top encounter of 4 orcs plus one Uruk-Hai didn't stand much chance against the Dwarf, the Sylvan Elf archer - also a killing machine, a Dunadan magician, a lesser Noble of Gondor, some sort of Rogue, and a hobbit). I'll be playing this again, but just like on the boardgame end, it'll take a little bit to get comfortable with who runs good events and where to find the good roleplayers.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
14. Board Game: The Fellowship of the Ring [Average Rating:6.11 Overall Rank:5963]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
This was actually Middle-Earth: The Wizards, take 2 (GeekLists don't allow me to use the same game twice). This was a White Hand sealed deck event, with (if I recall correctly) 1 METW starter, 3 METW boosters, and 5 MEWH boosters. A valiant attempt to harness all the good stuff from MEWH without all the bad stuff (degenerate squatter decks), but one that didn't *quite* pan out. With only 5 boosters, you don't really get enough wizard-specific stage cards to give the decks much flavor (I only had 3 for my Radagast deck, and I did better than most people), and the lack of Marvels Told and the strength of that stage-card discarding hazard whose name I temporarily forget can skew the environtment somewhat. I still had a lot of fun, but this just didn't quite work as well as the METW or MELE sealed deck formats, which are admittedly very, very good.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
15. Board Game: Star Wars: Epic Duels [Average Rating:6.97 Overall Rank:890]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
(This is actually the Star Wars d20 Roleplaying Game, but again my new game submission was rejected for some reason I had actually signed up to do a D&D 3e event, but due to a scheduling issue it ended up conflicting with my MECCG event (no prizes for guessing who won that particular conflict , so the only two RPGs I ended up playing were ones I don't actually regularly play. Still, due to the wonders of d20, D&D 3e and Star Wars are very similar. System-wise, I actually thing Star Wars is somthing of an improvement. The classes are a bit more flexible, and so encourage the sort of mini-maxing D&D is subject to significantly less. The "force" system is essentially a magic system that is more fleshed-out, intuitive, and generally sensible than the various spellcasting systems in D&D (although obviously not as varied). The "force points" to encourage heroics are a neat and helpful mechanic (stolen from the original West End product), and they've got a nice light side vs. dark side system. Combat is somewhat more deadly, a good thing in my mind, since it means fewer drawn-out slugging matches for battles. All good stuff, and the system just feels tighter and more coherent, and the whole things works better for me because, of course, it's less open-ended than D&D. What's the downside? The huge, obvious one is that it is less open-ended and flexible than D&D, being designed for a specific universe. Also, it's Star Wars of course, which is both good (great background, everyone is familiar with it - often a snag with D&D is that players are much less familiar with the world than their characters would be) and bad (the best ideas in the Star Wars universe have clearly been done, so coming up with good and compelling adventures that don't feel like the endless trashy books & comics that licensing has produced is a significant challenge).

Anyway, bottom line, I had a great time with this adventure, largely due to the GM who was excellent. The adventure was good and flavorful. It didn't quite meet my hopes, because what I was really gunning for at Origins was to get one RPG session with a group who was much better than I was, given I'm relative RPG novice. This wasn't it, unfortunately. Kim did have two great experiences with her D&D games, though, so I might have just been unlucky, or perhaps playing the less mainstream games I was more likley to end up with people who had played less. At any rate, I do like the Star Wars d20 system a lot, and being of that age to have been a Star Wars junkie in my youth, I plan on playing this again.

A final note, this event was run by Amorphous Blob, and both Kim & I had excellent experiences with their events. I'll be signing up for their events by preference next year.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
16. Board Game: Sid Meier's Civilization: The Boardgame [Average Rating:5.58 Overall Rank:13528]
Chris Farrell
United States
Cupertino
California
flag msg tools
badge
Avatar
mbmbmbmbmb
The less said about the Origins Awards, the better. Decipher's Lord of the Rings did win best RPG, but the lack of any confidence in anything the Origins Awards comes up with makes even that sympathetic victory hollow.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Loading... | Locked Hide Show Unlock Lock Comment     View Previous {{limitCount(numprevitems_calculated,commentParams.showcount)}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
{{error.message}}
{{comment.error.message}}
    View More Comments {{limitCount(numnextitems_calculated,commentParams.showcount)}} / {{numnextitems_calculated}} 1 « Pg. {{commentParams.pageid}} » {{data.config.endpage}}
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.