Games that might be improved with the addition of a little physical pain
Daniel Hurst
United States
Murfreesboro
Tennessee
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Just for fun. Well, mostly just for fun.

On another list, I had a complaint that a wargame couldn't be realistic because no one actually died or bled during the game. I agree. It's a whole different matter to sacrifice Sgt. Smith's platoon for "the cause", once you've bonded in the field with them for the last few months.

So it got me thinking... What games might be improved with the addition of a little blood? A healthy dose of actual fear? Not just the insignificant threat that your meeple will "die", but that you'll actually have to pay with a pinch of your own flesh?

The game "Operation" is a classic at this, by the way.
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1. Board Game: Up Front [Average Rating:7.83 Overall Rank:374]
Daniel Hurst
United States
Murfreesboro
Tennessee
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What if your opponent got to smack you hard across the knuckles with a wooden ruler for every lost soldier? Kind of makes you think twice about sacrificing your companions, doesn't it?!? And maybe makes you pay just a BIT more attention. ***SMACK***
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2. Board Game: Werewolf [Average Rating:6.61 Overall Rank:1165]
Daniel Hurst
United States
Murfreesboro
Tennessee
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If you're gonna get lynched, or torn apart with chipped teeth and jagged claws, it oughtta hurt a little. Plus, in real-time games I've played in, people don't argue back enough once they get accused. ***SMACK***
 
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3. Board Game: Polarity [Average Rating:6.40 Overall Rank:2007]
Daniel Hurst
United States
Murfreesboro
Tennessee
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I haven't actually played this game, but I want to get it. And it looks like a prime candidate for some sort of electric shock attachment or klaxon in your ear for when you mess up. ***BUZZ***
 
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4. Board Game: Shadows over Camelot [Average Rating:7.15 Overall Rank:319]
Daniel Hurst
United States
Murfreesboro
Tennessee
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"I think on my turn, I'll just sacrifice a life point from King Arthur..."

"Hey, Chris, you know the house rule is that you have to PAY for that life point."

***SMACK***
 
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5. Board Game: Pit [Average Rating:6.40 Overall Rank:1354]
Daniel Hurst
United States
Murfreesboro
Tennessee
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Some games need a PAIN mechanism for mis-play. Did you ring the bell without having the right cards???

***SMACK***
 
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6. Board Game: Mamma Mia! [Average Rating:6.48 Overall Rank:1277] [Average Rating:6.48 Unranked]
Daniel Hurst
United States
Murfreesboro
Tennessee
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Did you throw a pizza in the oven, and it didn't have the right ingredients???

***SMACK***
 
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7. Board Game: I'm the Boss! [Average Rating:6.82 Overall Rank:934]
Daniel Hurst
United States
Murfreesboro
Tennessee
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"Before we start to play, I just wanted to remind the group that our house rule is that the person who finishes in last place has to buy the pizza. Oh, and they have to hand-feed Kelly's ferret, Chuckles."

***CHOMP***
 
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8. Board Game: Bridge [Average Rating:7.48 Overall Rank:489]
Daniel Hurst
United States
Murfreesboro
Tennessee
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If you mis-bid or mis-play, your partner should be allowed to give you the cold shoulder for the next three weeks. Or, if your partner is your spouse, the next thirty years.

***(hollow whistling sound)***

Then again, maybe Bridge already has this rule.
 
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9. Board Game: Carcassonne: The Castle [Average Rating:7.09 Overall Rank:494]
Daniel Hurst
United States
Murfreesboro
Tennessee
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I'll cite myself for this game.

If I play too slow, when the icy jaws of analysis paralysis grip my brain, I think my opponent should be allowed to use the ruler. That'd make me think twice about pondering.

Or maybe my opponents should bring an air-horn.

***HONK***
 
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10. Board Game: Netrunner [Average Rating:7.45 Overall Rank:581]
Daniel Hurst
United States
Murfreesboro
Tennessee
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The penalties for the runner may not be realistic enough. If the runner elects to take brain damage or meat damage, I think they should have to FEEL it. There's a lot of tension on runs, already, but I think it could be improved.

***ZAP***
 
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11. Board Game: PitchCar [Average Rating:7.25 Overall Rank:314]
Daniel Hurst
United States
Murfreesboro
Tennessee
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Alternate rule: If your car turns another car over, or pushes him off the track, that's okay. Really. It is. Except of course that the owner of that car can get... retribution.

***SMACK***
 
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12. Board Game: Colossal Arena [Average Rating:6.79 Overall Rank:752]
Daniel Hurst
United States
Murfreesboro
Tennessee
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Sometimes, pain could be in another form. Real wagers on some games would make them oh so much more interesting.

"Yeah, in this house, the first bet is $40, the second $30, on down. The secret bet is $50. Anything you lose goes to the game winner."

 
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13. Board Game: Sticheln [Average Rating:7.03 Overall Rank:808]
Gil Hova
United States
Jersey City
New Jersey
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How about a game with "pain cards" already in the mix?

The nice thing about this one would be that you could dole out pain on a level between 1 and 16 (depending on how many are playing). If you have to take a 1 card in your color, then you just get a slap on the wrist. A 5 would prompt the player on your right to staple two of your fingers together. A 10 would mean that you'd have to drink an entire bottle of Windex. And a 16 would mean that you'd have to lie underneath the tire's of the host Pathfinder just as he goes out for more food from the KenTaco Hut.
 
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14. Board Game: Catan [Average Rating:7.23 Overall Rank:279] [Average Rating:7.23 Unranked]
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In my group, it's:
Person X: hey, let's play Settlers!
Everyone else: *smack*
 
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15. Board Game: Magic: The Gathering [Average Rating:7.45 Overall Rank:156] [Average Rating:7.45 Unranked]
Dave Lartigue
United States
Springfield
Massachusetts
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Punchies (2) (When this spell is cast, target opponent gets to punch the spell's controller 2 times.)
 
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16. Board Game: Supremacy [Average Rating:5.59 Overall Rank:13130]
Jonathan Degann
United States
Tarzana
United States
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This applies to any game where "everyone can lose" under certain situations.

The problem is that some people would rather cause a nuclear winter than let a specific person win. But that's not realistic. So if one person wins - that's fine. But if everyone loses - they all take a bruising. **SMACKSMACKSMACKSMACKSMACK**
 
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17. Board Game: Wallenstein (first edition) [Average Rating:7.51 Overall Rank:342]
Stefan Bonnermann
Germany
Dortmund
NRW
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You bumped the table the tower stands on?

*SMACK*
 
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18. Board Game: Twister [Average Rating:4.56 Overall Rank:15324]
Alfred
Netherlands
Noord-Brabant
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House-of-blood-rule:
Everyone gets to sink their teeth into what-/whoever is in front of their face after each move.
 
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19. Board Game: Sucking Vacuum [Average Rating:5.58 Overall Rank:12571]
oystein eker
Norway
Unspecified
sola
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Slapping a slow player is stated in standard rules here.

- .....people who seems to take forever to take a turn, in which case the player to his left should dope - slap him and proceed with his turn
 
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20. Board Game: Chess [Average Rating:7.09 Overall Rank:416] [Average Rating:7.09 Unranked]
Chad Ellis
United States
Brookline
Massachusetts
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I used to be a serious tournament player, so my brother (who was in the military at the time) came up with a variant to try to keep things interesting. Interesting to him meant "more violence and maybe I don't always lose."

Any time a player goes two moves in a row without capturing an enemy piece, he has to do ten pushups. (He later increased this to twenty.)
 
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21. Board Game: Lifeboats [Average Rating:6.60 Overall Rank:1235]
Alex Bove
United States
East Lansdowne
Pennsylvania
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Play in/with real, life-sized boats and actually make players swim for their lives. Oh, the humanity!
 
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22. Board Game: Beowulf: The Legend [Average Rating:6.38 Overall Rank:1834]
Nick Fisk
United Kingdom
Stoke on Trent
Staffordshire
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Come on you Seagulls! Sami Hyppia's Blue & White army!
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That's weird. This bit used to mention Shire Games, and tell you all how wonderful we are. But it seems to have got deleted. Let's see what happens this time ....
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You want a scratch or a wound ?
 
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23. Board Game: Gammarauders [Average Rating:5.80 Overall Rank:8439]
Jeff B.

Saint Louis-ish
Missouri
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This game actually HAS physical pain in the rules. (I don't remember the hand size limit, so I'll put in 7.)

"The hand size limit is seven. Any player who at any time is found to have more than seven cards in hand should be taken outside and roughed up."

My favorite game rule - with "The owner of the game deals and plays first" coming in a close second behind it.
 
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24. Board Game: Operation [Average Rating:4.07 Overall Rank:15338]
David Matchen
United States
Baltimore
Maryland
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Up the voltage.
 
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