The 567th list about BGG.con
Scott A. Reed
United States
Lawrence
Kansas
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So, I'm well behind the curve, but it's been a busy week. Here is what I played and my impressions on each.
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1. Board Game: Shear Panic [Average Rating:6.39 Overall Rank:1581]
Scott A. Reed
United States
Lawrence
Kansas
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Shear Panic - Friday Morning ~1:00 a.m.

My wife Alicia, Chad Krizan (Chaddyboy_2000), and I drove down from Lawrence, KS on Thursday afternoon after I finished up with classes for the day. We had just showed up at the convention a little after midnight, and after we trundled all of our stuff from the car to our room. We decided to head upstairs to see how everything was going and to see if anyone was up. I guess there shouldn’t have been any doubt in my mind that people would still be up at that time, because as we entered the convention, there were still around 50-60 people milling around and playing various games. We stopped and said “Hi” to Aldie and Derk and set about looking around the room.

We ran into Matthew Monin (Octavian), and he asked if we would be interested in a game of Shear Panic, which had earlier won off of the Blue prize table. We agreed and sat down for a little game. The first thing I noticed about the game was the definite homebrew nature of it all -- the obviously hand-assembled box, the laminated player mats, and the little sheep figures.

After a little difficulty with the rules from the rulebook, Kevin Wood (kvn299), gave us a brief primer on the rules that explained the elements of the player mat and the scoring/timing chart. It’s all so very simple, and I think that even after a single play, I could probably re-create or re-explain the whole game with little difficulty. We played through the various rounds, though the shearing phase was especially funny because five of the nine sheep were shorn out of the pack in the first round, leaving just Chad and I. I don’t remember the exact final score, but I believe Chad won it all.

From a components and gameplay standpoint, I would say that Shear Panic would be a nice light game to pick up for $15-20, but at $50-80, it’s just not worth it.

After Shear Panic, we stumbled off to bed.
 
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2. Board Game: Ticket to Ride: Europe [Average Rating:7.58 Overall Rank:91] [Average Rating:7.58 Unranked]
Scott A. Reed
United States
Lawrence
Kansas
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Ticket To Ride: Europe - Friday Morning 9:00 a.m.

After a little breakfast in the morning, we were back into the thick of the convention. First, Alicia and I took our prizes from the prize tables -- I pulled a yellow ticket, and took Smarty Party from the table at the recommendation of Aldie, and Alicia pulled yellow and got Employee of the Month from that table.

We met up with Marshall (mdp4828) and his wife Christi and all decided to play Ticket To Ride: Europe. This was Alicia and my first outing with TTR:E, but we had played the regular TTR several times. I found TTR:E to be a lot more forgiving than regular TTR, partially because of the stations which could be used to make connections, but I also liked the risk-factor for taking tunnels. Additionally, I thought the issuing of long-route tickets to start the game was a nice change that prevented the game from coming down to a lucky ticket-draw. With all of that considered, I think I still prefer the original for the somewhat-greater cutthroat nature of the game.

I have this on my list as something to get to play with new players or with the family, but I don’t necessarily have a burning desire to go out and get it.
 
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3. Board Game: Santiago [Average Rating:7.13 Overall Rank:522]
Scott A. Reed
United States
Lawrence
Kansas
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Santiago - Friday Morning 9:45 a.m.

Afterward, Marshall and Christi were up for another game, so we went back to the library and got Santiago. I have to admit, though I have played the game a couple of times, I always miss something in every rules explanation that I give -- so in this case, I fouled the rule that the irrigation overseer must build one of the suggested bribe canals, or he must pay one extra than the highest bribe to build his own. I somehow thought that the overseer had the option not to take any of the bribes and would not build a canal that turn -- but that is only the case if all of the players pass on the bribe. My bad, though I don’t know that it broke the game. Also new to my rules reading for this run was the rule that the player who passes first takes the canal overseer, but places one less cube on the plantation they place for the turn, a critical difference that I had not caught in earlier games.
In any event, we played the game through, and came down to a fairly tight finish. I do like this one, and I wish that I could bring it out more, because I like the cutthroat nature of the game.
 
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4. Board Game: Merchants of the Middle Ages [Average Rating:6.78 Overall Rank:1516]
Scott A. Reed
United States
Lawrence
Kansas
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Die Händler - Friday Morning 11:30 a.m.

After Santiago, Alicia and I decided that there was no time like the present, and set to punching and assembling my copy of die Händler. While we were at it, Gary Heidenreich (bop517) stopped by and asked if he could join in, and we recruited Chad to come play after he finished his Tales of the Arabian Nights game. We actually had to wait a little while so we played another game in the interim (next item) but soon Chad was done and we started it up.

I have to say that I really really liked Die Händler, it’s right up my alley of games. Commodity speculation and purchasing, pick-up-and-deliver, negotiation, and blind bidding. It was a real treat. Since this was the initial game, none of us had any idea what any item was valued, so I think proper valuation of wagons as well as negotiation prices to load goods would probably come with experience. As it was, wagon-master positions usually sold for 500-1200, and goods were generally loaded for 200-300 apiece, though there was the occasional tough negotiation, such as when everyone refused to meet Chad’s loading price, so he drove his wagon off with only his goods in it, or when Alicia and I could not meet eye-to-eye on an agreement to load our wagons across the country from one another, so I told her “your f**king food can rot on the dock for all I care.”

All in all, it was pretty sweet, except that I didn’t manage my money well going into the last phase, and bought the wagon-master position in a wagon that was completely unnecessary, so I couldn’t keep up the payment on my nobility title, and ended up in last place.

My only complaint overall is that there seems to be some unbalance with the Couriers, because it seemed with their movement that they were able to snag more of the green bonus cards than the other players, but that could just have been my impression for the inaugural game. We also played that the Cheap Purchaser could purchase each good for 100 instead of being able to purchase up to three goods for 100, total, but looking back that the default role assignments, I was paired with the Minor Contractor, which was a fairly minor role… I guess it is something to think about for future games.
 
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5. Board Game: Gone Fishing! [Average Rating:5.34 Overall Rank:14247]
Scott A. Reed
United States
Lawrence
Kansas
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Gone Fishing - Friday Morning 11:15 a.m.

I have nearly all of the Kosmos two-player line of games, but I have only played about a third. I’ve tried to convince my wife to play more of them with me, but this one didn’t help. Well, actually it might have helped, because she whipped my ass, but I do not think we were playing the rules correctly, nor that we were following each turn as we should have. At any rate, it served its purpose and filled the time while we were awaiting Chad’s arrival.
 
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6. Board Game: Crude: The Oil Game [Average Rating:6.76 Overall Rank:1756]
Scott A. Reed
United States
Lawrence
Kansas
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McMulti - Friday Afternoon 3:30 p.m.

After a bit of lunch as well as an issue with the hotel regarding some of our lost property, we set up McMulti, one of the other games that I had been itching to play. Our group consisted of Chad Krizan (chaddyboy_2000), Greg (?), and Jon Squires (modboy). McMulti is another game that is seemingly right up my alley, since it’s mainly commodity and equipment speculation, production, and purchasing. But, that being said, McMulti is a game that you pull out once or twice a year because you’ve forgotten just how long it takes, and that the reward isn’t necessarily worth the effort. Don’t get me wrong, I still like the game, but it always seems that it goes on about 30 minutes too long, but since the results are dice-driven, then the end outcome time is unpredictable. In our case, we even had a hot economy to begin, and we cycled through the first couple of phases fast enough that we were selling gasoline at $75-80 per barrel by the time we hit recession… but that’s when the die rolls stagnated, and we didn’t hit another economy change that would have let us sell off all of the equipment we purchased at the cheap recession/depression prices for the nicer prices in the hotter market of rapid growth/prosperity. As it was, we never hit double-threes in the entire course of the game (which would have changed the economic situation and the news), but hit snake eyes and boxcars more than once to make the news take effect -- at least it was only a simple tax on crude and not one of the more crippling taxes on equipment. But, even after all of that, I’ll put it back on the shelf, and I’ll probably pull it out in another six months, provided I can find opponents.
 
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7. Board Game: Big City [Average Rating:6.90 Overall Rank:985]
Scott A. Reed
United States
Lawrence
Kansas
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Big City - Friday afternoon 6:00 p.m.

I saw Jim and Jesse Paprocki (jpact and jpaprocki) setting this one as I was milling through the room, and I sat down to play because it’s one of my favorites. Also joining us was Marshall (mdp4828) who was playing the game for the first time (I think it may have been a first time for Jesse as well). Though I find this one chaotic and somewhat luck-driven with the card draws, I always enjoy it and I really like the spectacle of the city once it’s built. As it usually is, one must strike a balance with building and planning, because if you spend the whole game trying to maximize your score on one property, either someone is going to blow past your score by building throughout, or they’re going to drop the factory or park on your carefully crafted plot, or the supply is going to run out of buildings before you even have a chance to play. I spent a little too much time posturing on some spaces in this one when I should have been striking, but I still managed to drop in a church in one of my neighborhoods, and dropped a factory where Jim was jockeying for slots (who knew that a factory would spring up right next to city hall? I guess I did).
 
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8. Board Game: Crokinole [Average Rating:7.79 Overall Rank:75]
Scott A. Reed
United States
Lawrence
Kansas
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Crokinole - Friday evening 7:00 p.m. and Saturday Evening 7:30 p.m.

In a little of the downtime between the Big City game and before the evening’s event, I sat down and learned to play Crokinole with some of the lovely women at the registration. Though we never actually finished a game, I liked the opportunity to try the game out.
Later, on Saturday, Alicia and I took in a couple of rounds of Crokinole, where she beat me soundly. Sure, I love dexterity flicking games, but I’m usually pretty terrible at them. I lack finesse. Kinda like my pool and dart game -- just do it hard, and hope it works. But the upside is, since she beat me so badly, she suggested that we might need to get a Crokinole board.
 
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9. Board Game: Attacktix Battle Figure Game: Star Wars [Average Rating:6.14 Overall Rank:5695]
Scott A. Reed
United States
Lawrence
Kansas
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Attacktix - Friday Evening 7:45 p.m.

I had nearly forgotten that we squeezed in a quick game of Attacktix before the Hot Streak! game -- that's why we were running late and ended up with W for a team letter. Chad ran with a squad of droids and Sith, Matthew had mixed Jedi and Wookiee, and I had mixed Jedi and Droid. I took down some of Matthew's pieces with light-saber attacks, but I couldn't shoot worth a darn. Chad mopped the floor with us.
 
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10. Board Game: Hot Spot [Average Rating:5.16 Overall Rank:13715]
Scott A. Reed
United States
Lawrence
Kansas
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Hot Streak - Friday Evening 8:00 p.m.

Soon, everyone was corralled into the hallway and made it to the vendor area for the Hot Streak game. I was on the team with Matt Monin (octavian), Chad Krizan (chaddyboy_2000) and Jon Squires (modboy). Since each of the teams was assigned a letter, and the team name needed to start with that letter, we received “W”, and dubbed ourselves “Weaselpenis Circus” (Incidentally, Weaselpenis is the name for my wireless router at home, and it was a great name to see flash on the screen.)

The Hot Streak game played out in three phases. Basically, the entire game revolved around pop-culture trivia and identification. The game moderator had a laptop on which he was running the game, and the game itself was projected on a screen at the front. Because each team was identifiable by a letter, the round could be scored by having the the teams that had answered the questions correctly hold up their letter until acknowledged. Additionally, if a team answered three answers correctly in a row, they were awarded a hot streak, which I believe conferred bonus points.

In the first round, we played a rebus game, where we were to identify certain geeks by putting together four picture clues -- the example one was for Film Geek, and the pictures were of Dee Snyder (singer of band Twisted Sister), Elijah Wood (actor), Loretta Lynn (singer), and Al Roker (television weatherman) (It was Al someone, at any rate). By arranging these in order, one made Wood-Dee Al-Lynn -- Woody Allen. The key was that each team had a time limit, and had to put up the numbers of the pictures in the correct order in the time allotted. Teams that answered correctly held up their letter and were acknowledged.

The second round consisted of seeking multiple correct answers out of a field of six. The box showed how many correct answers there were, and the round was timed. For example, there was the category Dot-Bombs, and the correct answers were Cosmo.com (A picture of Kramer from Seinfeld), Pets.com (Picture of housepets), and Webvan.com (picture of van with spiderweb detail on the side).

The final round was playing a game of what remained. In this round, there were eight pictures, and the screen scrolled by clues to the ones that were to be excluded. Five would be eliminated, so teams were to hold up the numbers of the three that remained. One example was a run of paintings (the category was Modern Art) and the paintings to be eliminated were “Whitefish” (Pollock), “Small Landlocked Country” (Liechtenstein), “French Godzilla Foe” (Rodin), “Cricket” (Hopper), and [the last clue and answer I can’t remember]. Remaining were Haring (which threw some people off on the “Whitefish”), Munch, and Warhol.

After rounds one and two, Weaselpenis Circus was in the top ten, but we swept the final category, and won. We each received a $25 gift certificate to Boards & Bits.
 
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11. Board Game: Heroscape Master Set: Rise of the Valkyrie [Average Rating:7.42 Overall Rank:270] [Average Rating:7.42 Unranked]
Scott A. Reed
United States
Lawrence
Kansas
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Heroscape - Saturday Morning 12:30 a.m.

After Hot Streak, we finally headed out to get some dinner at the Irish Pub recommended by Aldie and Derk. Great food, great atmosphere, great drinks. All around great.

When I returned, Chad and Matt had set up a massive battle-terrain for Heroscape, and we were joined by Brady. Each of us drafted an army. Chad focused on Marro for his army, and used some of the new Marro Dogs, as well as Ne-Gok-Sa, and Me-Burq-Sa, as well as the classic Marro warriors. My army was a mix of orcs and agents, using the Krav-Maga agents from the basic set, and the new agents from the most recent expansion. Additionally, I took my perennial favorite hero, Krug, for some smashin’, as well as two compliments of Grut archers and Swog Rider companions. Matt’s army was three squads of the Massachusetts Line, and Charos the dragon. Brady’s team, though all the way across the map, and difficult for me to see, seemed to consist of knights, the human knight champion, and the new Kyrie squad.

The battle began…
I took a high position with two of my Krav-Maga agents and set about defending my corner of the board from a high spot. I kept several down from my position because Matt was busying himself with attacking Brady with Charos, and Chad’s Marro dogs couldn’t seem to roll high enough to run up the hills to a place where they could stop. I picked a couple of the dogs off from my elevated position and waited. In the meanwhile, it was a battle royale between Charos and Brady’s knight brigade. Charos singlehandedly laid waste to Brady’s armies, knocking out the Kyrie squad, and a number of the knights. In the meanwhile, the Massachusetts line occasionally moved, but mostly lay in wait.

Attacks between Chad and I came to a head, because he finally rolled high enough for his Marro dog to come over and attack, and their plague ability killed off several of my squadmen. But, Chad wasn’t entirely without loss. I think he remarked that he used two-hundred and fifty points of Marro dogs to kill off about a hundred points worth of agents. But, all was not sad for old Chad, because he would have his revenge. With both of my agent squads squashed, I tried to move up the back with Krug. Chad was already ready, considering he’s seen the damage that Krug can wreak, especially when he has some damage markers on him. The bad news is that Krug died of lead poisoning at the hands of the Marro warriors before he even got the chance to warm up. That knocked me way down to only a single agent, and a ragtag band of Grut archers and a Swog rider. Meanwhile, since Matt had let up off of Brady (and had admitted that he fouled up the rules on Charos’s attack) Brady snaked his way across the board and hit the hidden glyph patch, where he discovered a resurrection potion that brought back two of his dead knight units. Chad, Brady, and I moved in on Matt, but he already had superior positioning with the Massachusetts line, and picked off units as they came. I was eliminated in short order, followed by Brady and Chad.
 
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12. Board Game: The Flea Market Game [Average Rating:6.80 Unranked]
Scott A. Reed
United States
Lawrence
Kansas
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The Flea Market - Saturday Morning 9:00 to 10:00 a.m.

We got up early on Saturday for the Flea Market. All of the participants brought their wares into the vendor room and set them out on tables. There were communal pads of sticky notes for pricing, but actual sales were not to begin until 9:00 sharp, though there may have been some prior-dealing before the whistle. I had brought more games to sell at the flea market than I ultimately brought over to the convention, but I'm satisfied in what I sold and purchased. I ended up selling off copies of Taboo, Adel Verpflictet (AH/FX Schmid version), Empire Builder, Carcassonne: Hunters and Gatherers. I bought (although not for the same amount of money) Contigo for my 3M shelf, the Heroscape Volcarren Wasteland, Der Schatz des Pahros (Alicia liked the look of it), Wongar and Galopp Royal for the Goldsieber shelf, and Silberzwerg for the Queen games. All in all, very good.
 
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13. Board Game: Age of Steam [Average Rating:7.69 Overall Rank:114]
Scott A. Reed
United States
Lawrence
Kansas
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Age of Steam - Saturday Morning 9:30 a.m. and Saturday Afternoon 1:00 p.m.

After a good night’s sleep, we decided to start off with a nice light game of Age of Steam. Included were Jim and Jesse Paprocki (jpact and jpaprocki), Gary Heidenreich (bop517), Russell Moll (rmoll), Alicia, and me. Since this the first play ever for most of the group, we went through a cursory rules-explanation, and we opted to play the southern England map. I now see what everyone means about the game being very tight with money, and that early mistakes can shut down the whole game for someone. Despite this, I think we did well for the first attempt, though in the future it would always be in our best interest to be more attentive to the money and to take out less shares. I really liked that I could look back at the game afterward and see where mistakes had been made, and where I could work to improve for future games. I believe Jim took this game.

A bit later, we broke out Age of Steam again, with the same group, less Russell. In this one, we opted for the Western U.S. map, which had its own unique characteristics, like the transcontinental railroad bonus for building and for cross-continent shipping. I focused on little hops, which probably helped me in the short-run to build income, but since I paid out too much for position, I ended up falling behind in later rounds because I hadn’t expanded my track. Twice I bid for turn order, just to get edged out, and the lead player chose the locomotive enhancement, which had been my entire impetus in bidding high. Alicia had a pretty amazing turn-around mid game, because before she completed the trans-continental railway on her own, she went absolutely broke for two turns and lost all of her accrued income. That hurt her as well, but when it came time that she could deliver goods across her tracks, she was skyrocketing up the income track. In the end, Jesse won this one with a combination of good planning and building.
 
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14. Board Game: Palazzo [Average Rating:6.56 Overall Rank:1440]
Scott A. Reed
United States
Lawrence
Kansas
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Palazzo - Saturday Morning 11:30 a.m.

After Age of Steam, I wandered around for a bit, and got involved in a game of Palazzo. I’d only previously played Palazzo as a two-player game, and after a play with four, I’m inclined to restrict future plays to only plays with two or three. It seemed like I couldn’t get anything accomplished -- in every auction, someone had a three-set to blow my money out of the water, and there was rarely a worthwhile tile in the middle quarry. The only saving factor was that I did get some tiles from the auctioned full quarries at no cost. I pulled up dead last in this one.
 
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15. Board Game: Circus Flohcati [Average Rating:6.65 Overall Rank:1360]
Scott A. Reed
United States
Lawrence
Kansas
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Circus Flohcati - Saturday Afternoon 3:15 p.m.

Chad told us that Circus Flohcati was a dumb little game, and he was right, but it was fairly entertaining. We played the game with five, and that seemed to be an o.k. number for this game. There was a little action in the game as the players tried to determine who was hoarding what numbers that they intended to lay down for the bonus points for three-of-a-kind, but I liked the little press-your-luck aspect of drawing off of the deck. I could see this as a light filler after an evening of games or something to play while waiting for others to show up.
 
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16. Board Game: Khet: The Laser Game [Average Rating:6.55 Overall Rank:1472]
Scott A. Reed
United States
Lawrence
Kansas
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Deflexion - Saturday Afternoon 5:45 p.m.

Sometime while wandering around, I encountered someone who had Deflexion out. It seems to be a pretty neat little game, though perhaps not my style. I felt as though I were playing a game of chess, because one had to visualize all of the possible moves and how they would affect the overall board position. I think I came out ahead in this one only because I could visualize the effect of the laser just a little bit better than my opponent.
 
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17. Board Game: Tally Ho! [Average Rating:6.12 Overall Rank:2479]
Scott A. Reed
United States
Lawrence
Kansas
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Tally Ho - Saturday Afternoon 6:30 p.m.

While awaiting the prize drawing, Chad and I broke out Tally Ho, since it’s one of the Kosmos two-player games that I own and have never played. I played the animals, and he played the hunter. I enjoyed the game, and started to see some strategy, but I think I suffered somewhat because I had never played before and did not know much about the tile mix or scoring. I lost both of my bears early on, but I was fortunate enough to eat both lumberjacks before that happened. As a stroke of luck, most of Chad’s hunters were facing the wrong direction, so I was able to merrily move around with my foxes to take advantage of the poultry. But, the consumption of the bears outstripped my score, and Chad won in the end.
 
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18. Board Game: Poker [Average Rating:6.70 Overall Rank:863]
Scott A. Reed
United States
Lawrence
Kansas
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Texas Hold ‘Em - Saturday Evening 8:00 p.m.

O.k., it’s been mentioned elsewhere, but I suck pretty well at poker. I understand the hierarchy of hands and all, but I’m not a very good odds person, and an even worse bluffer, (at least in poker), and I am the absolute worst person in the world to read people.

So on the first hand, I lost about half of my money because there was one very high bid on the end of the hand that I thought was a bluff to buy the pot. Well, it wasn’t, and my two sixes went down in flames against the three tens. The second hand I folded as I should have. The third hand I came out of the flop with a pair of aces, so I bid somewhat heavily to keep up with the pack, and when the time came that the bid went high enough, I pushed my remainder of chips out to go all-in. And then I lost, to three threes.

I officially lost the first out of the entire Texas Hold-‘em tournament with…. wait for it… wait for it…. eleven minutes of play time. As I was getting up and leaving, Alide and Derk stopped me and told me there was a boobie prize for the person who went out first. No, it wasn’t Busen Memo, but rather a nice set of poker chips, and the poker software they were using to run the tournament. So, even though I lost, I won! Derk later told me “Next time, try not to suck so bad!”
 
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19. Board Game: Ubongo [Average Rating:6.74 Overall Rank:827]
Scott A. Reed
United States
Lawrence
Kansas
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Ubongo x5 - Saturday Evening 8:30 p.m. and Saturday Evening 11:00 to 12:15 a.m.

After the poker debacle, I found a game that I do not suck at. Ubongo was my surprise hit of the convention. Though I had seen some information on the game, and I had it on my wantlist as a Kosmos large-box title, I didn’t know much about it. When I saw a table open up, I took a seat and learned the easy rules. Then I went to town. Perhaps it has something to do with the way that I think, but I rock at spatial reasoning. Rumis and Blokus haven’t taken off in my household so much, because I’d prefer to play them with four and we usually only have three, but I can see Ubongo as a great game that I’d like to have in my collection. I like the elements of the puzzle, as well as the slight strategy of speed that is required to get the right gem either for one’s own collection, or to shaft an opponent’s collection. I played this with the initial group using the three-piece side, and the next game we shifted over to the four-piece side. Both games went really well, but I think I like the four-piece side better, for the slightly better challenge.

Later in the evening, after I told my wife that she absolutely had to play (Actually I said "We have to get Ubongo" "We have to get me a bongo?"), we checked the game out from the library and I taught some more people how to play, incluing Betty Dingus (dingus), and Simon Hunt (simonh).
 
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20. Board Game: Wits & Wagers [Average Rating:6.97 Overall Rank:501]
Scott A. Reed
United States
Lawrence
Kansas
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Wits and Wagers - Sunday Morning 12:30 a.m.

After the Ubongo game cleared up for the last time, Simon Hunt (simonh) brought out his prize-table win, Wits and Wagers. The concept is pretty simple -- there is a question with a numerical answer, and each player puts the answer on their small whiteboard. Then the whiteboards are put in numerical order on the board, and the odds for each number are based on how far it is from the median (i.e. the median number has odds at 1:1, one away from the median 2:1, two away 3:1) The questions ranged from the very easy (What is the minimum age for someone to serve in the House of Representatives (25)) to harder questions where the exact answer wasn’t guessed. The payout comes when the answer is revealed, and the answer that is closest without going over pays out. The person who wrote the answer gets a 10 point chip, and the players that bet on that number get their bet multiplied by their odds. Unfortunately, what I saw as a possible failing for the game was that the first six rounds had an unreasonably low cap on the wagering - 10 points per turn. It was not until the seventh and final round that the cap was lifted. In that round I cleaned up and shot way out into the lead for the win. The other failing I see with the game is that there is a category on the board which is equivalent to the $1 bid on The Price is Right (i.e. all of the answers are higher than the actual answer -- this space pays out 5:1, so if a player were crafty, and knew the actual answer (especially a low answer) that player would be best served to write in an answer that was higher than the actual answer, and then bet on the 5:1 odds category for the greatest return. All in all, not a bad game, but not necessarily great. At least it supports 9 players.
 
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21. Board Game: 1000 Blank White Cards [Average Rating:6.70 Overall Rank:2832]
Scott A. Reed
United States
Lawrence
Kansas
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1:00 1K Blank White Cards - Sunday Morning 1:30 a.m.

The event I had been awaiting when I entered into Wits and Wagers was the upcoming 1000 Blank White Cards Game. When we started (actually with only 240 blank white cards (and they weren’t blank, they were lined index cards -- how do you foul that up so badly? Cards, blank, 1000 of them)) each player received 12 cards to create. Some people were unfamiliar with the game concept, so some of the initial round of cards were a little on the bland side, but that was corrected as the game progressed.

From my initial hand, I played Charles Dickens, but I decided that was inappropriate, so I struck out the “Dick” and replaced it with “Penis,” so Charles Penisens was in my play area. Chad received my “Obnoxious Disco Opens in your Medicine Cabinet” card, which contained a small item which may or may not have been a grapefruit (grapefruit?). There was a whole line of facial hair cards propagated by Doktor Glaze, including the sideburns (which I received the card that allowed me to grow them, then later the card that negated them) was well as chinstrap-beards, which also produced tokens. The electric snake came out, and was chucked around the table at will by those who had insulated gear. Later, after the electric snake had been destroyed, Chad produced the Elite Onyx Electric Snake, but he was fine to handle it, because he had Russell Crowe’s Insulated Jockstrap.

At one point, based on table modifiers that entered everyone into an alternate universe where positive points were negative and vice-versa, as well as the presence of Enchiladas, which made all points into tasty points, Chad possessed all tasty points, as well as 1,crazy-8 crazy-8 crazy-8, crazy-8 crazy-8 crazy-8 points, due to some other weird card interactions.

Basically, it was two hours of assininnery.
 
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22. Board Game: Puerto Rico [Average Rating:8.06 Overall Rank:15]
Scott A. Reed
United States
Lawrence
Kansas
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Puerto Rico - Sunday Morning 9:30 a.m.

My final game of the convention, just before we had to leave, was a game of Puerto Rico with Kim (Kimbo), Michael Garrett (sourwyrm), and ?. We sat down to play and from the start I seemed destined for a corn-wharf strategy, though I farted around with it too much and didn’t efficiently purchase the right buildings to further my goal (I had to dump at least one load of 4-5 corn in the harbor because I didn't yet have a wharf, and the corn ship was full).

In the end, Mike came out on top because he was racking up plenty of victory points through all of his building purchases, and by shipping various goods most turns.

Actually, I didn't fare too badly in this one, considering I came in a solid second on my second play of the game, ever.
 
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