Games that *should* have won Spiel des Jahres
Stven Carlberg
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Since 1979 the Spiel des Jahres jury in Germany has been encouraging publication of quality games by the clever expedient of awarding a prize each year. The general idea is that they honor games that are fun for "the whole family" -- a slippery concept which usually seems to mean games simple enough for a smart kid to play but with an element of originality or brilliance that earns them the admiration of discerning adult gamers as well.

Needless to say, the SdJ committee doesn't always make the choice that I would make. Now, take this with a grain of salt, because this is nothing but wishful thinking on my part, but if I'd been running the circus, things would have turned out quite a bit differently....
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1. Board Game: Around the World in 80 Days [Average Rating:6.59 Overall Rank:1313]
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Let's start at the top. In the year just past, we had in Around the World in 80 Days, a charming, not too heavy game in which your decisions each turn were mostly about picking the card (and the special power that went with it) you wanted, and then whether to spend your cards now or wait for the next turn when you might have better cards for the current move from city to city. Not too heavy, not too light; a better match for the SdJ's imagined "family audience" has probably never been published. I've introduced this game with great success to a wide range of gamesters, from those who have a hundred games at home to those whose reaction is "This is SO much better than Monopoly!" The only people who don't like it are those who refuse to accept that the 80-day "game clock" means your goal is not to simply rush to be the first person to finish the course, but to be the one who finishes in the best "game time." So for 9 out of 10 players it's a wonderful game and would have made a wonderful ambassador for modern gaming had the jury chosen to recognize it. Sadly, they did not.
 
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2. Board Game: Ticket to Ride [Average Rating:7.46 Overall Rank:125] [Average Rating:7.46 Unranked]
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Year before last, better judgment prevailed and the game widely recognized as a perfect match for the hypothetical "family" market did indeed take the SdJ honors. Again we observe the quality of an elegantly limited decision set on each turn (pivoting primarily on the question of whether to spend cards or draft cards) which builds up to a lovely climax of grabbing your opportunities before another player beats you to them. Ticket to Ride is a delightful game, and if it is perhaps not so engrossing as Saint Petersburg, with its financial detail work, or so challenging as Maharaja, with its wide-open decision tree and unexpected turns of fortune -- both excellent nominees that year -- it is certainly much easier to teach to a typical 10-year-old.
 
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3. Board Game: Amun-Re [Average Rating:7.35 Overall Rank:260]
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Now with this choice it is going to become obvious that I'm not *always* going to be in favor of the game that seems to be the best option for the kids in the family. The 2003 nominee most obviously pitched to the juvenile side of the audience was Die Dracheninsel (Dragon Island), a pretty forgettable game which I played once and never want to again. A case might also have been made for Clans, a not too complicated game which did enjoy a vogue when it first appeared. The award was actually given to Alhambra, the revamping of the older Dirk Henn game Stimmt So! -- and actually the Stimmt So! version would have made a better fit for SdJ, it not having the complications of situating tiles together while keeping track of where the "garden walls" are. I don't mind playing Alhambra, but it's Stimmt So! I keep coming back to because it's so simple to explain and a much more lighthearted experience. So I say, if you're going to give the award to a complicated game anyway, why not give it to a really good one and put Amun-Re into the winner's circle? I admit I've never tried to teach the game to a 10-year-old, but I don't think they'd have much more trouble than some of the adults I've played it with!
 
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4. Board Game: Puerto Rico [Average Rating:8.06 Overall Rank:16]
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I'd be very surprised if at least 9 out of 10 geeks wouldn't agree with me that the *real* game of the year in 2002 was the tour de force Puerto Rico. This brilliant, unprecedented, engrossing game was a standout from the moment it hit our tables and so absolutely *should* have been honored that it's not even funny. Instead the jury gave the award to a game where you build a tower and wait to see it fall over, possibly not the worst game ever to win SdJ but I would have to say the worst selection ever.
 
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5. Board Game: Carcassonne [Average Rating:7.43 Overall Rank:139] [Average Rating:7.43 Unranked]
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How can I disagree with the SdJ for Carcassonne, the game that taught the world to say "meeples"? They clearly struck gold with this one, a game with a nicely limited set of decisions on each turn yet the chance to play for some long-range hopes. Even though it beat Cartagena and Royal Turf, two other nominees which I actually play more often and would have made admirable winners, I think Carcassonne was the right choice.
 
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6. Board Game: Web of Power [Average Rating:7.30 Overall Rank:508]
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Kardinal & König is the original and "real" name of this game, regarded by many as Michael Schacht's best design. It's an area majorities game with some simple but intriguing twists, a charming and enduring design which plays in 45 minutes. I remember expecting the award that year to go to Carolus Magnus, a design of remarkable originality but which has not turned out to have the staying power of Kardinal & König. Of the other nominees, Princes of Florence, a Geek favorite, is arguably more complicated a game than would be ideal for SdJ, and Torres is wayyyyy too complicated (and slowwwww!) to belong in the winner's slot. But that's where they put it, and what I've heard is that the games-buying public in Germany did not embrace the game at all. I liked Kardinal & König a lot better, and I think the "family" audience would have, too.
 
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7. Board Game: Union Pacific [Average Rating:7.24 Overall Rank:468]
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In many ways the forerunner of Ticket to Ride, Union Pacific is another crowd-pleasing perennial. In the Acquire family of games where you try to come in first or second as a stockholder in a variety of companies whose values you manipulate, this terrific Alan Moon design keeps winning new fans and is still my top pick from a year where there was some stellar competition: Mamma Mia!, the pizza-making memory game that confounds expectations; Money!, one of the most resilient of all Reiner Knizia's card games; Ta Yü, a beautiful, elegant tile placement connections game; and Reiner Knizia's extremely popular game Ra, which somehow didn't even crack the list of nominees! I'm still playing and recommending all these games.
 
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8. Board Game: Tigris & Euphrates [Average Rating:7.71 Overall Rank:70]
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Here is another case where the outstanding quality of the game makes it my choice even though it doesn't fit the theoretical "family gaming" model. I have played Euphrat & Tigris with a 10-year-old, and he did understand the rules, so it's not impossible (heck, there are plenty of 10-year-olds who can beat me at chess!), but you have to actually *want* a complex, challenging game or you shouldn't be trying this one at all. While there is indeed an element of chance in the game -- Knizia loves making you take a leap into the unknown -- there's a hard foundation of strategy and tactics that appeals to the serious gamer in us all. Granted, we'd have to take the 1998 SdJ away from Elfenland, a game of considerable charm, but since we've just granted the 1999 award to Union Pacific, I think Alan Moon comes out looking better on the exchange. There were some other games worth noting in 1998, too: Tonga Bonga, For Sale, Tycoon, and another Knizia favorite, Through the Desert.
 
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9. Board Game: Bohnanza [Average Rating:7.06 Overall Rank:369]
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That delightful trading game where you have to keep your cards in the order you drew them was a striking innovation when it first appeared and has remained popular ever since. In my opinion, Bohnanza should have been the game carrying the flag for SdJ in 1997 even though I personally enjoy Showmanager more (the Dirk Henn game eventually repackaged as Atlantic Star). Bohnanza has been the true ground-breaker, crowd-pleaser, and family game.
 
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10. Board Game: PitchCar [Average Rating:7.25 Overall Rank:314]
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I'm going with Carabande here because it has such a wonderful, kid-friendly appeal. If only the game worked a little better! (Why aren't the rails higher so that the darned disks don't keep flying off the track?!?) But if ever there is childish glee, it can be seen on a gamer's face when he realizes he's about to race a wooden disk around a track by finger power.
 
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11. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
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Here again the jury got it right. Settlers of Catan is the ideal SdJ winner. Innovative, appealing to all ages, featuring elements of both strategy and luck, and a bolt of lightning when we first got our hands on it. We would be living in a very different gaming world if it were not for this gem. Richard Garfield's Robo Rally came out in 1995, too, and that's a personal favorite for me, but the unmistakable and absolutely right pick is this Klaus Teuber masterpiece of trading and building.
 
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12. Board Game: Take it Easy! [Average Rating:6.61 Overall Rank:1381]
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The excitement level in a Take It Easy game is truly pretty understated -- thus the name, I suppose -- but it's one of those designs that feels so natural and uncomplicated that anybody can play it. It's a simple numbers game playable by as many people as you've got cards for -- I've played it at conventions with a hundred people at once -- as kid-friendly as a puppy and a way to spend 23 minutes that only a curmudgeon could complain about. In my personal competition this edges out the excellent Loopin' Louie (a better physical-skill game than Carabande, if it had only come out two years later!), and they both beat Manhattan, the jury's choice, hands down.
 
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13. Board Game: Modern Art [Average Rating:7.34 Overall Rank:226]
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Reiner Knizia's fascinating auction game has held up brilliantly over the years and is head and shoulders over anything else that came out in 1993 (though the lighthearted romp that is Viva Pamplona! definitely deserves some table time as well).
 
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14. Board Game: Taboo [Average Rating:6.28 Overall Rank:1629]
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Taboo is what we here at the Geek typically call a "party game," meaning generally that there are teams who try to guess things, usually while a team member is on the spot to give clues while a timer runs. Taboo happens to be the best of all such games, a refinement of $20,000 Pyramid, and since "party games" are a perennial family favorite, it seems only right that the best of them should have been awarded Spiel des Jahres. Oh, and Taboo *was* actually nominated; I'm not just pulling this idea out of thin air! The jury's final selection in this year was Um Reifenbreite, a bicycle-racing game which is not bad, though oddly the bicycle-racing game which I like better, Breaking Away, is also vintage 1992.
 
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15. Board Game: Daytona 500 [Average Rating:7.15 Overall Rank:1337]
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Now this one is sheer daydream, because Daytona 500 wasn't even published in Germany, but it's the culmination of the Wolfgang Kramer design which has appeared under various other titles such as Top Race (in Germany) and as Mayfair's Detroit/Cleveland Grand Prix. Games Magazine turned me on to this Milton Bradley edition in 1991, and not only was it the actual game of the year for me and all the people I was playing with back then, it has remained a firm favorite ever since. Simple enough to play with kids but a real throw-down, brain-taxing competition for those who know the game.
 
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16. Board Game: Ave Caesar [Average Rating:6.63 Overall Rank:1076]
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Here's a much, much simpler racing game than Daytona 500 but a fast and funny one which continues to be very popular at conventions. You can teach the rules in 15 seconds and everybody gets to yell "Hail Caesar!" once per game for the bemusement of the rest of the room.... What's not to like?
 
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17. Board Game: Raj [Average Rating:6.46 Overall Rank:1863]
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Hol's der Geier, to the extent of my knowledge, is the earliest popular example of a game of identical cards and simultaneous play. Each player gets an identical set of cards and decides what order to play them in -- how many dozens of games has this idea been recycled in, over the years? My suggestion is to give Alex Randolph the SdJ for this idea in 1988 so that we might have a chance to *stop* putting it up for an award (or, dare I think it, maybe even stop seeing it *used* over and over and over, ad nauseum) in so many years ever since. Yes, Niagara, I'm looking at you.
 
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18. Board Game: Can't Stop [Average Rating:6.84 Overall Rank:623]
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I'm skipping a lot of years now because we've gotten back to the clouded-in-the-mists-of-time part of SdJ history, but in 1982 I think it would have been great to give Sid Sackson the award for one of the purest, most elegant push-your-luck games ever, Can't Stop. (Sid did actually have an SdJ winner, incidentally, in 1981 with Focus.)

There are other winners I'm lukewarm about (e.g. Cafe International in 1989, Auf Achse in 1987, Scotland Yard in 1983) and a couple I've never even played (Sherlock Holmes Consulting Detective and Dampfross), but I don't know enough about their respective years' crops to suggest alternatives.

I do want to note in passing that I've recently had the opportunity to play Rummikub and found it to be an excellent complication on the game of rummy and a fine choice for the 1980 laurels.
 
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19. Board Game: Hare & Tortoise [Average Rating:6.66 Overall Rank:1073]
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Finally, I just want to say again how fortunate it is for the whole world of BoardGameGeeks that the very first Spiel des Jahres went to the charmingly unconventional Hase und Igel (Hare and Tortoise) in 1979. This set the precedent. It demonstrated that there were games out there which were doing things that most people simply didn't expect from a game. It rewarded originality but rewarded the game for demanding smart thinking, too. Even if it's not your favorite game, you owe a debt to David Parlett's screwy exercise in applied arithmetic for setting a tone for the sort of thing gamesters were going to be impressed by for years to come.

The award in its first year considered games from all previous years, by the way, and even though Hase und Igel (1974) beat out the classic Acquire (1962), I think it was the right choice for what the SdJ wanted to accomplish.
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