Command at Sea - Buyer`s Guide wanted
oystein eker
Norway
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Very close to order Harpoon4 - but discovered that Larry Bond have committed a few others based on the same mechanism. Need help from Naval Grognards to pick the correct one.
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1. Board Game: Harpoon 4 [Average Rating:7.37 Overall Rank:4384]
oystein eker
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Here it is - played PC version and loved it. But will search & detect bog down the game too much. Or is it an important part of the game?
 
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2. Board Game: Fear God and Dread Nought [Average Rating:7.38 Overall Rank:5364]
oystein eker
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Plain battles - old fashion simple search ( a few scout aircraft) Just look through the morning mist and fire.
 
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3. Board Game: The Rising Sun: Command at Sea Volume I [Average Rating:7.23 Overall Rank:5848]
oystein eker
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Add simple radar and aircraft. Maybe the step up to Harpoon4 search is short and the modern sophisticated search is more challenging and fun?

I own Whistling Death. Guess I have everything in this game -except Surface to Surface battle
 
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4. Board Game: The Russo-Japanese War [Average Rating:7.99 Overall Rank:6648]
Seth Owen
United States
Norwich
Connecticut
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Might as well add this one for consideration as well
 
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5. Board Game: High Tide [Average Rating:8.03 Unranked] [Average Rating:8.03 Unranked]
Xander Fulton
United States
Astoria
Oregon
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If you were considering "Harpoon 4", this MIGHT be a better idea. It has the full "Harpoon 4" rules, as of the latest edition, but instead of modern/recent data annexes, it focuses on the Cold War (ships and scenarios).

This has a couple advantages:
* MODERN data, as in H4, is rather...well, speculation. Nobody really knows anything about Seawolf, for example, or the Virginias or the CVX program, etc. Cold War-era ships...while still largely classified...have a LOT more accurate information about them publicly available

* More interesting scenarios. H4 is all about the US pwning everyone who comes up against them...more littoral fighting or against a large number of opponents or against an unrealistic time clock or SOMETHING to balance the scenarios against opponents who in a straight shooting duel are no match for US forces. "High Tide" is more traditional naval battles that you'd see in the computer game - US CVBG at sea vs Soviet SAGs, bomber wings, and SSGNs.

* MUCH prettier counters. H4 used the older CaS style. HT uses the newer style, as found in DotRS and FG&DN. All those Cold War-era fleets in full, living color counters....*drools*

The down side to it, of course, is that "Harpoon 4" lets you spend a lot of time fighting battles actually likely to happen in the near future (even if they don't end up happening). HT lets you fight a war that was never fought, and will never be fought. (Still, it IS the war that everyone who served for the past 50 years trained for day and night)
 
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6. Board Game: Harpoon: South Atlantic War [Average Rating:7.54 Unranked] [Average Rating:7.54 Unranked]
Xander Fulton
United States
Astoria
Oregon
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And if "historical conflicts" are your thing, this is the module to add to either straight "Harpoon 4" or "High Tide". Recently re-done for the new edition of H4/HT, this module adds the only modern naval war that actually HAPPENED - The Falklands War the UK fought vs Argentina (and lost several ships in) during the early 1980s.
 
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