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The P2P! Point-to-Point Map Wargames!
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While glists for categories of wargames have been plentiful (card-driven games, block games, ...etc.), I do not recall seeing a list grouping wargames by map design / movement mechanisim. Wargames tend to come in three varieties when grouping by map design: 1) Hex spaces - the overwhelming choice of old-school, hardcore wargames, 2) Area Movement - used by games as diverse as "Breakout! Normandy" to "Axis and Allies", and 3) Point to Point maps - the subject of this list.

While not as numerous as the other two groups, there has been an increase in the use of P2P maps in the last decade. Such maps allow strategic level games (such as those simulating large scale conflicts such as the American Civil War or the European theatre of operations in WW2) to be simulated with streamlined rules for movement as compared to their hex brethren while providing more precision in routes of advance than their area movement cousins.

Some P2P games are linked to card-driven mechanisms, but not all. Some are 2 player games, some are multi-player. This list is not all-inclusive - please feel free to add. Also, while I own several of these and have played a few, I am by no means an expert in this genre of wargames - I invite those more knowledgeable (which will be most of you) to comment on each.
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1. Board Game: A House Divided [Average Rating:7.10 Overall Rank:872]
Leo Zappa
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Year: 1981
Designer: F. Chadwick
Status: in print (3rd edition)

Possibly the first of its kind, House Divided is a classic in its simplicity of rules yet depth of play. The game has relatively few counters and the players have plenty of choices as to where to concentrate their forces. I currently own the Phalanx 3rd edition and it's a beauty!
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2. Board Game: Soldier King [Average Rating:5.88 Overall Rank:9426]
Leo Zappa
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Year: 1982
Designer: F. Chadwick
Status: OOP

This time, the P2P system is applied to a fictional setting depicting warfare in the age of Frederick the Great. The map is divided into four areas and players had to control the majority of elector cities to win. Not to be confused with the much more recent "Soldier King" from Rob Markham.
 
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3. Board Game: Imperium [Average Rating:6.91 Overall Rank:2339]
Leo Zappa
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Year: 1977
Designer: F. Chadwick
Status: OOP (sse below)

OK, so this one predates "A House Divided". This game is a bit of a hybrid, as it had the P2P map overlaid on a hex grid! It was possible to move off of the P2P system (which represented wormholes/jump points from star to star) and move via the hexes, essentially at sublight speed. As one might expect, it could take a VERY LONG time to get anywhere that way. A nifty game that actually consisted of a series of games played as a campaign, with each game representing one war of many. The original design is OOP, but Avalanche Press brought out a highly altered version several years ago - most reviews seem to favor the earlier incarnation.
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4. Board Game: Hannibal: The Second Punic War [Average Rating:5.69 Overall Rank:10542]
Leo Zappa
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Year: 1991
Designer: J. Sutcliffe
Status: OOP

Jump almost 10 years after the first series of P2P games had been published and we find another designer using the "House Divided" system to simulate the Roman-Carthage conflicts. This particular game may have suffered from typical magazine game sloppiness, but it would not be the last time the P2P system was applied to the Punic Wars.
 
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5. Board Game: We the People [Average Rating:7.32 Overall Rank:952]
Leo Zappa
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Year: 1994
Designer: M. Herman
Status: OOP

The convergence of the P2P map system with card driven turn mechanics, "We the People" exposed a whole new group of gamers to the elegance of P2P movement, which mated up quite nicely with the card driven mechanic.
 
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6. Board Game: Hannibal: Rome vs. Carthage [Average Rating:7.82 Overall Rank:113]
Leo Zappa
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Year: 1996
Designer: M. Simonitch
Status: OOP

The application of the successful "We the People" P2P+CDG system to the Punic Wars, in a fashion much more successful than the earlier "The Punic Wars". To many, this game represents the pinnacle of the P2P/CDG genre, and it is highly sought after, witness prices on eBay of over $200 for a copy! Often BGG forum fodder for posting bemoaning the fact that certain games REALLY need to be reprinted.
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7. Board Game: Successors (second edition) [Average Rating:7.03 Overall Rank:2216]
Leo Zappa
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Year: 1997
Designer: R. Berg
Status: OOP

The famous Mr. Berg takes the plunge into the P2P/CDG arena with this game depicting the conflict to resolve the vacuum that resulted from the death of Alexander. This may have been the first time a multi-player attempt had been made with this mechanic. Also highly sought after on eBay!
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8. Board Game: For the People [Average Rating:7.69 Overall Rank:658]
Leo Zappa
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Year: 1998
Designer: M. Herman
Status: in print (2nd edition GMT)

Mr. Herman returned to the craze he started with "We the People" to tackle the American Civil War. While it bears a superficial resemblance to "A House Divided", it is a much more intense game. Problems with the first edition (Avalon Hill) rulebook hindered the game's popularity, but (apparently) the 2nd edition GMT version solved that problem.
 
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9. Board Game: Paths of Glory [Average Rating:8.02 Overall Rank:86]
Leo Zappa
United States
Aliquippa
Pennsylvania
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Year: 1999
Designer: T. Racier
Status: in print

The game that is credited with making World War One "fun" again! More precisely, a game that allows for that wretched conflict to be played out as a wargame that gives the players interesting choices and does not take forever to play. Another high point for the P2P/CDG genre.
 
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10. Board Game: The Napoleonic Wars [Average Rating:7.01 Overall Rank:1679]
Leo Zappa
United States
Aliquippa
Pennsylvania
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Year: 2002
Designer: D. Greenwood
Status: in print (?)

The esteemed Mr. Greenwood, late of Avalon Hill, led a design team which applied the "Paths of Glory" version of the P2P/CDG system to the Napoleonic Wars. One of the few games in this class that is designed to support multiple players (2-5). I have seen reviews that cover quite a spectrum from love to hate - it is not as universally loved as PoG, but I would like to try it sometime.
 
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11. Board Game: World War II: Barbarossa to Berlin [Average Rating:7.22 Overall Rank:1154]
Leo Zappa
United States
Aliquippa
Pennsylvania
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Year: 2002
Designer: T. Racier
Status: ?

Ted Racier, who launched the latest outbreak of P2P/CDG games with "Paths of Glory" took his system to the second half of World War I, namely World War II. The impression here is that it is not as admired as his earlier work, and some have expressed here a potential weakness from which all P2P games can potentially suffer - that of being "scripted". Given that movement on P2P maps is channelized into a finite number of chokepoints, the designer can basically force players down certain paths. To some, this can amount to the feeling that the player actually has few choices to make and is playing out a script to a predetermined conclusion. I cannot say if this game suffers from this problem as I have not played it, but it is a potential trap for the designer of any P2P game.
 
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12. Board Game: Wilderness War [Average Rating:7.75 Overall Rank:523]
Leo Zappa
United States
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Pennsylvania
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Year: 2001
Designer: V. Ruhnke
Status: in print (?)

The P2P/CDG system applied to the French and Indian War, fought where I live (Pittsburgh, formerly Fort Duquesne, later Fort Pitt!).
 
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13. Board Game: The First World War [Average Rating:6.10 Overall Rank:4371]
Leo Zappa
United States
Aliquippa
Pennsylvania
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Year: 2004
Designer: T. Racier
Status: in print (except, apparently, in the US)

The prolific Mr. Racier again tackles World War I, but this time the P2P map is decoupled from the card-driven mechanic. A game that is described as a considerably faster and simpler approach than PoG, it has not yet showed up on these shores!
 
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14. Board Game: Soldier Kings [Average Rating:6.36 Overall Rank:4620]
Leo Zappa
United States
Aliquippa
Pennsylvania
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Year: 2002
Designer: R. Markham
Status: in print

Not to be confused with the much earlier Frank Chadwick design, this game actually attempts a historical treatment of the wars of Frederick the Great. This game again fuses P2P maps with the card-driven turn approach.
 
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15. Board Game: War of 1812 [Average Rating:6.99 Overall Rank:1860]
Vince Londini
Canada
London
Ontario
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Year: 1973
Designers: Tom Dalgliesh and Lance Gutteridge
Status: in print

Click on this picture for a better view!
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16. Board Game: Soldier Emperor [Average Rating:6.09 Overall Rank:7496] [Average Rating:6.09 Unranked]
Mike Ricotta
Japan
Okinawa
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Taking Soldier Kings (the new one from AP) as its base, Soldier emperor covers the Napoleonic Wars in Europe, 1803-1815. It's a fun game with good multiplayer. Now it even has a stand-alone expansion that adds Indie. Soldier Raj

 
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17. Board Game: Wellington [Average Rating:6.91 Overall Rank:1943]
Brian Morris
United States
Raytown
Missouri
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GMT's newest and it even plays 4 players which is rare for these sort of games.
 
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18. Board Game: Sword of Rome [Average Rating:7.33 Overall Rank:763]
Brian Morris
United States
Raytown
Missouri
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Again a 4 player game with a point to point map.
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19. Board Game: Peloponnesian War [Average Rating:6.70 Overall Rank:2908]
Doug Iverson
United States
Ripon
Wisconsin
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I wish I owned this game. just can't seem to find the cash for it. Anyway, it features area movement. Not a good picture to show the area movement.
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20. Board Game: For the People [Average Rating:7.69 Overall Rank:658]
Doug Iverson
United States
Ripon
Wisconsin
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Companion to We the People, this one about the American Civil War.
 
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21. Board Game: Mosby's Raiders [Average Rating:6.57 Overall Rank:3188]
Doug Iverson
United States
Ripon
Wisconsin
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A good solitare game from VG's lineup in the mid 1980's. Worth playing IMO.
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22. Board Game: Quebec 1759 [Average Rating:6.95 Overall Rank:1864]
Seth Owen
United States
Norwich
Connecticut
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While it's broadly true that area movement and point-to-point are functionally similar, they are not exactly the same. While not every P2P game takes advantage of the feature, it is possible in a P2P game to "skip" by spcaes that an area movement game would have to make adjacent. A simple example is in Quebec 1759, where there are two different 2-leg paths between Cap Rouge and Abraham, but the intermediate points are NOT adjacent to each other, as you can see from the picture.
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23. Board Game: Attack in the Ardennes [Average Rating:5.66 Overall Rank:10779]
Robert Wesley
Nepal
Aberdeen
Washington
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surprise '1982' GDW the ''Battle of the Bulge'' Dec.1944
 
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24. Board Game: Give Me Liberty [Average Rating:6.14 Overall Rank:9480]
Robert Wesley
Nepal
Aberdeen
Washington
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surprise '1992' Rob Markham ''American War of Independance'' 'Someone', in its 'description', compares THIS as being akin to ''We the People''! How about the OTHER 'way' around?
arrrh
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25. Board Game: Friedrich [Average Rating:7.57 Overall Rank:420]
Paul B.
United States
Frostburg
Maryland
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Point to point, *lots* of points. Subtle places on the map where you can get trapped. Some routes are faster than others because of "improved roads." Very nice implementation of point to point movement.
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